Question for the people. Pilots specifically. Good ones (lancer, kuriasser, whatever you call yourself). I don't care about your opinion if you suck shit.
[Do you have a favorite pilot?]
Like, that you enjoy watching. Or thinking about. Maybe model yourself after. Someone you admire, you know, you know.
There's some work that goes into finding them but I really, really, really like watching unlisted, no commentary crisis footage that features STARSLAYER. That's a big go to when I'm bored and need something in the background while I work on Midori or cook for the guys.
I also really like the courtroom evidence video of the "Sicario" Blackbeard from that one Station raid (I replay the part in the middle where he shreds three frames in two seconds a lot).
I guess that's more than one but I think they're so cool and they're my favorites. Who's yours?
Have a good day and thank you for reading my question!
-Ilfrith
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[A picture taken from the deck of a ship, stars hanging in the void colored by distant nebulae. Almost out of view is a bit of a space station, "ASAP" can be seen painted in big green letters, with the house of dust's sigil painted below it]
Out of nearlight.
And it feels good.
I've done my best to get a read on the civilizations of the Orion Arm through the omninet, and I've ultimately found that the one true "mystery" that remains is the region known as "Aunic Space," and I am very tempted to take the Asap blink directly to the other end of the arm to understand that which I do not.
I think that would be a waste of everything that lies ahead, though. It's a shorter leap to Rào Cỏ, so I think I'm making for the rim- but nothing is in stone.
I have no directive from the diplomatic corps to guide me. I am only good at fighting (piloting). Really, this is a too-long way to ask a question. Omninet- what is worth experiencing?
{say there's a SSC ship that, after being abducted into and fighting through twice, is coming around for a third time.}
{what would you do?}
{also consider that all the shock knives on it have been broken on their first attempt}
@necramech-in-lancer
I would get after it, probably? Soft spots in the hull, give myself a point of entry, 45 degree breach-
Depending on what resistance exists therein but probable technique breakdown for handling this particular scenario based on my limited knowledge of constellar forces and what they are/aren't capable of is something like...
Form 16 into form 23 into form 87, liberal use of technique 16843, 90871, and 204 for an aggressive "shock and awe" approach on the first pass that lighter, reactive frames will struggle to respond to in the confined quarters of a starship. From there it depends on how their force meets mine. Likely, no one aboard the ship is going to pose a very substantial challenge to me, and as a result I'll shift to something in the vein of...
Form 30/Form 56 into one another repeating, relying more on techniques 29, 1027, 508 (in addition to 90871 and 16843- forgoing 204 at this point) until the deck is clear and nothing substantial is present to face down, and then I blow up the ship and kill everyone on board.
That being said it's a lot more interesting if there are people aboard worth fighting for real, and with the pride SSC takes in the artistry of what they produce and utilize, I imagine there's a chance their pilots live up to a reputation s lesser ace wouldn't anticipate. If that's the case I'd approach this a bit less clinically, sticking to... probably form 30? Because that's what I tend to go with when I want a comfortable groove that I can enjoy myself in. It's a bit harder to put what comes after into descriptive terms but anyone actually worth the trouble of really killing is going to require a process closer to an art than a science. Crude language is wasted on describing such things.
Ultimately though this would probably be pretty mindless and rote. There's a lot of talk on the omni about boarding casualty rates and how it's the "most dangerous op you can be put on!" but like. Between you and me? If you're actually a decent pilot, it's the easiest, most mindless fishbarrel shit you can possibly find yourself doing in a frame. Personally, I think Northstar is a class act for making the tortuga and caliban, because throwing a few honest truth cadets in those and letting real people handle the important shit is as close to "automating" this particular process as is worth doing.
Anyway, I'm getting off track. After fighting my way through in this second scenario, I blow up the ship and kill everyone on board.
If this is thinly a veiled ask for advice, you probably can't fight like me because you fight like you! Which means none of this is super applicable to your purposes cuz you probably have your own forms and techniques! If you want advice though, I'd say you should face your problems head on, because ultimately- that's what I'd do. Good luck, have fun, and I believe in you!
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Send pics of you dismembering a chassis around some pauvre fou, I want to believe you so bad~
- Callsign: Wyrmling -
Totally.
[SHINE.omf]
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It's difficult to parse the footage attached to this message, everything is a blur and the few coherent moments don't make a ton of sense without greater context. There are flashes where frames appear, or ruined pieces of them seem to hang in the air. The background doesn't help much either. Wherever this takes place is dark. A grey cloudy sky hangs over foliage so darkly pigmented as to be entirely black.
Slowing the video down helps, but not much. Everything happens in a flash, the way the world moves is disorienting- enough to cause motion sickness in someone unprepared to see what's on the screen. Only by bringing the footage to an absolute crawl, is it possible to get the gist of what's happening here.
Nobody moves like this.
Nobody can.
In a beat of time where the average pilot can normally make about one decisive movement, the thing in this footage seems to make about five or six. A constant ASURA protocol might be the best comparison to what's happening. That said the persistent rhythm on display is faster than anything a human or demosian pilot can reasonably perceive, much less actually manage with this amount of control and finesse.
Pulse blade carves through a Sherman's leg, it collapses as the fluid motion continues in a forward surge and the first frame's squaddie loses his head, and a harsh turn of the sword and a diagonal cut into the ground splits a third in half- its halves falling on either side of the frame that split it so cleanly. A Tokugawa appears from nowhere, fired by jump jets towards the POV frame, only to be struck at the perfect point of failure between the legs for it to come apart in just the same way as the Sherman strewn about the ground - its torches millimeters from cutting into the bright green frame before being cut faster than it could naturally react. This happens time and time again, each strike is perfect, punching through cockpits or hitting precisely where a frame can't compensate. Each arc of the blade cuts through more than one machine and a fourth of the kills recorded happen after a point where the pilot should be dead as they twist and tilt just enough for each shot and strike to just scrape the side of their machine. There's no urgency, no concern. Everything that approaches the green frame is dispatched in a movement that is somehow both graceful, and perfectly rote.
The colors and emblems on each frame are consistent with the Brigade Legion's "Michigan" unit, who've been conspicuously out of the news recently. Expert pilots with a particularly poor reputation in the rim for brutal tactics, the "bad" cop to the first forward's "good." Still though, Lancers, by any definition of the word. This is apparent in their tactics too. They do everything right, working together, trying to protect one another and covering individual weaknesses, striking at every moment their opponent seems occupied with something else. They move from angles the frame can't cover. They strike with the trained finesse of those whose frames are an extension of themselves. They fire keen shots that would land directly anywhere else, with anyone else. They use every bit of their frames, working with underhanded creativity at every turn.
It just isn't enough. Every smart tactical decision ends the exact same way a poor one would. Every moment of skill put on display comes microseconds before their frame is bisected, their cockpit is punched out, or their reactor is ruptured.
There is no win condition. Not for them.
If the video is brought back to normal speed, and inspected that way- it sounds a little funny. It might take a few moments to glean, but the sound is music. Not in the metaphorical way one might describe the whirr of an engine or the clash of a sword as being "musical," but in the way that each strike the green frame lands is a very deliberate note. Slowing it down again, one would see that each "perfect" strike she lands isn't even that. There are some truly ridiculous movements she makes, that seem to be only for the sake of eliciting a certain kind of sound from the mech she's about to kill, moving in such a way the impracticality means nothing. Everything is perfect, because the pilot decides it will be.