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Horizon AU: Twin Flames - Isaac's final armor and weapons variations (Zero Dawn Act). Text transcription under the cut after the images!
REPOST, EDIT/USE OR FEED MY ART TO AI ISN'T ALLOWED
Edit: Updated some text on the Oseram and Banuk arts.
You can read Isaac's lore here: [LINK]
Will he use those variations in the story? Yes! :D hehe. Also, in this AU only Aloy wears Oseran armor while only Beta wears Carja armor, because Oseran's armor is too heavy and noisy for Beta's stealth strategies, while Carja's armor is too weak for Aloy's melee fighting style.
This AU has an ongoing fanfic! You can read on Ao3: [LINK]
Text transcription:
Ravager's cannon: It gives Isaac the ability to fire rapidly like a Ravager can, but with much more precision. It can also do charged-up shots for more heavy damage. This is the most noiseless ranged weapon from Isaac, allowing the charged shot to be used for sniping. Up to two coils can be equipped.
Stalker Blade Tail: The swiftest and lightest melee weapon from Isaac's arsenal. It's the best pick to fight against lightweight machines and stealth attacks. Its thin shape and ability to spin and move up and down (at an angle of about 120 degrees) can also be used for precision attacks (e.g., to take off machine components or stealth-stabbing humans).
Nora's stealth armor: The natural materials of this armor allow Isaac to camouflage better within the natural landscape. The lack of metal pieces also helps reduce noise while moving. This armor is resistant to shock and ice damage but weak against fire and corrosion damage. Up to three weaves can be equipped.
Thunderjawâs Disk Launcher: Isaac can use the disks like a Thunderjaw can or launch them at a high speed. Itâs not an easy weapon to use, as its recoil can destabilize Isaac if heâs in movement, and it has a very slow recharge, but itâs the heaviest damage dealer from the arsenal. Its firepower can make big explosions and great area damage. Up to two coils can be equipped.
Thunderjawâs Tail: It is the second heaviest and slowest melee weapon Isaac has, but when used correctly, it can cause great damage to his targets, destroy some types of human constructions, stun machines, and even kill humans on the spot. Its shovel-like shape also allows Isaac to throw objects away (with very poor precision) or even yeet Aloy and Beta to help them reach places or to aid in some fight strategy.
Oseram's tank armor: Made of the best Oseram hard leather and steel, this armor greatly protects Isaac, making him much more resistant to various damage kinds. However, the materials weigh him and consequently slow him down, thus making him sink underwater, and he needs to use more energy for his leaps and high jumps. This armor is highly resistant to corrosion and fire damage but has some weak spots for ice and shock damage. Up to three weaves can be equipped.
Bellowbackâ Snout: This weapon is an adapted version of the Bellowbackâs ranged elemental weapon for Isaac. It gives him the ability to shoot fire or acid projectiles. It can also be used as a close-range defense weapon; hence, it can be used as a flamethrower or acid jet-like gun as well. Up to two coils can be equipped.
Stormbirdâs Tail: Isaac can use this weapon like a Stormbird: an electric whip-like melee weapon, still keeping the shocking damage but in a much smaller range and potency. However, if not used cautiously, the whip can get stuck in places or be grabbed by bigger machines. This tail is also useful for Isaac to balance himself while climbing or walking in places such as metal columns in ruins. Isaac must have this tail equipped to be able to swim underwater correctly.
Carjaâs speed armor: The sisters arranged the traditional Carja clothing adornments in a way that makes Isaac more aerodynamic, and the lightness of the materials also helps Isaac run faster, leap further, and jump higher than he normally could. Although pretty, the materials of this armor arenât made for battle, leaving Isaac vulnerable to all kinds of damage - especially physical damage. Up to three weaves can be equipped.
Scorcherâs Mine Launcher: Aside from the normal mines a scorcher can use, this version of its weapon also has the option to use stick mines. Either version of ammos can be used on battle strategies of timed controlled explosions, as the mines wonât explode until they get hit. These mines have two versions: fire and electric explosions. Up to two coils can be equipped.
Frostclawâs Front Paw: The closest Isaac will get to âgrabby handsâ so far. Itâs the biggest physical damage dealer but the slowest melee weapon due to its heavy weight. Isaac can not just inflict heavy damage but also use the big hand to grab huge objects and machines way bigger than him. This weapon is so heavy that it may destabilize him during curves at high speed, compromise his balance while climbing, and increase the needed energy to sprint, jump, and leap.
Banuk Power Armor: The Sobecks learned with the Banuk crafting how to improve the energy flow and distribution on a machine. This armor increases Isaac's total stamina energy and reduces the needed charge to sprint, jump, or leap. The improved energy flow also helps increase the damage from Isaacâs melee and ranged weapons. However, the increase in the energy flow makes Isaac heat up way faster if not used correctly. Up to three weaves can be equipped.