I don't understand the hate for Sly 4. Can you explain why you think the game sucked?
Alright. Iāll give you a summary of the major issues I have with Sly 4, and try to keep it brief. Hereās an itemized list of 30 years of disagreements (Sweet Jesus):
-First off, the first half of the game is fucking incredible. (If that sounds like a weird place to start, thatās only because it is.) The opening recaptures the spirit of the games wonderfully - and given I was a returning fan, fresh off an eight-year hiatus, that was amazing - Japan is beautiful and builds well, and Cotton Mouth Bluff is probably my favourite level in the entire damn franchise.Even leaving aside how I canāt pretend bad installments of my favourite things didnāt happen - thatās just not how my brain works - part of the reason Sly 4 irks me is because it had so much goddamn potential. Itās an updated Sly Cooper game where he and the Gang go on time-adventures. We were so close to something incredible. This should, by rights, be my favourite game in the series, and also of all time.Iām angry because I care.
-Carmelitaās redesign. She was already a very sexualized character, but she used to have sensible jeans and a sense of vaguely realistic athleticism. Sanzaru insisted on pushing the sexualization further, and since we started at a pretty advanced point, it got taken to frankly disgusting levels. Her waist terrifies me. You can see her ribs. The badass Interpol inspector is now worryingly underweight. It legitimately creeps me out.
-I donāt like the caveman level. This is the least analytical gripe, I admit that. I just⦠donāt like the caveman aesthetic. Never liked the Flintstones or anything similar. Thatās just subjective.Whatās not subjective is how the Gang ending up in just the right place and time to stumble across another of Le Paradoxās lieutenants is a strong contender for the least likely coincidence in all of fiction. But whatevs. Them improvising an escape while falling down a cliff was cool.
-Likewise, as Cooper ancestors go, Bob is very underwhelming. Heās a big ugly block who reuses the Guruās joke. Instead of Henriette or Slaigh or anybody else in the Vault or Henriette, we got this guy. Great.
-The Grizz. Unfunny character with an awful boss fight. Complete bungling of what a graffiti is or does or sounds like. Unnervingly racist.
-The Penelope twist. Good god in heaven, what even was that? I mean, I was interested. I gave the game the benefit of the doubt, all ears for what the explanation was. Unfortunately, that explanation never came. Weāre still not sure what the hell was going through Penelopeās head. Sheās just evil now. A lovable character, funny and endearing and not overly sexualized (which in this series is rare), just⦠twisted. For no real reason.Thereās zero textual information justifying her decisions. Especially because the focus is entirely on Bentley, giving her no room to explain herself. And sure! Bentleyās great, I love him, but I also love Penelope and I also love(d) their in-practice painfully brief relationship. I want Geeks in Love doing Crimes Together, not a half-assed betrayal twist.
-Ms Decibel. Irritating to watch. Retread of both Octavio and the Contessa. Has no reason for having mind control powers. The fact itās justĀ āha ha there is a trumpet in her noseā genuinely irritates me. This isnāt hard sci-fi, but it aināt Looney Tunes either. Try harder.The Joke Is That She Is Fat And Ugly. Ha Ha Ha.
-The Carmelita belly dance. Sweet CHRIST. If I keep coming back to this, itās because itās gotten me progressively angrier ever since the first time I played it and felt an uncomfortable churn in my gut.This shit is genuinely disturbing. She is coerced. Why did Sanzaru think this was a good idea? Everybody in the writerās room signed off on this; anyone who may have wanted to stop it didnāt manage to. Then it got animated and designed and Grey DeLisle was called into the booth to voice how beloved strong-willed icon of my childhood Inspector Carmelita Fox was deeply uncomfortable with this sexual act three men she was close to were forcing her to perform.Ā I donāt find this shit amusing. Kids play these fucking games, man.
-Carmelitaās (lack of) use in general. She gets some good moments when sheās first dragged along, again making Tennesseeās level the best. Then she storms off during Bobās. Then, after wandering back and calming down? Next to nothing. Sheās barely there.Bentley shutting down over Penelopeās betrayal was a perfect opportunity for her to take charge and show off her tactical prowess as an officer. What did we get?Ā āUh⦠letās go with Gallethās plan, then walk forward through Penelopeās front gate. idk guysā Outside of objectifying her, Sanzaru had no idea what to do with her, and it shows.
-The underwhelming climax. The finale of Sly 2 felt earned. The original three all had great final acts, but I bring up the second because it resembles the fourth. In both, thereās a last-minute upset where everything the Gang has accomplished so far is suddenly snatched away.But Sly 2 built that feeling. From the moment Jean Bison sees through the Gangās disguises, things get worse and worse. The time they spend in stony silence, hiding in that battery, really creates a sense of encroaching dread. Things are going wrong, but theyāre going wrong slowly. And thatās worse.Sly 4 - perhaps due to a dwindling budget - rockets through where that suspense should be.Ā āLe Paradox showed up and stole Carmelita and then his plan worked and he was king of everything and we were sad but we went to fight him anyway.ā wow. my emotions. iām so invested.One of the lines I can particularly remember is āI donāt ever remember feeling so defeated.ā Oh, you donāt, Sly? Not when you lost every Clockwerk Part at once? Not when Clockwerk was reassembled and Neyla merged with him? Not when you watched your parents be murdered in front of you?Itās 100% Tell, 0% Show. Thatās not how you do a finale.
-Le Paradox. God. Just⦠god.Ā Obnoxious in a way that isnāt entertaining. An awful, nasty character who does not receive an adequate level of comeuppance for his overblown, overwrought crimes. Rapey. He hates Sly for something Conner did; Sly has no agency here, heās just a victim, pulled into the story because heās directly threatened over something he had no part in. Thatās bad writing. Bad writing which retreads other, more interesting antagonists.Doesnāt hold a candle to Clockwerk, Arpeggio, Neyla or Dr M. Unlike them, Le Paradox survives his game, which a) feels like too light a punishment if everybody else got a dramatic death and b) creates the worrying prospect they intend to bring him back. Ugh.Ā Would work fine as an insignificant filler villain; instead, has means, power level, and (intended) gravitas outstripping Clockwerk. Total disconnect between his persona and his stupid, childishly powerful plan.Bigger =/= better.Skunks donāt come from France.
And, of course, the grand finale. The last thing to happen to Sly Prime. To this day, four and a half years later, the current state of the original series, and what may well be the overall ending at this point no matter what Sanzaru originally intended long-term. Everybody sing along at home~!
-A terrible cliffhanger ending with no sequel greenlit!
There. That about covers it. For me, anyway. Everybody has their own take.For the record, every box in that brain meme is a genuine opinion of mine. Sly 4 is most certainly a Sly game. It has amazing art and great moments. It brought in a ton of new fans, and kept the franchise going. That canāt be undervalued.But itās the most flawed installment by a wide, wide margin. Sly 1 was rough, but a lot of that feels like beginnerās jitters. 4ā²s flaws feel more like huge, enthusiastic strides in the wrong goddamn direction, made by well-meaning people who are super excited to bring the franchise to places I do not want it to go. Like Sexual Objectification Town.
I donāt hate it blindly, but I canāt pretend I love it. Iām not gonna repress my negativity. This is my blog where I talk about Sly Cooper. And when I talk about Sly 4, I wonāt skip over its flaws. In the vague hope that maybe, if I explain how and why these things donāt work, thereāll be less of these mistakes in the world. For my own writing, if nothing else. Straightening out my emotions into coherent, rational analysis. Looking toward the future.
ā¦that and because itās cathartic.










