The Hero Titles - III - Archetypes
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As a quartet closest to the center with the most interrelated verb. It's easiest to describe prophets and magicians as two sides of a coin. Both are defined by their unique connection to magic. The art of using individual will to change reality in a way that would normally be impossible. They're also connected to the scientific process. As it describes the collection of true knowledge through the changing of variables.
As emissaries of their Aeon's divine will, prophets use their aspect as a source of knowledge. They're known for becoming experts and analysts. Often approached as consultants and sources of guidance. The speech of a Prophet is powerful, and the way they spell words will be often linked to their dialogue. Which is itself influenced by their aspect or the legacy of their prophecy. Their insight of the future and the rules governing reality allows them to issue prophecies, making these individuals effective guides. But they can also perform miracles, impacting reality directly through the sheer intensity of their thoughts. But both run the risk of becoming intemperate in their knowledge and arcane. Even alienating to the friends that should listen to them.
As sorcerers who wield their aspects great power, magicians use their aspect as a tool of change. Mighty beyond their kin, magicians transform reality and are altered by their aspect in kind. They're often looked to as leaders and sources of direction. Knowing best how to flow with reality and respond to change as it comes. Their speech is often marked by the way they spell words, as the locutions to a wizard's spell is always linked to the magic being cast. Successful wizards learn to take control of their immense power and use it for themselves. Witches will rest that power from their familiar. A living source of their aspect that both AIDS and controls them. Heirs must take responsibility for their magic inheritance or risk letting it consume them, and both risk turning to dark magic that worsens the world. Evil sorcery is practiced whenever we diminish ourselves or other people. Changing individuals into unhappier, more unfulfilled versions of themselves.
Whether they take the form of Robin Hood, pirates or cyberpunks. Outlaws are rebels who stand outside society's rules and prefer to live by the law of the land and their own personal values. Since their only community is the one which they make themselves. More solitary thieves tend to pick their friends carefully, only trusting those they consider equals. This tends to make them high-impact solo players, but they can sometimes go AWOL and take action with no regard for their group's feelings. If they think they know what's best. More group-oriented rogues tend to be friendlier to everyone, but are also intensely devoted to those who win their hearts. Sometimes to an unhealthy degree. Outlaws are skilled at stealing their aspect from reality and using it as a versatile tool. Thieves will use this ability to amass power and options for themselves. While rogues will spread their wishes like gifts to empower those around them.
Whether we're talking about warriors or butlers, servants are those who serve and protect. They stand defending the front lines of society or helping whether it requires structure. Acting as Guardians and assistance as duty calls. Feeling beholden to the expectations of society, servants often adopt some version of a Warrior's Code of Honor. Which factors into the persona they strive to project. Group-focused Knights try to make themselves seem reliable and dependable. Getting others to trust them to know what to do and how to help. Solitary Pages tend to use their personas to try to escape accountability. Convincing others to let them indulge whatever fantasies interest them. Because of their early reliance on others and self-serving nature, pages have the longest path of any class to reaching their true power. However, once they reach it, their vast reserves of untapped potential make them second to none.
Powerful warriors, both Knights and Pages shine at using their aspect as a weapon with. Which to serve their enemies as a weapon with which to provide their enemies devastating defeats. Whether it's in combat or conversation. Knights are devoted to serving their friends. Between either direct service or by making gifts out of or through their aspect. With which to empower them further. A Page's innocent and kind-hearted nature tends to inspire in others the desire to be helpful to them in turn. Like thieves, they'll collect both their aspect, the tools and allies that grants them to further empower themselves. However, both should be careful that they don't confuse their personas with their own inner selves. Or use them to deny their feelings and those of others.
Royals are those concerned with aristocracy and nobility. They're intensely concerned with the great figures who shape society. As such, share a focus on birth-rights and legacy. Their passion for society makes them intensely devoted to the causes they choose and the people they love. Never one to shy away from a challenge, the Royal will take on any fight so long as the cause is righteous in their eyes. These individuals are judges and revolutionaries. Tearing down what's old and stagnant to allow for the flourishing of the new. They're formidable attackers, but also effective de-buffers. As they remove their aspect from reality or wear down the enemy through its use. However, their reverence for high-class court society can make them judgmental and arrogant. Their greatest challenge is resisting the ego that would convince them they're above others.
Fairies are a kind of elemental, a being who is made of magic. Their identities are crafted by the weight of their own aspect above all else. Being so connected to their own inner-nature, insulates them from the society around them. Prone to meddling and mischief, fairies make a mark all their own, and the world can only stand by and watch. This tends to give them an ethereal quality that makes them stand out. They're healers and improvers, bringing into existence what wasn't there before. Though they can fight perfectly well on their own terms, they can also grant powerful buffs. As they add their aspect to reality or build up others through its use.
However, being so defined by their own inner worlds makes the fairies' greatest challenge handling their own extreme tempers. Depending on whether they're in a good or bad mood, they can evoke either of the two fairy courts.
Happy fairies evoke the court of the seelie, seeming lucky or blessed. The sorrows of the world never touch them for long. A truly hurt fairy can evoke the unseelie, seeming inherently unhappy and prone to misfortune. They can be unpredictably violent and intensely vindictive.













