gibz 2017
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gibz 2017

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
A new update for GIBZ that brings a new activity to enjoy! Along with a new weapon, hat, 10 new achievements and 2 new leaderboards to compete in. There is a lot of various fixes and improvements with the update as well, as you can see in the patch notes below.
To celebrate GIBZ is 60% off on Steam for a limited time:
If you've defeated the Wizard already, simply jump in and you'll find the your new base on the Overworld map just east of the Church, near the Lumber Yard. In there you'll find a brand new upgrade tree you can throw your coins at. The first 100 waves are pre-set, afterwards they are randomly generated, getting harder and harder. Complete the in the new leaderboards to see who can reach the highest wave or who can clear the most total waves. The Halloween event has also started! You can now earn the Halloween themed achievements and hats from previous years. Food crates stock candy and random houses are popping up around the Overworld Map, so dress-up and go trick-or-treating.
Patch Notes:
New Activity - Base Defence!
Build and defend your base from waves of enemies and bosses!
Becomes available after beating the final boss - appears on the overworld map near the Lumber Yard
Play it singleplayer or help out friends in online/local co-op (bases and their waves cleared are tied to the host)
Spend coins at the workbench to unlock the ability to place and upgrade things such as:
Walls
AI Survivors
TNT Crates
Food Crates
Mud Floors (slows down enemies)
Dummies (distracts enemies)
Weapon Racks
Shop
Collect and spend Materials to build structures
First 100 Waves are pre-set, afterwards waves are randomly generated with bosses reappearing periodically
Every boss drops a Treasure chest that contains large amounts of coins, materials and a random hat or weapon you don't currently have unlocked
New Primary Weapon! - Beat the boss on Wave 100 to unlock a new Special Primary Weapon
New Hat - Combat Helmet (unlocked via Achievement related to new weapon)
10 New Achievements
2 New Leaderboards - Compete for total number of waves cleared and highest wave reached
Halloween Event! 13th of October to the 7th of November (UTC)
Achievements and hats from previous years are back again!
Increased max save/character slots to 16 (up from 4) - updated the character selection UI to support this
Balance Changes -
Blunderbuss - 6 pellets are now loaded into the gun at the start of reloading (continues to load 3 at a time afterwards)
Scoped Rifle - Speed is now affected by "+Single-shot firerate" perk (25% faster reload, 15% faster bolt action)
All bosses now give 25% more coins on Normal Difficulty and 50% more on Hard
The Treasure Chest from the Treasure Mini-game now gives 750 coins (up from 500)
Lowered chance of finding empty crates
Increased chance of the Treasure mini-game appearing when going for the Hardcore Achievement
Increased Machete Slinger's attack damage during the Tower Bridge fight (to make up for the lack of bats)
Fisherman Boss - Fixed movement speed (he will now move much faster in both phases as originally intended)
Zombie Chickens - Improved Death Animation (feathers are now gibbed instead of part of the sprite animation)
Skeletons - Blunt and sharp melee weapons now have the chance of removing their legs and blunt weapons can also now remove their arms
Maggots/Shrooms -
Maggots can now be damaged/killed while in the air after a half second delay
Increased Maggot Health by 3x
Reduced the amount/size of blood maggots produce when damaged
Fixed certain player shirts going invisible when maggots were on them
Fixed Shroom (maggot carrier) stumble/damage animation not working correctly
Added Randomise button to character creator and character customiser
TNT Crates no longer get set off by thrown objects (sticks of dynamite and rocks)
Co-op players who have not unlocked the higher perk shop tiers and player 1 has, can now unlock them simply by having defeated the corresponding bosses (instead of having to go into singleplayer to unlock the new zones for themselves)
Weapon Racks now use the same system as other interactable objects (you now won't see multiple prompts if hats are near them)
"press [] to start" message now shows by default on the start screen if a controller is connected
Tweaked the look of the hat and facewear sprites when on the ground
Removed obstacles from the beach and grassy hills levels during Mayhem
The resolution of the decal layer is now affected by the game's resolution (decals should now look better at higher resolutions)
Text quality is now scaled based on game's resolution (will look smoother at higher resolutions)
Fixed various problems with 4:3 and 16:10 resolutions
Fixed zombies not acting correctly in the Gatling Defence mini-game (not damaging the crates and being able to walk through the walls)
Fixed boss kills credit only going to the player who got the last hit (for boss kill leaderboard)
Fixed character and shirt customiser UI not showing the player's correct weapon + fixed hand placement
Fixed bug that could cause the travelling merchant's zombies to go invisible
Fixed the travelling merchant sometimes stocking the "Army Hat" which is an achievement hat (buying it prevented your from earning the achievement)
Fixed the "Bloody Metal Mask" achievement being awarded to players who didn't attack the boss at all (in online co-op)
Fixed bug that allowed players to have negative money
Fixed aimline not showing for co-op players when player 1 is using mouse/keyboard
Fixed UI buttons activating when clicking any mouse button (will only take left-clicks now)
Fixed kill-streaks being tracked in Zombie Surfing
Fixed profile icons not showing correct hair colour if you were using one of the newer hair colours added in a previous update
Networking fixes and improvements -
Game is now saved when disconnected from host
Improved player position syncing when changing levels (stops the sliding that occurred on the Overworld map)
Fixed projectiles sometimes colliding with the ground at different positions
Fixed the state of some Overworld Map objects not being synced in some cases (such as the Tower Bridge)
Fixed some cases where a player is shown lying on the ground when they are not
Fixed case where the health of the bosses in the Tower Bridge Battle were not synced correctly
Fixed barricade appearing after leaving Church/Pub for clients if the travelling merchant is present
Fixed the fire in the Hospital level dissipating for clients
Fixed Bone Chainsaw sometimes causing bullets to fire on other clients when used
GIBZ - Anniversary
Today (April 7) is the one year anniversary since GIBZ released out of early access. I only noticed a couple of weeks ago so I didn't have much time to put into the new content update I had planned. I'll try and get that out next month in time for the 2 year anniversary since GIBZ originally launched in early access (May 21). You can see a little teaser for that update at the bottom of this post.
Special Player Head Unlock Codes
To give you guys something to enjoy to help celebrate the anniversary I decided to make the secret player head codes public! Below is a Steam Guide showing you all the special heads I drew up based on YouTubers along with their codes so you can use them yourself. There's also a code that gives you a special Fox Outfit.
More Hair Colours
Some of the special player heads used hair colours that the normal heads don't have. So I decided to add 4 new hair colours to all the normal player heads! Note: If you want to use these new hair colours on an existing character you can buy the Character Customiser from the Travelling Merchant.
Base Defence Update Teaser
Build and defend your own base from waves of zombies! Build walls and hire NPC Survivors to help defend your base. Special enemies like the Werewolf can jump over walls or even damage them. Occasional bosses such as the Goliath will walk through, destroying walls, clearing the way for the zombie horde!
It's time for another event in GIBZ. This is another small one like the Easter one last year (which will be coming back again as well). I don't currently have any plans for expanding the Easter event but if anyone has any ideas; feel free to suggest them and maybe I'll do something for it.
Valentine Event Now until the 19th of February (UTC)
Random Encounters have a chance of a Cupid showing up - shoot him for coins and to get his Halo!
Added new hat: Halo - shoot your friends with your crossbow to give them your heart (one heart of health that is)
Type "<3cupid<3" in chat (offline only) during the event to change the look of your health between pink hearts and the regular red hearts (do it at least once to unlock the ability to use the command any time of the year)
The Tower Bridge level is now skippable if it's cleared and you've defeated the final boss before
Fixed graphical problem with certain hats in player profiles
Fixed Beach Surf level background
The GIBZ Xmas event is back! Everything from last year + one new achievement/hat and a snowy map for Zombie Surfing.
Xmas Event! Now until the 31st of December (UTC)
New Achievement and Facewear: Snowman Head (throw explosive snowballs)
Snowy Zombie Surfing - Zombie Surfing now has a chance of being set in the snow
The 2 Xmas achievements and hats from last year are back again!
Find a zombie that's getting into the holiday spirit. Then kill him and take his hat.
Can you find the legendary Deerwolf and claim it's antlers?
Snowy Treasure mini-game - dig in the snow for improved chances of coins and hats
Each day find 8 crates sitting in the church (containing coins and random hats from any zone)
Crates containing weapons, hats or facewear have coloured ribbons on them during the event
Fixed being able to open the Perk Shop when looking at an NPC shop
Fixed bushes in the Forest level spawning on top of the gun in the Gatling Defence minigame

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
It's Halloween time in GIBZ again! two new achievements and two new masks have been added (both with cool abilities). Houses will also pop-up on the overworld map during the event, visit them for the chance for some loot or a fight. Everything from last year's event is also back, including the hats and the two previous achievements.
Halloween Event! 13th of October to the 7th of November (UTC)
2 new Halloween Masks! both with cool new abilities
2 new Halloween Achievements
Trick-or-Treat! - random houses will appear on the overworld map, knock on the doors for chance for some loot or a fight
Lasts year's achievements and hats are also back again!
Added Character Customiser to the Travelling Merchant - the travelling merchant now has a chance of selling the ability to change your head, hair colour, gender and name
Fixed UI navigation for the colour setter
Fixed player's back arm rotating when it shouldn't be during leap melee attacks
Fixed "+Melee DMG" perk not working correctly for the Broadsword (will do more damage now)
Fixed the Traveling Merchant appearing just outside the Church or Pub for clients in online games when she shouldn't be
НОСИТСЯ ЗА МНОЙ С ПИЛОЙ - GIBZ #5
Продолжаем играть в GIBZ вместе с Сашей. Проходим пятого босса и перебираемся через мост. В игру добавили много нового оружия и других предметов. Всем приятного просмотра!
Finally the new update is here! New weapons, boss, hats, achievements and more!
Added new boss: Skeleton Giant
Added 3 new weapons: Blunderbuss, Scoped Rifle and Tommy Gun
Added new common enemy: Skeletons
Added Traveling Merchant: A merchant that wanders around the map with a changing stock of weapons and hats (also sells some exclusives)
Added several new Hats and Facewear
Added 2 new Achievements
Added new level for encounters: Forest
Improved Zombie Surfing:
Landing after a jump creates a shockwave exploding nearby zombies
Jump height now affected by how long you hold the jump button
Camera zoomed out to give you a better view and make it easier to focus on the action
A lot more zombies to kill!
Changed player's back arm to now be visible while holding primary weapons (now also moves in relation to reload animations) + character's back arm is now positioned properly on the main menu
Changed/Improved AI Movement (will move towards targets more directly, which helps improve their level navigation)
Changed overworld map to now show a blue circle when entering safe areas instead of the red "BATTLE" one
Changed pickups so they no longer highlight if you are dead on top of them
Changed Ammo HUD to now allow more than 2 rows of bullets (ie: SUPA MG ammo doesn't cover as much of the screen as before)
Tweaked automatic weapon reload animations + slightly increased their reload times
Tweaked/Improved projectile collision on zombies (improved performance)
Tweaked various Hat Buffs:
Top Hat, Tall Top Hat and Taller Top buffs - Lose 5% money on death (was 8%), Lose 2% (was 4%), Keep 50% of money earned that round (was 40%)
Puffy Baseball Cap - 50% less damage from projectiles (up from 25%)
Black Puffy Baseball Cap - 50% Melee Knockback (up from 15%)
Fedora - 6% Shotgun Damage (up from 2%)
Gangster Hat - 6% Automatic Damage (up from 2%)
Constable Helmet - 4% Projectile Damage (up from 2%)
Army Hat - 8% Projectile Damage (up from 4%)
Gaucho Hat - 10% Sidearm Damage (up from 5%)
Bandit Mask and Custom Bandit Mask - 10% Sidearm Damage (up from 5%) and 30% Sidearm Damage (up from 15%)
Rupert's Hat - 4% Damage (up from 1%)
Samurai Helmet and Samurai Face Mask - 8% Damage (up from 4%) and 2% Damage (up from 1.5%)
Metal Mask and Bloody Metal Mask - 8% Melee Damage (up from 2%) and 25% Melee Damage (up from 5%)
Headband - 20% Melee Damage (up from 5%)
Crusher Mask and Dark Crusher Mask - 60% Melee Knockback (up from 15%)
Knight Helmet - Now provides 5% Damage resistance (along with it's current hand crossbow firerate increase)
Sunglasses - 30% less damage when leaping or lying down (up from 10%)
Custom Cap - 6% Move Speed (up from 4%)
Fixed/Improved fire trails for the Flamethrower
Fixed network sync problem with certain projectiles causing enemies to stumble randomly (should now be more consistent)
Fixed/Improved some network sync problems during the final boss fight
Fixed zombie heads not having shadows anymore after a change in a previous update
Fixed weapon graphic not changing when you pick up a weapon while lying down
Fixed dynamite being thrown after melee attacks if the dynamite throw animation was interrupted
Fixed player arm glitching if you died while throwing dynamite
Fixed visual glitch with the hand crossbow reload animation
Fixed bug (hopefully) that caused the Goliath to walk across the overworld map
Fixed bug with the Glutton boss that made jumps after it's first one not deal damage
Fixed bug where players continued to walk after they opened the pause menu while they were moving in multiplayer
Fixed enemies ignoring damage in the Tower Bridge battle (they will now come after you if you shoot them)
Fixed coin magnet problem in Zombie Surfing that could cause the coins to go crazy in online multiplayer
Fixed some possible crashes
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