Void Stranger GB
Over the month of August, I decided to remake my new favorite game Void Stranger--the 2D sokoban-style puzzle game where every step counts--on the Game Boy! Below is my submission for the GB Compo 2025:
A fan recreation of Void Stranger for the Game Boy.
The whole game is written in assembly for the Game Boy's processor using RGBDS. I'm likely not following some of the best practices, but I'm really proud of what I accomplished with my first time programming at this level! Below is a snippet of what some of the code looks like.
I even wrote my own level editor in Godot! The levels have to be stored as a list of bytes defining each tile in the room, which gets really difficult to visualize. So I made visual interface that can paint background tiles with a mouse and save the data in files that only take 80 bytes of storage.
If you enjoy what you see here, please also check out the original game by System Erasure!
Place your faith and embrace the Void.











