UNITY for film making (w. Jiwoo Reem)
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UNITY for film making (w. Jiwoo Reem)

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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summer comic project and the character reference for the bounty hunter.
As a starting point for the original multiple project, we were given a print within the Tate Britain Archive to start our research, ideas, and making processes.
This print is from Martin Parr, Common Sense.
From Kitschy to grotesque, the book documents modern consumerism culture. These vivid and often lurid photographs are both funny and sad, taking a forensic look at everyday items. A smorgasbord of over the top visuals, highlighting everything from tacky clothes and jewellery to different kinds of junk food.
Published by Dewi Lewis, Stockport 1999.
Common Sense
350 Laser Copies
296 x 420mm
Edition of 10
1999
Martin Parr
It seemed like it is printed on cartridge paper, not framed but has a small white border around the edge of the paper. It was taken from a cloth bound navy blue archive box, it was the 3rd one picked out of a box 350 images.
I love the bright colours and type of photography used, because I am intrigued by photography, I think this will be a good starting point for experimentation. I am really inspired by Martin Parr’s Common Sense exhibition, his inspiration and meaning behind this project will be a starting point for my research for this project.
Skills Sets: Intro to UNITY - A Gallery in a Games Engine
The Brief:
A one day workshop introduction to Unity. You shall explore Unity by creating a virtual gallery space to show off your drawings, your own personal digital Tate!
In groups of 2 (with maybe an odd group of 3) you shall:
Explore the Unity interface to understand layout and definitions that help you navigate the space
Create an environment with basic elements
Take a look at lighting and colour
Import files (images) to place in the space
Learn how to move around the space as you would in a first-person game
Save and Export for later editing if required
Don’t be concerned with either the seeming complexity of the software (as it is only an intro) nor the fact you are in small groups, with introductions to software such as this 2 brains can be better than one.
About Unity:
You will now look at Unity. Unity is primarily known as a game engine. It allows for building and design of 2D and 3D game experiences or worlds, with which you can define parameters or rules that allow you to interact with the objects in the world in various ways (or more simply make a game). It can also link to creating content for VR experiences in hardware such as Oculus Rift. With the merging of design, animation, film language, games design and future tech such as VR; Unity is a great point at which many of these ideas converge.
My Opinion
I had no idea that a game engine could do so many things. This game engine, can be used to make animation, and could be used to film a scene (because there is a virtual camera) and it can it be also used to create a virtual world and can be used to make explore through a world that I have designed. Also you can Make mazes and stuff. I found this workshop really useful and I really would love to do this again. to continue to learn about unity.
My game
I will upload a video of this game on here it is possible to do so.
Skills Sets: Finding Your Natural Scale
The Brief
•Warm up drawings
•Instigate a continuous expanding image ‘’that grows’’ through the session
•Breaking away from traditional perspective
•Building images over time
•Adjusting images as new possibilities present themselves
•Discovery of warped space through the process of looking and responding
•to use mistakes, movement of people and changing of light (as sun moves across the day) to find and develop new ways of observational image making
What I learnt in this class:
I adored this class. I found it so interesting to see everyones work and the way that there are so many different ways of seeing and interpreting the world around us. Mainly, I learnt the fact that there is no one way to correctly make art. There is no ‘correct’ perspective and actually you can create depth in lots of different ways that are personal to each and every person that attempts it.
What I want to take forward:
From the class I want to take away this idea of trying to encompass everything that exists into a room, but also persisting with a composition and pushing myself without the fear that anything is going to go wrong. I have also come away with the understanding that no drawing is ever ‘wrong’ and that each individual drawing has its own version of perspective that can never be wrong or right.

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
Brixton Market
what I like about this is the simple lines, you can almost shape what it is. I think future wise I would like to try out animation with just lines and quick drawings as you can really get the sense of Brixton.
Drawing With Scale
This was an experiment in Life Drawing, where everyone had to draw the model on another person’s work who was on their right. It was quite interesting to see, different marks being made.