Could you talk more about why you consider Amphoreus to have the weakest story? It's a take one rarely hears, considering I'm also one of the people who holds Amphoreus very close to my heart, so I'd love to understand it more. :)
i think amphoreus is a planet i wanted to love more than almost anything else in hsr, which is why i end up being so harsh on it 😭 because on paper it has literally everything i adore: greek myth inspirations, philosophical themes (especially allegory of the cave), etc. but i think its actual execution is the weakest in the game by a pretty significant margin.
my biggest issue is probably that amphoreus constantly tells you relationships are important instead of actually letting you experience them.
like mydei and anaxa are one of the clearest examples to me because the game VERY obviously wants you to understand they mattered immensely to each other.
and yet they literally never interact on-screen! not once!
meanwhile anaxa gets huge amounts of screentime with aglaea despite her not actually being nearly as central to his character like his students are (of whom he only has significant screentime with phainon).
important dynamics are buried in readables, item descriptions, profile stories and lore implications, while screentime itself goes to characters the writers think will create more engaging dialogue scenes or fanservice moments. readables are supposed to contain fun facts about the characters' relationships, not be TRAPPED ONLY within that extra information. it creates this really bizarre disconnect where the emotional core of the story exists in supplementary material instead of the narrative itself.
compare that to belobog, where you VISIBLY experience bronya and seele changing each other. or penacony, where sunday and robin's relationship is emotionally present in almost every scene even before revelations happen. you don't need to dig through codex entries to understand why those bonds matter.
amphoreus is the first hsr arc where i consistently felt the writers' intentions more strongly than the characters themselves. and once you notice that the whole thing starts unraveling a little, because every major aspect of amphoreus feels designed around creating the impression of profundity and tragedy rather than naturally building it.
and i honestly think this comes from amphoreus being overly enamored with its own mythology structure. the writers seem more invested in making characters SYMBOLIC than making them relationally tangible.
which leads into the tragedy issue.
people always say amphoreus is "so tragic," but tragedy isn't just "bad things happening repeatedly." actual tragedy relies on escalation, inevitability, attachment, and contrast.
amphoreus has almost no restraint with suffering. nearly every major character is:
destined to sacrifice themselves
traumatized by ancient horrors
carrying civilization-ending responsibility
eventually it starts flattening itself because your emotional baseline becomes "okay who's suffering horrifically THIS chapter."
good tragedy needs breathing room. you need moments of genuine warmth, hope, or normalcy so loss actually feels disruptive. amphoreus rarely gives itself that space because it's terrified of losing its "epic tragic" atmosphere.
and the recurrence/rebirth reveal completely kneecaps a lot of the emotional payoff because the story keeps framing things with this devastating finality of "see you tomorrow."
except...the narrative later reveals that amphoreus and most of its people can effectively recur/reform/reappear again through remembrance structures and memory restoration. which means most tragedies become temporary states rather than true endings.
and look, stories CAN absolutely work with cyclical rebirth themes. but if you're doing that, then the emotional focus has to shift toward identity continuity, memory fragmentation, or existential instability. amphoreus DOESN'T fully commit to that either!
it still frames scenes as though they're permanent irreversible losses. so emotionally the story wants both:
the devastating weight of permanent death,
AND the comfort of eventual restoration
and those things actively weaken each other.
cyrene ends up standing out because she feels like one of the few losses that actually transcends the cycle. she's the only character who doesn't have a tomorrow.
i think the thing that finally made me realize why amphoreus emotionally failed for me was when i noticed that "see you tomorrow" was VERY clearly trying to recreate the emotional impact of penacony's "to the imperfect tomorrow" and just.-.completely missing why that line worked in the first place.
because "to the imperfect tomorrow" is hopeful specifically BECAUSE penacony's future is uncertain.
gallagher and misha died, and they aren't coming back (gallagher will not return in the way we used to know him as). the planet fought years for its autonomy from the IPC only to be immediately reclaimed by it. the main siblings are separated with little hopes of seeing each other again. the system itself remains deeply flawed because the family is a cult and it continues to run the operations.
and gallagher saying "to the imperfect tomorrow" matters because HE HIMSELF is part of that imperfection, and he won't see that tomorrow either, just as cyrene won't.
another reason it its double meaning of "monday." sunday's ideal paradise was a seven-day rest system, essentially "eternal sundays." that "imperfect tomorrow" is the monday where people will continue to suffer and toil. monday is the right of humanity to exist with their freedom intact. it's why the seventh day is "human dignity," overthrowing ena.
that is genuine bittersweetness in the ending, and the world keeps moving forward imperfectly.
amphoreus tries to evoke that same bittersweet tragic hope with "see you tomorrow" except the problem is...we literally know tomorrow is coming.
and the worst part is that greek tragedy fundamentally DEPENDS on irreversibility. orpheus cannot get eurydice back, achilles cannot undo patroclus' death, and oedipus cannot unknow the truth. tragedy derives power from inevitability colliding with permanence.
another part of why amphoreus frustrates me so much is because i ADORE ancient greece and mythology so deeply! i've been obsessed with greek mythology/classics/history for like seven years at this point. i've read tragedies, hymns, fragments, analyses of mystery cults and hellenic syncretism and philosophical schools and all that and so much more, so when amphoreus was announced i was genuinely SO excited because i thought hsr was finally going to do a full tragic-epic civilization.
and then i played it and realized they mostly wanted the vibes of antiquity without understanding the underlying structures that made those myths and tragedies emotionally powerful.
because the issue is not "they mixed inspirations." ancient cultures mixed inspirations CONSTANTLY. greek religion itself absorbed from mesopotamian, anatolian, egyptian influences etc. roman religion absorbed from the greeks. syncretism is normal. the problem is that amphoreus mixes references without thematic coherence.
like okay. zagreus. why is the titan of trickery named zagreus.
zagreus is a chthonic deity associated with the underworld, a proto-dionysus tied to death/rebirth/dismemberment.
and THAT LAST PART is especially important because if amphoreus actually understood what made zagreus compelling, he'd fit PERFECTLY into their themes of recurrence, fragmentation, cyclical identity, rebirth, etc.
phainon is where it fully collapses for me because he feels less like a coherent character-symbol and more like a pile of references stacked on top of each other.
heroic greek tragedy imagery
references to greek linguistic roots
recurring flame symbolism
and eventually i stop understanding what he actually IS thematically. apollo? helios? prometheus? alcibiades? phaenon? phanes?
good mythological inspiration is not about piling references together until the audience recognizes enough of them to clap. good mythological writing uses myth to reinforce the character's central narrative purpose.
like hades (the game) is SO good at this despite the shit everyone gives it. every adaptation they make serves a very specific emotional/theme-driven purpose. they understand what makes these archetypes function emotionally instead of going "LOOK!! THIS NAME IS FROM GREEK THING YOU KNOW!!!"
greek tragedy also fundamentally relies on relationships being intensely developed and emotionally concrete, which we've already discussed amphoreus inherently lacks.
and the thing is!!! i don't even HATE amphoreus!!!
there are INDIVIDUAL scenes, concepts and character ideas i adore.
aglaea especially is probably one of the most interesting female characters hsr has written conceptually. a HUGE part of why i latched onto her relationships so hard is because so many of them are centered around women in ways that feel refreshingly detached from patriarchal framing. even her entire visual/thematic identity is tied to weaving, adornment, beauty, goldwork and textile imagery, things historically associated with femininity/artistry/domestic ritual in ancient societies, but reframed with enormous cosmic importance instead of being diminished.
and importantly, amphoreus isn't written like a traditionally patriarchal greek society anyway 😭 so these women get to exist emotionally and politically in ways that aren't constantly mediated through men. which is why her relationships with characters like tribbie, cipher, hysilens, cerydra, her handmaidens and cyrene, affected me so much more than a lot of the supposedly "main" emotional beats.
phainon only partially breaks this because he's positioned as THE tragic hero figure and the story's symbolic center. same with trailblazer depending on whether you're playing caelus. but outside of those structural protagonist exceptions, aglaea's emotional universe feels overwhelmingly woman-centered in a way i found genuinely beautiful.
and then anaxa is basically the complete opposite kind of appeal for me because his relationships fascinated me less because of what the writing intentionally did and more because of the cultural/mythological associations my brain immediately started making.
the fact that his most emotionally significant relationships are with his students is SO interesting to me through the lens of ancient greek intellectual traditions. because in actual ancient greece, especially within philosophical schools, the line between mentorship, emotional devotion and romantic attachment, was oftentimes extremely blurred.
teacher/student relationships in classical greek contexts could be intensely emotionally intimate. not always sexual (though that too), but very often deeply personal in ways modern audiences don't immediately contextualize. knowledge itself was treated as something profoundly relational and almost sacred.
so when i look at anaxa, this philosopher-scholar figure whose emotional core revolves around his beloved students carrying on ideas, understanding him, and inheriting his worldview, my brain immediately starts connecting him to those traditions.
and honestly i do NOT think hoyo intended even half the associations i ended up reading into him. i genuinely think i accidentally did more thematic synthesis in my own head than the actual writers did.
cerydra is one of the clearest examples of what i mean when i say amphoreus has incredible concepts that it just refuses to fully use. like on paper she is EXACTLY the kind of character i love. a figure inspired by julius caesar, wrapped in that whole "benevolent tyrant / necessary conqueror / civilizational builder" archetype, someone who is simultaneously a political genius, a ruthless ruler, morally compromised beyond redemption in any modern ethical sense (yes, including slavery, imperial violence, and the whole structure of domination), and yet still written as someone capable of genuine attachment to the world she is shaping.
and that tension is SO interesting. because the best versions of this archetype are never about whether the character is "good" or "evil." they're about what kind of world is produced when someone like that loves something. cerydra loving amphoreus is honestly the most compelling part of her concept because it reframes domination as order, which was like...sunday's whole shtick backwards! law = order, and sunday almost became an aeon of domination/conquest through order. cerydra herself isn't just conquering for conquest's sake, she is structurally building and maintaining something she believes is worth saving at any cost.
and then the IRONTOMB angle??? hello??? the idea that she is so fundamentally committed to control and preemption that she would rather initiate total galactic annihilation herself than risk betrayal or collapse is actually INSANE in the best way. that is political theology-level extremity. that is the kind of decision that should define an entire arc. like that is not a side detail, that is a CENTRAL philosophical statement about her worldview! that's the kind of character whose ideology should be actively structuring the story around her presence!
and instead...she shows up for like 10 minutes in the endgame.
and it's not even like she's absent in a "mysterious background force" way where her influence is felt constantly through systems and consequences. she's just...not there in the narrative space where she should be actively colliding with other ideologies and characters, she gets treated like a late-stage lore reveal.
and i genuinely think that's the core issue with amphoreus writing in miniature. it keeps introducing ideas that should reshape the entire narrative architecture and then not giving them enough space to actually DO that reshaping. cerydra is probably one of the most blatant examples of exactly that.
another thing that genuinely drives me a little insane about amphoreus is what they did with phainon / flame reaver / khaslana and the whole "multiple selves" structure. because hsr actually has a really consistent pattern where "other selves" are not just lore gimmicks, they are SYMBOLIC arguments.
dan heng / dan feng is about identity continuity vs inherited sin and whether you can escape the shape of your past life.
blade / yingxing is about memory as curse, immortality as degradation, and the loss of autonomy and selfhood.
sunday / wonweek is about fractured idealism and the collapse between belief and embodiment.
sparkle / sparxie is about performance, constructed identity, and the emptiness of persona as both weapon and mask.
even when it's poorly written (cough, dan heng and dan feng), there's usually a clear conceptual axis being explored.
and then you get phainon / flame reaver / khaslana and. well, structurally it works, sure. narratively it functions. you can follow what is happening in the plot.
but symbolically? what are they actually saying with it?
phainon as "himself," flame reaver as "his destructive function," khaslana as "the inherited vessel / identity overwritten by recurrence," okay, you can map that out mechanically. but there is no emotional or philosophical spine holding those identities in tension with each other in a way that produces meaning beyond the plot explanation.
sparkle/sparxie being introduced immediately after amphoreus just kind of highlights what amphoreus didn't do with its own version of that concept. phainon's split doesn't really land on a question that sharp, it feels more like "this is his combat state / narrative state / past state." which is functional, but not at all interrogative.
"could have" is doing a LOT of work in amphoreus' writing. because none of these elements are actually given enough structural cohesion or narrative priority to fully realize what they are capable of being. they end up feeling like separate essays written on the same topic instead of chapters of a single unified argument.
the fairest way i can put my overall feelings about amphoreus is this: there are genuinely a LOT of individual things in it that i think are good. sometimes even really good! but as an actual constructed narrative i think it's easily the messiest and weakest planet hsr has written because its ambition massively exceeded its structural discipline.