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Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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6, 11, 17- for the mun ask stuff!
Mun questions
6. Favorite music genre?
Would have to go with musicals and Vocaloids... Or Japanese music from YouTube in general. There are some lovely composers in there :)
11. Do you play video games? What's your favorite if so
I kinda do and don't xd Am kinda limited with the budget, so I mainly play whatever Play Market is there to offer. Freeze!, Geometry Dash, MazM games... I played them all xd
17. Did you have a Greek mythology phase? Or an Egyptian mythology phase? Or something else entirely?
Ehh, a bit of each, actually xd In the primary school, it was Greek mythology. Secondary school - Egyptian mythology and aliens. Now I'm more into knowing more stuff about illuminati society and the serial killers :') Can't help it, I'm curious about many things! Too bad, this curiosity doesn't last too long..
KNOW ME BETTER
(tagged by @galaxies-unknown, ty, buddy :') )
1) Alias/Name: Alice, AliceC-666, Al, Ally, Olesja (that one incidental nickname by a few good acquaintances xd), Ally Smile (using it in games and on AO3), Alice Cadaver, Sweet Cadaver prefer being called just Alice, tho xd
2) Birthday: September 6
3) Zodiac Sign: Virgo
4) Height: 170 cm (~ 5' 7" feet)
5) Hobbies: Making sigital art/fanimations, writing (rarely), roleplaying (obviously), learning new languages, playing video games, watching letsplays
6) Favorite colour: I love yellow/golden the most, but also like red and black :'3
7) Favorite book: Have to go by The Master and Marguerite (love Voland's henchmen a lot xd)
8) Last song: The Spider and the Kitsune-Like Lion
9) Last movie/show: Haven't watched any movies for a while, so going by a show. Family guy :')
10) Recent read: Just began reading White walls on AO3 :')
11) Inspiration: Tbh, there are... Many things that can inspire and stop inspiring me at the same time... Other artists, animation makers, fanfic writers... All of the talented people both inspire me and make me feel like I'm a piece of sxxt unworthy of anytime getting in their rows :')
12) Story behind your URL: Literally took combination of the favorite answer from the "What would you like to talk about?" from Giffany and something connected with computers for, well, the pixel girl's reasons xd
13) Fun fact: Before making this RP blog, I actually wanted to make a Bill Cipher one, since love his character a tad more. But then decided not to, since 1) I suck in violent acts especially in roleplay and 2) ... It simply felt wrong to rp for him from my part and I didn't want to mess with his character. Best entrust it to the professionals, and get my hands on the one-episode-girl instead xd
PEOPLE I'D LIKE TO KNOW BETTER:
Anyone who wants to fill this - fill it :')
đđHi, my name is .GIFfany! I'm so happy to see you, new boyfriend!đđ
đđ¤ RULES đ¤đ
(First time writing those, changes can occur)
1) No politics, hate or lesbian relationships (no hard feelings, girls, but Muse is straight)
2) Controlling my Muse is a no-no. Unless agreed on in DM, I decide on actions/emotions/what-not of the pixel girl, you decide on yours only
3) Blood, horror and gore are accepted. Topics on the sexual content, however, not as much. Smut is allowed, tho
4) Post length - almost any is good, as long as it's not some 3-4 sentences. As for myself, can on an accident switch from medium to long post writer, so, if you don't want me to get overwhelmed by text, please, do tell xd
5) Not very canon divergent myself, but if you are - will try to adapt. Both to GF fandom Muses and to the other fandom ones
6) I understand that everyone has a personal life of their own, so how's about making the "deadline boundaries" for RP posts as much as one post in, say, three-four days? If more time to create a post is needed, can discuss it in DM
đąINFO ON THE MUNđť
- Female, 21+ y/o
- Straight
- Introvert
- Not fluent in English (congrats to those who noticed that xd)
- Likes: sweet food, horror movies, comedies and some games (including visual novels, wink wonk)
- Dislikes: bitter stuff, family induced traumas (don't ask), crowd speeches and 3+ people groups in general
đŽINFO ON THE MUSEđ
- Female, ??? y/o
- Straight
- Ambivert
- Not too canon divergent but we are trying
- Likes: males, samurais, pink, anything you do
- Dislikes: rivals girls, squids (yes-yes, looking at you @galaxies-unknown xd), the cage game she's put into
Decoded tags for the blog:
#ooc - out of character posts
#ic - in character posts
#gamesarehard - ooc talking
#pinksquids - ic talking
#binarcode - RP starter
#behindthescreen - RP with characters from Gravity Falls
#virtualreality - RP with characters from other fandoms
#blurrydigits - RP with original characters
Game Documentation (Brushing-up the messy ideas)
I finally found sometime to brush my messy head that was full of crazy ideas and narrow them down to a more âsaneâ scale. Note to self: Simple is Best. Also had some helpful feedback from some of my friends (gamers and not)! (Yes, they shouted at me AGARIO!!!! haha ) ============================================== So here`s a taste of my mind: Game Scene & Basic Game Logic/Playerâs Aim:
 Player Movement to where the cursor is then consider âQâ=âLeft Clickâ & âEâ=âRight Clickâ.
Player loads in a fairly decent sized playable area, one that is not too big (boundaries are reached fast), but not too small (boundaries are not on the edge of viewable game screen).
 Player has to beat his own best score in the game (like a mini arcade e.g., âSnakeâ).
Player has to fight or dodge enemies while trying to collect his points.
Enemies:
 Enemies will be simple AI who target the Player with mini projectiles but do not mindlessly spray them on sight (e.g., 3 bullets per 3 seconds).
 1st Enemy spawns at 1st point, at 10 points->2 Enemies will be hunting the Player, at 20->3 Enemies and so on according to x0 Points obtained by Player.
 If the Player ignores killing Enemies, Enemies will overwhelm Player.
 Player:
Player will have to either dodge bullets or âShieldâ against them. âShieldâ will deflect bullets and will have a cooldown of 6 seconds (Will be Accessed with âEâ/âR-Clickâ).
 A way to get rid of enemies will be to use âPulseâ that will push away enemies out of the boundaries or âBlack Holesâ to kill them.  Cooldown of 3 seconds (Will be Accessed with âQâ/âL-Clickâ).
 Black Hole Mechanic:
 If the Enemy gets too close to the Player, they will explode causing a small âblack holeâ that will draw the Player in.
 âBlack Holesâ are not generated when Enemies are knocked out of boundaries.
 Enemies are not affected by the gravitational pull of âblack holesâ.
Player can use âBlack holesâ to their advantage by using âPulseâ to push Enemies into the âBlack holesâ and rid of them.
 If the Player triggers an explosion and gets drawn in a âblack holeâ, their only way of escape will be to âpower struggleâ against the gravity by spamming a key to get out of the specific pull radius.
âPower Strugglingâ out of a gravitational pull will not affect the speed of the Player (will not be exploited for gaining speed).
  ===================================================
Extra Notes:
Can use the âDashâ mechanic instead of a âpower struggleâ but it should still be only for when a gravitational pull is pulling the player in (so that it will not be used for gaining speed) as well as having a small cooldown (so that it will be more challenging for the Player to think his route instead of going through multiple gravitational pulls without having to worry).
 Enemies can still collect points (adds to the need of killing Enemies for more Points).
Could also add some extra points for killing Enemies.
 It would be better if I remove the casual Agar.io mechanic of orbs absorbing each other and growing, there should not be any growth mechanic.(?)
 Instead of the Player dying when exploding Enemies do explode, a strong knockback will be nice (like this the Player still has high chances of dying to boundaries if knocked back out of them or when thrown into previously generated black holes).
Playable Area Boundaries can be continue to infinity instead of hitting a âwallâ.
Simple Main Menu Screen with a âHigh Scoreâ indicator (updated per play).
Peace out world!

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch ⢠No registration required ⢠HD streaming