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thrawn brainrot is alive and well, thinking about how WFC could be used to generate attack rulesets from small art pieces

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ougjgh ive drawing so much recently but its for a project... so i wont be posting it here... rahhhhh im crying sobbing
but you know where it WILL be posted!!!!!!! @unpaid-interns-blog hell yeah!!!!!! theres nothing there yet but like go follow it for future updates
its going to be for a visual novel esk game my friend and i will be working on that follows a depressed detective Simon and his very newbie assistant Olive as they are subjected to The Horrorsâ„¢ yay!!! we cheer!!
heres a sneakpeek of their designs in marketable plushie form :]
SIGH the idea of using ai as a tool to make video games is such a complicated thing to me because on one hand, video game design may feel daunting to people who don't have strong foundations in programming. more people -- writers and artists and kids and you -- would be able to make video games without that hurdle, and ai could feasibly remove that hurdle! and i want more people to be able to make video games without having to go to college for comp sci, or to try to teach themselves how to code.
but, on the other, larger hand: these tools will be used, maybe primarily, by game dev companies of all sizes to cut back on labor costs. furthermore, these tools will be pushed in a direction to try to make as many people as possible obsolete -- programmers and level designers and artists and writers -- and that ever-present shadow over any potential ai may have as a toolset for creatives makes it so not worth it, to me.
ian bogost looks like energy vampire lazlo cravensworth
And on that note the game im developing is supposed to be my diploma project so its not like i can. Abandon it. Its coming. You better expect it to be done by june or so help me god.

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