to be honest i've wanted to make a post like this for a while now for my mutuals who aren't involved in my campaign !! if you have looked at my ocs page, you might have seen a HUGE list of characters under the umbrella of the world of imiray, which is the name for my homebrew d&d setting!
imiray exists as a universe created by "champions" from the infinitely-leveled abyss (the d&d version of this with some variance to fit my lore). though it's now ruled over by a pantheon of gods, it carries magical and abyssal echoes from when it was a nascent world born from darkness.
much like in wuwa, the gathering of people in a place manifests the spirit of the population in the form of a dragon, except i swear i made this lore before i knew it was a thing in wuwa please just trust me.
the current landscape of imiray is controlled by six major powers with their own unique political relationships!
currently, the relationships between nations are as follows:
aiva and ephelion are engaged in something of a cold war following an attack on aiva that devastated its lands nearly a century ago, which ephelion has threatened to repeat should the upper areas of aiva become habitable again.
aiva, hanazira, and vaskal are allied with eachother.
ephelion and oskolda are allied with eachother.
miri has neither allies nor enemies; most people in the world are content to pretend it doesn't exist outside of its occasional exports.
each region will hopefully get its own post in the future but i'll elaborate a little bit on them here too.
slightly more detailed lore under the cut !
001 . OSKOLDA
The largest of the regions. Most of the land is covered by a sprawling desert, though the east side of the mountain range makes way for a hot but temperate environment. People in Oskolda are considered to be very wealthy in material possessions and mostly live in sprawling cities to escape the unnaturally scorching desert heat.
The population of Oskolda is twofold, as it is home to not only the surface-dwellers who view themselves as blessed and fortunate to be able to withstand the desert sun, but also vast and numerous civilizations located deep underground. The rulers of Oskolda claim dominion over these cavern-dwelling neighbors, but the people of the caverns reject Oskolda unilaterally.
CAPITAL CITY: Glima - Home to the dragon "Ziemon", who manifests as either a Gold or Red ancient dragon.
MAJOR RELIGIONS: Worship of the Wealth-Keeper. Worship of the Blinding Light. Worship of the Stoneshaper. Worship of the Darkness Everlasting.
LOCAL ANOMALY: The Three Mounds. Formations wider and more sprawling than ordinary mountains who cause mass confusion, pain, and nausea to all who step close. Said by some to be ancient hoards from past civilizations warded against interlopers, though nobody living aside from the Gods knows what they are actually protecting.
NOTABLE EXPORTS: Gold, diamond, art & music, glassware.
002 . VASKAL
An ancient nation that used to occupy much of Oskolda's land before a wide rebellion and conquering left it the smallest of the current nations. It is forested and temperate, and considered a secretive safe-haven against magical scrying.
Most civilizations in Vaskal are formed in or around the large "Kalmarin Crystal forests" that occupy a large portion of its land, as these crystals have a quality that repels all forms of magic. Otherwise, small groups of people exist near the coast or the colder southwestern plains.
CAPITAL CITY: Wyr - Home to the Steel and Green dragon, called Palia in its steel form or Molzyny in its Green form.
MAJOR RELIGIONS: Worship of the Darkness Everlasting. Worship of the Earnest Infatuation. Worship of the All-knowing.
LOCAL ANOMALY: A large mountain which rests on the Vaskali-Hanaziran border. The Vaskali call it "Naylas"; it is constantly shrouded in a thick fog, and all who have attempted to navigate it have ended up missing, dead, or mad.
NOTABLE EXPORTS: Books, weapons.
003. HANAZIRA
A large, sprawling plain home to a number of large and small civilizations that collectively refer to themselves as "The Free Peoples of Hanazira". Those in Hanazira are considered to be free-spirited and determined, but generally looked down upon by nations of conquerors such as Oskolda for their strange alliances.
Most settlements in Hanazira are nomadic and travel with food and weather, though there are many exceptions to this. They adapt around advancing technology, integrating it seamlessly into their lives but not changing their way of living to bend to its whims.
CAPITAL CITY: Tawzi - Home to the Silver dragon Daro, who lacks a chromatic counterpart. To be noted that Tawzi itself is an independent civilization that was elected leader of the council of Hanazira, and four other major civilizations (Meyin, Paoma, Senka, Lozani) govern the people alongside it.
MAJOR RELIGIONS: Worship of the Heart of the Old Forest. Worship of the Blinding Light. Worship of the Ever-flowing Blood. Worship of the Vagabond.
LOCAL ANOMALY: A large chasm known locally as the Home of the Beast. It inflicts debilitating nightmares on those who roam near it, and its area of effect spreads more every year. The mountain "Naylas" is also partly in Hanazira, though Hanazirans call it "Shiranako" in the common language of Hanazira.
NOTABLE EXPORTS: Grain, fruits, vegetables, game animals, cloth, furs.
004. MIRI
A strange place that behaves like a contained bubble of the Feywild. Nothing particularly makes much sense here, and travel into it is entirely forbidden because of the danger that is posed by entering its borders. Thankfully, the fey magic seems to have been completely contained within a set perimeter, but many people in Miri are trapped inside.
Most of Miri's population inhabits a city built into the structure of an unnaturally large dormant volcano, which erupts a strange, boiling pink liquid rather than Lava. Other civilizations exist largely unaffiliated to the capital of Miri known collectively as the Smugglers, though dissent is made difficult by the fact that Miri is ruled over by a God.
CAPITAL CITY: Lavanna - home to the Copper or Black dragon known as Riyva, who has been mutated to suit the environment around it.
MAJOR RELIGIONS: Worship of the Mischief-Maker. Worship of the Heart of the Old Forest.
LOCAL ANOMALY: Just about everything, but most prevalent is the liquid produced by the volcano which bleeds out into surrounding areas, which bolsters strength and removes inhibitions. It's a popular liquor, but drinking it too much or frequently can render a person essentially braindead, though they still move and walk aimlessly.
NOTABLE EXPORTS: None.
005. EPHELION
A desolate tundra. Its people are primarily seen as scholars, and it is known to have a high rate of technological and magical advancement among the nations, causing much unrest. Its people are considered very erudite, but generally about as cold as its climate. It has a notably strict regime, second only to Miri, though it doesn't have a monarchy.
Ephelion's population exists mostly in efficient, consolidated cities that are refined and minimal. Each city possesses multiple universities and reconstruction for better buildings is extremely common.
CAPITAL CITY: Olobel - home to the White dragon Blanca, whose metallic form has not been observed.
MAJOR RELIGIONS: Worship of Death. Worship of the All-knowing.
LOCAL ANOMALY: The Five Spires. Large obelisks that emit a faint humming and cause vertigo, dizziness, and memory loss to those working near them. A century ago, scholars in Ephelion unveiled the secret of the spires and unleashed a devastating attack that wiped out most of Aiva's population from the southernmost one.
A temperate and tropical nation. Following a devastating attack from Ephelion, most of its population lives at the southern peninsula. Its people are generally seen as diverse explorers who rival Hanazira's sense of freedom, though this is largely only public perception.
Aiva's only thriving civilization is the crowded city of Aerath, which is split into three districts---the floating islands to the west, the land in the center, and the underwater civilization to the east. The rest of the country is still largely inhabitable.
CAPITAL CITY: Aerath - Home to the Blue and Brass dragon, called either Emiran or Sylna.
MAJOR RELIGIONS: Worship of the Watcher from the Waves, Worship of the Heart of the Old Forest (formerly), Worship of the Vagabond (formerly).
LOCAL ANOMALY: The blue wasteland. Caused by Hanazira's attack; all life was turned an unnatural glowing blue and summarily decimated. Anyone who enters the wasteland is afflicted with Fading, which progresses with contact. Fading causes memory loss both of the afflicted person and of the afflicted's memories in other people's minds, eventually causing the afflicted to be forgotten entirely, turning into a hostile wandering "ghost" with semi-permeability. Fading is contagious through wounds. A great act of sacrifice by the Vagabond saved a majority of those afflicted by way of the creation of Changelings.
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