ORGANIZED WEBINAR ACTIVITY - The Storytelling of Art: "A Guide to Concept Design"
This informative webinar entitled “The Storytelling of Art: A Guide to Concept Design” was hosted on November 28, 2025, from 4:00 PM to 6:00 PM, conducted at both Google Meet and Facebook Live. Registration was done via Google Forms, which was announced in the official Facebook page of The Skyrocket Collective. Our resource speaker was Ms. Candice Torres, a 2D artist currently working at Buko Studios. The webinar’s topic revolved around concept art, specifically of how it can be used to communicate stories to the audience:
Concept art as storytelling foundation
Emotion through design, not decoration
Shape language, color, composition, symbolism
Characters, creatures, props, environments as narrative tools
Bridging design, story, and world-building across media
Concept art is one of the first steps that artists take when it comes to developing their ideas and bringing them to life. As someone who enjoys drawing a lot of sketches for concept designing for my own characters and stories, this topic discussed was perfect to listen to and take note off. Our resource speaker presented us a with the basic pipeline of designing concept art, something that she takes into heart when doing her pieces for her artworks, not only for her professional work, but also for her own personal projects.
Along with her discussion, she even presented examples of her works in concept art, also mentioning that she has over 50 clients, even going as far to having customers from foreign countries. She demonstrated how much thought goes around when it comes to these things. Such elements applied in creating concept art include the following:
IDEATION • Mood Boarding – Gather inspiration and research for visualization of the subject for reference • Narrative – Layout of the story, noting important information APPLICATION • Start sketching – Create multiple loose sketches by using your gathered references. • Narrow down – Pick and choose favorite or appropriate sketches, get it ready for development KEY ART • Development – Expand sketches, add necessary and important elements like props character and creatures • Layout – Create infographics of your work, compile all of your concept art
She also points out the importance of color theory and grayscale values in concept art, as these can improve your color palettes, the mood or day & night cycle that you want to convey, and to minimize color distractions in order to focus on the art's form, textures, and lighting. Using motifs is another thing she told us to implement in concept design, as these elements that be something that viewers can point out while they analyze your designs and say "Oh! That's actually very clever! Now it makes sense!". Concept art can be used to illustrate a story to tell people by just looking at it. Once they manage to piece the elements used, they can learn to appreciate the attention to detail you've applied to your creations.
Despite being the host, one of the few things that I loved during the webinar was how our speaker does her rendering styles in her artworks, as if she's one of the artists from Riot Games. The webinar also made way for the QnA portion based on the question we've received via the Google Forms from the webinar's registration period. Out of all the 45 questions and given the time frame we had, these were what she provided as answers:
Using color theory and grayscale to make use of unique color combinations and defining the values in your art pieces.
Art and storytelling have coexisted since the time of cavemen, as evident by the cavemen paintings, which is how scientists were able to decipher how they lived back then.
Use motifs in your concept art! Like emblems or letters on your character designs, or recurring design elements in their background!
Look at other people’s artworks to gain inspiration on what kind of art pieces you want to do. Draw every day, which can feel like a chore at first that can lead to burnout, but it can give you tremendous benefits, like a physical workout.
Avoid overdesigning and over-rendering. “Less is more. Sometimes a simple design is beautiful and enough.”
Take criticisms when asking for feedback from other people. It’s your way of figuring out which works for your audience, and which does not.
Overall, this webinar was very insightful, especially to people who wish to improve on their concept art skills, me included! I have a lot of ideas in the backburner of my head, but I can't seem to project them physically on my canvas. But, as she said in her own words, "It's okay if it's not perfect, you need to make it happen first." NO matter how rough your initial ideas are, once you refine them over time with enough dedication, you'll get the final results that you'll be proud of.













