hiesetsu replied to your post: wow, the new yoyo compiler is amazing....
sord waggle too strong, man. So is this game gonna be like a desktoy sort of deal, where you sandbox about, or are you going to design levels? What’s the challenge gonna be?
what i'm imagining right now is that i'll be a mostly linear puzzle game along the lines of a series of zelda dungeons. mainly puzzle solving with some indirect combat elements to help mix it up and keep things engaging. Everything i've been showing off is my building up of the ingame editor which I'll be using to make the levels, people will be able to use it themselves to make their own levels too.
keepeetron replied to your post: wow, the new yoyo compiler is amazing....
If you’re keeping the tile pop in you could do some dank transition like make them slide into place from below
oh the tile pop-in is out of view in normal play, I only zoomed out in that gif to help show how much more space I can cover with tiles thanks to the yoyo compiler
inkdragonworks replied to your post: wow, the new yoyo compiler is amazing....
new yoyo compiler?? where?
It's pretty sweet, check it out. Comes with the windows compiler in Studio, which is what I have. https://www.youtube.com/watch?v=BPJ4hCfTZEM














