In this grasshopper tutorial, we will model a parametric pendant lamp. You'll learn about multiple components and how to approach a model like this.
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In this grasshopper tutorial, we will model a parametric pendant lamp. You'll learn about multiple components and how to approach a model like this.

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In this tutorial, you will learn how to create a parametric shelf. You will learn how to approach a model like this, and you will also learn about many of its components.
In this tutorial, we will learn how to create a parametric cylindrical lamp shape with a variable number of sections that have bulges, and these bulges are not at the same level. In the end, we'll end up with a model where we can control almost all of its aspects parametrically. You'll learn many tools and tricks during this tutorial, so stay tuned until the end.
In this third part of the Grasshopper series on attractors for beginners, we will learn about another component called Curve Closest Point, another alternative way to have attractor points affecting your shape. I recommend you also watch the first two videos in the series to have a better understanding about the attractors' logic, even though this video, by itself alone, presents a good explanation on its own. In the video description, you can find the links for the other two videos, also a link to download the demo file used in the second part that I used as a starting point for this tutorial.
In this Grasshopper tutorial for Beginners, we will learn about the Closest Point component. This component expects two collections of points, and it will go through the first collection one point at a time, measure its distance with all the points in the second collection, and place a point on the point with the shortest distance. It will also output the distance values. We will see how to use the distance values to create interesting shapes. We'll keep this tutorial very simple.

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In this Grasshopper 3D modeling tutorial, we will learn how to create something like a lamp body made of blades, where you can control all the aspects of the model using spinners. You can use this exercise as a starting point to create many interesting shapes for other purposes.
This tutorial will show how to customize the components icons inside the Grasshopper document. Starting from minute 2:25, we will create a simple PNG icon using Photoshop, with some recommended tips for a more professional look and better quality.
In this Grasshopper exercise for beginners, you'll learn about many components and techniques that will help create many forms besides the one in the video. At the end of this tutorial, I will leave you with 2 small exercises that you can do on your own, basically minor adjustments to this exercise.