Lead artist here, the tavern textures are completed and I’ve started working on the next level: The Lava Mine,


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Lead artist here, the tavern textures are completed and I’ve started working on the next level: The Lava Mine,

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Lead artist here, I’ve finished the models for the Tavern. There is a lantern, two bottles, a bar, a barrel, a stool and a table. These will be seen in engine soon. W.I.P placeholder textures are applied for now.
Hey, lead artist here with a new GUI mockup, we’ve changed the way the gameplay works and are now going with a rock-paper-scissors style in which the player chooses a spell type and then a spell. I’ve gone with a parchment texture for all the buttons and the notebar to make it look a little more organic.