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BRINGING BACK THE BOUNTY! (#114, JANUARY 2010)
Supervising Director Dave Filoni how Season 2 of Star Wars: The Clone Wars is bigger, bolder and better! Words: Jonathan Wilkins
Star Wars Insider: The first season of Star Wars: The Clone Wars was a massive hit that defied everybody's expectations. Did that help you with Season Two, or did that add pressure?
Dave Filoni: I think that the main thing for me was I knew that we would have an audience, and I just wanted to find a way with my team to meet that audienceās expectations. I think thatās the hard part.
I know Star Wars is going to grow a new audience in addition to the fans that it already has, and that makes it difficult because weāre serving these two different groups. I think the entire audience likes all the action, adventure, drama, and characters that Star Wars has presented fans with for over 30 years. It wasnāt going to be a problem; it was just meeting the expectations and maintaining the quality. I think that as a crew we had our own expectations having grown up with Star Wars, and we wanted to push things. And really, because we work so far ahead, by the time we saw the first audience reactions we were well on the way with Season Two. It was validating because people were talking about things that they might like us to do better or that they were confused by and we were already improving that stuff, so we knew we were on the right track going into Season Two.
Was there a lot in Season Two that you couldnāt have done in Season One?
Technically and story-wise, absolutely. Mainly because we have more action figuresāso to speakāat this point [laughs]!
You know, when they released the original set of action figures, you had Luke, Han, Leia, a stormtrooper, Darth Vader, C-3P0, R2-D2 and maybe Chewbacca. Actually, it was kind of exotic as a kid if you even had Chewbacca! You could only do certain types of stories. When the TIE fighter pilot came out I almost fell over! Itās been the same working on this show. For a while all we had were clones and battle droids for the most part. While getting a whole cast of individual characters like Cad Bane or Robonino into one episode was a really big challenge, it opened up tons of possibilities for us story-wise, tons of possibilities for us in the environments, and itās really improved a lot of things we can do.
Why did you choose the theme of bounty hunters for Season Two?
It was the main element that we really didnāt have in Season One. Season One was very focused on good guy/bad guy, Republic/Separatists, battle droids vs. clones, with the Jedi in the mix. I think that the bounty hunters are such a stand-out, that when you say ābounty hunterā everybody goes āBoba Fett,ā āIG-88,ā āBossk,ā ā4-LOM,ā āZuckuss,ā āDengar.ā We all knew them by name and they didnāt do anything in the movies, so it was really exciting to include the bounty hunters and say, āWeāre going to do a whole episode with these guys and theyāre going to do a whole lot more than you ever saw them do before!ā This is one way of illustrating the big difference in Season Two. And theyāre nasty customers, too! There are some pretty intense storylines in Season Two.
Was it fun to make the IG-88 robots more agile than the audience anticipated when they showed up in Season Oneās āDownfall of a Droidā?
Oh yeah, that was brilliant! The animators just went to town. Theyāre droids, so they should be able to do things people couldnāt do. Their ambidextrous nature as they were fighting and their front-to-back orientation worked really well. Itās always fun to expand that, but then you always have to be careful with the expectations, too. Bossk has been in a lot of the press coming out. I know thereās a whole fever built around Bossk, which is incredible for a character that basically just wiggles his toes! You start to get a little worried about those expectations. Itās the same thing as when we developed Plo Koon and Kit Fisto. The first thing is always the voice and what thatās going to sound like. Thatās a huge expectation right there, but you just have to hope you make as many people happy as possible. Itās a challenge, but it sure is a fun challenge.
How many variations on the voice of Plo Koon, for example, did you go through before you arrived at what you wanted?
With Plo Koon, we basically wrote him three different ways before we settled on a final version of how he would speak. For a while our natural inclination was that he was going to speak an alien language. The problem there was that we werenāt going to subtitle a major character for a whole series, and he had to have a lot of intelligent stuff to say, just like Obi-Wan Kenobi in A New Hope. So, it became clear that he was going to have to speak Basic, or English. For a while, he was very abrupt and a bit more samurai in his delivery. And then eventually I just realized that I wanted him to be more like Gandalf the Grey, and thatās where the Ian McKellen inspiration came in. I think I had two different people try out as Plo Koon before we got James Arnold Taylor, and it was just all experimenting. I had some of my different stable of actors try stuff because I was searching for a voice. I was probably pretty extreme with Plo Koon, especially because heās obviously an important character to me, but that being said I still wanted to get something that I thought would universally be liked by fans, not just my own preconceived notion.
With Kit Fisto I went to George a lot more for his advice. He has an input on all the Jedi voices and I always ask him about it to make sure Iām on the right track. We had some ideas for the character and he said to go in a different direction with Kit Fisto. With Plo Koon he kind of left me alone on that one [laughs]. He gave me some suggestions and then I think he was pretty happy with whatever I came up with. I donāt think he wanted to listen to me complain if I didnāt like it!
So I guess that George knows that Plo Koon is your favorite?
Well, insofar as I like to bring up things about the character. I guess itās at the point that if I really didnāt like something George would maybe listen to me. It depends on his sense of humor that day. He might just keep going on something I didnāt like just to mess with me! Heās got a good sense of humor, so ifs hard to predict.
Obi-Wan's character is developed quite a bit more this season. Why did you think this is necessary?
It was one thing that a lot of people asked questions about in the first season. We have these characters and we know what happens to them. When it comes to Obi-Wan in the prequels, he does whatās required of him to meet up with where we are in A New Hope, but it wasnāt his story, so we didnāt really get a ābehind-the-scenesā look at Obi-Wan Kenobi. Now we have a whole series to explore his character!
In Season One we didnāt really deal that much with Obi-Wan. He had a larger role in the Ryloth story-arc, but he was never a major focal point other than playing off of Anakinās banter. In Season Two heās a great character, and we had an opportunity to really talk with George about some opportunities for him. George had some ideas that he wanted to explore, and Iām really pleased with how itās turned out. I think itās exciting to fans that theyāre going to get some more insight into the background of Obi-Wan Kenobi and his thought processes. Weāre always used to seeing him in relation to Luke or Anakin. But Obi-Wan Kenobi is an interesting character to explore.
Are there any other characters that you'd like to explore in the show?
PadmĆ©ās always an interesting one. Weāve done more with her in Season Two. Itās really tricky. When you get into the PadmĆ©/Anakin dynamic thereās a lot defined in the films, and she has a role in Revenge of the Sith that I have to make sure that we meet up with. When I deal with Anakin in relation to Ahsoka, I have a lot more room to play, because obviously nobody knows what happens to Ahsoka. So how he reacts to her and how that relationship builds, gives us a lot more room to grow. I would still like to see more stuff involving PadmĆ© to get a better sense of who this person is on a more intimate level.
You have all these episodes you do for every season and you can fill them up before you blink and go, āOh my gosh, we didnāt do anything with that character or that group. Well, next season....ā Then you create a whole bunch of new things that season and you go, āWell, I want to keep going with that.ā Cat Taber [the voice of PadmĆ©] is always on me to expand the role, so itāll never get left out because she constantly reminds me that we need more PadmĆ©!
So we can expect an episode centering on Padme for Season Three, perhaps?
Oh yeah, absolutely! Nothing wrong with that.
What's the biggest misperception people have about making animation?
I just donāt think people realize how long it takes and the amount of detail that goes into everything we do. And why should they? Itās hard for people who donāt draw to understand how much work goes into every single second that youāre watching. In our show, for example, everything that you see on screen had to be designed, built, textured, and rigged. Thereās a tremendous amount of work, be it a plate on the table or some new type of walker thatās running around or a whole planet. On the planet you need the landscape; are there trees, or is it barren? Grass? Bushes? And it all needs designing. Itās always been that way. Thatās not a problem thatās exclusive to The Clone Wars.
Itās just amazing to me, when you watch something like Coraline, to think that they built all of those beautiful sets, and put all those details into the sets. It gives you a real appreciation for the artistry going into everything. The end result is that you shouldnāt realize it, which is why the audience doesnāt need to be aware of it. All they need to be aware of is the story and the characters, ultimately. But I think itās a misperception that somehow it just happens, or that itās easy to redo stuff because itās animated.
Do you have to ever redo things or go back and change things?
Oh yeah! I work with George Lucas. Of course! He is constantly improving stuff. For me, itās actually a lucky situation that I work with someone that produces the show that wants it to be constantly better. No matter how small the detail, when he and I watch the final color version, heāll say, āI love this episode, itās great, but letās go take a look at it and see if we can improve anything. For most people it would just be, āThis episode is great, we can put it on the air, letās go.ā But for George, itās always a matter of, even incrementally, getting something better up there. As an artist you learn a lot by watching him maneuver and tweak tiny things, and all these little things make a big difference in the end.
Can you talk a little bit about what comes up later this season?
Weāre going to have some massive battles in Season Two, on a scale much larger than anything we had in Season One. For example, at the end of the Ryloth trilogy it would have been fantastic to have had a battle at the capital city with gunships firing, bombardments from above, and Separatist ships countering. But it really wasnāt a possibility for us to get that rendered at that time. I like that episode very much; I just wish the city had been more fortified when they attacked it, but we didnāt have the ability to do that.
I guess in some ways itās like seeing the attack on the first Death Star compared to the second Death Star. Youāre never lacking for the presence of a Rebel fleet or an Imperial fleet in A New Hope, but if you think about the giant logistics of a war, you do kind of wonder, āWell, if thereās an Imperial fleet and their main engagement is the Rebels, then why arenāt they jumping in from all over the place?ā So you have to suspend that disbelief when you make stories, which I think we did pretty well with the Ryloth episodes. But when youāre aware of it you want to then later attack it head-on and say, āOkay, letās do a battle, letās do a landing, letās do this in a massive way.ā Thatās a heavy task for a film, let alone a television series. Weāve got several arcs of episodes that I think are more emotional in tone and that delve into deeper layers of characters, and thatās going to be fun for people to watch. Iām very excited by Season Two as a whole. We have a nice gamut of episodes. Each week thereās going to be something different. Not to say that Season One was bad, but we looked at it and wanted to improve on what we didāand we have.
Who is the unsung hero of your team on the show?
Thatās so hard to say, but I think for animation in general, a lot is always going to be made about the directors and the artists. Itās easy to see the tangible work that we do creatively on the artistic side of making a series like The Clone Wars, but the production staff behind the series, the people who have to sit down and figure how weāre going to get all this done, do a tremendous amount of work; itās not glamorous work that gets written about much, if at all.
For example, if we have five new characters to build in a couple weeks, how are we going to budget an artistās time? How are we going to get that done? How do these people manage all their time, my time, finding time, making time when there is none? The production staff does a tremendous amount of work behind the scenes to make sure this series gets done. Itās always very impressive to me. I just say, āThis needs to happen,ā but they actually have to figure out how. There are a lot of unsung heroes there. Theyāre here late making schedules, dealing with hundreds of assets, planets, and bizarrely-named things. And you know, theyāre just as big fans as the rest of us. Theyāre huge Star Wars fans!
My associate producer Athena Portillo worked for Lucasfilm Licensing long before she ever worked on The Clone Wars. She actually wrote for Star Wars Insider, I think. [Ed: Athena wrote for issues 32, 34, and 35 in 1997.]
I get a lot of talk-back about being a fan, but the fandom of the crew of T The Clone Wars runs deep, so I think itās in the production staff, itās everywhere, in the rock, in the tree, in the grass....
You've kind of become a Star Wars celebrity. Could you say a few words about the fan response to the show, and what it's like signing autographs?
Well, Iāll tell you that itās bizarre signing autographs, thatās for sure. The fan response, the fans themselves, have been nothing but fantastic. Iāve never had anything but great interactions with them. I always hate to say āwith them.ā I donāt feel any different today than I did when I was standing in line for The Phantom MenaceāI honestly donāt. I feel incredibly lucky to have the job I do. Iām incredibly flattered that people want to talk to me about Star Wars and ask me questions about it, and I understand why. I wouldnāt have this job without people watching the show and wanting us to make it, so I do whatever I can when Iām at events and talk with them and say as much as I can without spoiling anything. Thatās always hard! But itās a real privilege to be this involved and to be a part of Lucasfilm.
I feel that so much has been made of me being a fan for so long, Iām just trying to represent that well. I mean, you can be a fan of this stuff and actually go on to make it. Peter Jackson was a big fan of the Lord of the Rings books, so who better to make those movies than Jackson because he is a fan? I think it shows when you have someone behind a project who really cares about it and can discuss it with fellow fans in a way they are passionate about. Itās always fun. Iāve been going down to Star Wars Weekends at Walt Disney World for two years and I always enjoy that. I recognize and know a lot of these people. Itās fun to represent them and to be involved. Itās always funny when people ask me though, āCan you sign something?ā and I go, āSure.ā I see no value in that whatsoever. So I try to give them something more, which is a little drawing or something, because I feel that has more intrinsic value. I give them something other than my poor scribble! My grandmother would not like that signature at all!
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