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Urban Signs #toulousegraffiti #streetartfrance #urbanhacking #illegalpainting #bombingscience #streetartporn #streetarteverywhere #hackingarts #citylights #vandal #installation #instastreetart (à Toulouse, France)

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SOMETHING | mindscapes is a 15 minutes sound piece created for headphones and accompanied by a light composition on a dark room. It exposes the capacity of roaming from one mental space/state to another via a binaural composition. The audience will receive a wireless FM headphone set and will be invited to sit on stage with the performer. The performance will be diffused via FM radio. The piece uses radio as a spatial medium for mobile spaces and transversal sonic architectures. People outside of the room will be invited to tune into the shared mindscape. This performance was done at @mithackingarts 2017 at the @mitmedialab SOMETHING | mindscapes is part of my solo album THINGS - soon to be edited by the label @cosmovisionregistrosandinos #sound #space #light #radio #binauralbeats #binaural #experimental #mit #hackingarts #mitmedialab (at MIT Media Lab)
Congratulations to Harmony Space for winning the Best All Around Hack at the Hacking Arts Hackathon this year! Harmony Space consisted of Max Harper, Matthew Seaton, and Evin Huggins. Harmony Space is a musical thinking tool that remaps our spatial sense to our auditory sense with the help of Hololens. Your position X (left,right), Y (up, down) and Z (forward, back) become pitch-shifting controllers of 3 separate musical notes that enables you to hear space and see harmony. Harmony Space will receive $2500 cash prize, $1000 Shapeways voucher and 2 weeks to use venue space at the Calderwood Pavilion at the Boston Center for the Arts, presented by The Huntington Theatre. Congratulations to Team Revive for winning 2nd place, comprised of Paul Reamey, Tim Gallati, Luna Yuan, Jiabao Li, Qi Xiong, and Jingchen Gao. The team goes home with a $1000 cash prize and a $500 Shapeways voucher. They created a VR experience that guides the user through the moves of tai chi and also helps illustrate the abstract concept of chi. It provides tactile feedback on intentional movements and synthesizes cues from the real world environment to help with better concentration and to strengthen the effects of practice. And walking away with a $500 cash prize and a $500 Shapeways voucher and 3rd place winner, möbel, made up of HackingArts veterans Kiran Wattamwar and Christina Sun. Möbel is social furniture designed to bring people together in public spaces. The furniture is intentionally annoying to construct and is built around the people who construct it. Only when at least two people work on it, does the furniture light up and activate. The chair is designed to also literally bring people together - when two people are enclosed in this furniture, they must face each other in a constrained space, exaggerating this experience and forcing people to literally break down barriers and build something from them together. This year's Hacker's Choice award goes to Inkfinity for creating a VR poetic journey inside ink paintings. The members Lei Xia, Daisy Zhuo, Yaqin Huang, and Sharon Yan are taking home $1000 cash prize courtesy of the MIT Sloan Marketing Club. This year’s Hackathon also featured two branded challenges presented by Adobe and Autodesk. Adobe challenged teams to use Adobe XD Experience Design CC to create a unique app or website to make the world a better place. ART1ST did just that. Jenny Liu, Jenna Tishler, David Schurman, Ellen Jiang, and Gloria Feng are taking home $1,000 cash prize and each team member is getting a 12 month Adobe Creative Cloud subscription. Autodesk challenged teams to make something (design, 3d-printed object, or idea) with their Fusion 360 software. The winners of this challenge, Sounditure by Overtones, created a tool that utilizes recorded music data from the Spotify API to generate 3D furniture design in Autodesk Fusion 360, which can eventually be manufactured via 3D printing. Kumaran Chanthrakumar, Thomas Chardin, Leyla Novini, Jakub Florkiewicz, and Alyssa Gerasimoff won a $2500 cash prize. Congratulations to all the teams who participated this year! Check back soon for more details on our hackathon winners and videos from the entire weekend!
featured in this as well! So glad to have been a part of Hacking Arts this year - I wish there were more hackathons and conferences like this. Design and fabrication are so incredibly important to all fields. Opportunities for people from diverse backgrounds to collaborate in a creativity-positive atmosphere is so powerful and something I want to experience more of.
In Boston this weekend, software developers, hardware engineers, artists and entrepreneurs gathered for the Hacking Arts 2016 conference and hackathon at MIT...
I’ve been mentioned in a TechCrunch article! This feels pretty awesome :)
excited to welcome this 3D printed trophy into my room!

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Artsy joined Hacking Arts in a big way in 2015 - Matthew Israel, Curator at Large moderated the Visual Arts panel and their CTO Daniel Dubrovkine served as one of our hackathon judges. Artsy also sponsored a Hackathon prize for the most creative use of their API. Two MIT undergraduates took home the prize with their project, BAE "Better Art Understanding." BAE stands for Better Art Understanding and their tongue-in-cheek hack allows for anyone to sound knowledgable about art criticism; using the Artsy API these two Course 6 students were able to scan works of art and automatically generate commentary that would allow you to keep up with even the most devoted art history buffs. They won a trip to an Artsy onsite event in NYC, Artsy NYC office tour and $200 subsidized team travel. If you're feeling inspired, you can access the Artsy API right here!
http://www.hackingarts.com/news-1/2015/9/28/top-hackathon-winners
This is so exciting! Found this article from Hacking Arts talking about our project - hope to update it soon so it’s back up and running!
MIT HACKING ARTS 2014
This past weekend luxloop participated in a hackathon during the Hacking Arts conference at MIT. We won the prize for Best Hack in Film/TV/VR! We were mentored by Kevin Sheurs and Charlie Tran from VHX during the event, and won an ongoing mentorship throughout the year.
Our goal was to investigate how we could hack traditional film language to hide interaction and make it less obvious to the viewer that they are controlling the content of the scene. We filmed a few short scenes, wrote some code, and developed a few working(!) prototypes to present.
We worked on a few prototypes for viewer interaction cued by movement in a space in front of a screen or projection, much like you would find in a museum or art gallery.
One of the prototypes controlled which angle of a scene the viewer was viewing based on their position in the room. We filmed a short dialogue scene from two angles simultaneously. The shot that is projected on the screen is based on the viewers position within the room.
The second prototype was a little bit more complex and altered the emotional arc of the content of the scene based on the viewers location in a space (more on this one later...)
Thanks #hackingarts! We think you're cool too. #hackathon (at MIT Media Lab)