Allan Kaprow, Yard (1967), Pasadena Art Museum, Photo: Julian Wasser/Getty Research Institute, Los Angeles

seen from United States
seen from United States

seen from United States
seen from United States

seen from France

seen from Singapore
seen from China
seen from United States
seen from Japan

seen from Sweden
seen from United States

seen from United States

seen from Finland
seen from United States
seen from United States
seen from United States
seen from United States
seen from United Kingdom
seen from United States
seen from China
Allan Kaprow, Yard (1967), Pasadena Art Museum, Photo: Julian Wasser/Getty Research Institute, Los Angeles

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
Opdracht: Creëer een Immersive Space. Ik heb hiervoor een driedelige ruimte gemaakt in de vorm van een bos. Ik heb deze ruimtes digitaal getekend in Photoshop.
Opdracht: Creëer een Immersive Space. Ik heb hiervoor een driedelige ruimte gemaakt in de vorm van een bos. Ik heb deze ruimtes digitaal getekend in Photoshop.
Opdracht: Creëer een Immersive Space. Ik heb hiervoor een driedelige ruimte gemaakt in de vorm van een bos. Ik heb deze ruimtes digitaal getekend in Photoshop.
IMMERSIVE AUDIOVISUAL ENVIRONMENTS - XXI
New collection on immersive environments. Compiling audiovisual places built on a tridimensional matrix where the data is materialized in space. Check previous collections under the tag “Immersive Audiovisual Environments”.
[pic.: DEEP WEB, Christopher Bauder and Robert Henke // UNFOLD, Ryoichi Kurokawa // TANGENT, 1024arquitecture]
UNFOLD
“Unfold is a synaesthetic, immersive audio-visual experience. Through a complete unison of sight and sound, Kurokawa has created a beautifully abstract (but scientifically based) expression of the beginning of the universe. This new body of work translates space data, specifically the phenomena surrounding the formation and evolution of stars and galaxies, into sounds, images and vibrations.” (description via FACT)
By Ryoichi Kurokawa, 2016. More info here and here.
PLACE SCAPE
“A maze of thousands of white elastic rubber strings, reaching from the floor up to the ceiling, forms a grid of vertical lines on which a moving image of an abstract landscape is being projected. The installation deals with conceptions of cinematic space and the viewer in relation to the projection, i.e. the human to his surroundings. It is designed in a way that directly integrates the viewer by breaking up the distance between projection, audience and screen.”
A collaboration between Wolfgang Bittner, Lyndsey Housden, Yoko Seyama and Jeroen Uyttendaele, 2015. More info at the project’s webpage.
LULL
“In the center of an unlit 6,000-square-foot warehouse, waves of liquid light undulate wistfully across the walls of a semitransparent triangular structure. Simple rules shape this ever-evolving animation, giving rise to organic abstracted patterns with complex behavior that teeter between order and chaos. Immersed in layers of distant melodies that reverberate in sync with the surging fluid, as well as in a dense plume of fog that extends and blurs the light within, visitors dip in and out of the sculpture as if in a dream.”
By av-controls, 2016. More info here.
TANGENT
“A spatial, visual and sound installation for the exhibition "Habiter le Campement”, presented at Cite de l’Architecture et du Patrimoine, Paris”
By 1024 Architecture (Pier Schneider + François Wunschel), 2016. Â
DEEP WEB
“Deep Web is an installation using 12 high precision lasers and a matrix of 175 moving balloons to create a dramatic three dimensional sculpture of lines and dots floating in space above the audience. The choreography is synced to a musical score played back in 8 channel surround sound.”
By Christopher Bauder and Robert Henke, 2016. More info here and here. (video by Michael Wolf)

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
IMMERSIVE AUDIOVISUAL ENVIRONMENTS - XX
Collecting audiovisual spaces shaped by lights and shadow. Check previous collections under the tag “Immersive Audiovisual Environments”.
[pic. LUXATE, JoĂŁo Beira // WAVE IS MY NATURE, Vtol // BOĂŽTE NOIRE, Martin Messier]
WAVE IS MY NATURE
The project draws from the theory of Wave–particle duality which considers the light to be a particle and a wave at the same time. In this case, the notion of the “wave” is uniform for the sound wave, light wave and a “tangible” kinetic wave with wide amplitude, physically presented in the space as stretched cables moved by a system of motors.
By VTOL, 2015. More info here.
 INTO THE VOID
An array of triangles is placed on the floor, each one has a LED strip on the back which are connected to an Arduino. On MAX, series of random numbers generators and different probabilities trigger a signal to each triangle, making it turn on or off. Max communicates with the Arduino through Maxuino.At the same time that a triangle is triggered a MIDI message is sent to Ableton Live and plays notes on a MIDI Instrument and an OSC message is sent to Processing for the Visual output.
By Rodrigo Carvalho, 2015. More info and full credits at the project’s page.
LUXATE
Luxate explores the perception of light and space awareness. Activated by motion, Luxate morphs from an AV installation to a dance performance, generating a live dialogue between the performers and the environment beyond the screen.
Concept and art direction Joao Beira, 2015.
LUMISOKEA
Stage design and projections for Lumisokea Audiovisual Performance
Visuals by Yannick Jacquet, Music by Lumisokea, 2012.
BOĂŽTE NOIRE
With BOĂŽTE NOIRE (Black box), Martin Messier puts a beam of light, projected into a large transparent prism, into sounds and movements. Trying to define the edges of this elusive element, he materializes the extension of its shapes and decomposes its frequencies. In a dark room, the spectator sees and ears the development of the white specter: its contradictions and distensions, its curves and lines, its appearances and disappearances. It is as if the box, filled with ghostly signals, was containing pieces of past events and with his installation, Messier invites the public to put history back together.
By Martin Messier, 2014. More info and full credits here.
IMMERSIVE AUDIOVISUAL ENVIRONMENTS - XIX
Collecting Virtual, Augmented and Mixed realities, places built on a tridimensional matrix where the data is materialized in space. More Immersive Spaces under the tag “Immersive Audiovisual Environments”.
“Unthinkable complexity. Lines of light ranged in the non-space of the mind, clusters and constellations of data. Like city lights, receding.” William Gibson “Neuromancer”, 1981