DD2000 - ROUTE TO INDUSTRY - Presentation Proposal
In my presentation I will be looking into the possible job roles I could eventually go into upon completion of my degree and upon successful accumulation of sufficient work I deem fit and to of high as a standard as possible to include in a personal portfolio to aid me in seeking employment. I will be discussing the type of work I intend to include in my own portfolio and the type of work I will be required to include based on research.Â
The key role I am hoping to one day receive employment in, being an environment artist, I will be looking at designer Chris Reid and how he received employment as a Junior Environment Artist at Foundry 42, what his portfolio consisted of and what responsibilities he has at his job working for Foundry 42 on the standalone game Squadron 42 based within the Star Citizen universe. I will also be looking into Joe Neville as though I am more interested in the role of an environment artist, I may consider the role of a more refined 3D artist, undertaking the development of vehicular assets, though dictated by my development over time and my progression as a more technical 3D artist, which is currently lacking, whereas though my skill regarding the development of environment art and design is currently also lacking, I see environment art being a more realistic path for myself and one I have more interest in, it is certainly a role I can see myself improving my skills in preparation for the acquisition of a corresponding role at a greater rate. Â
I will also be evaluating a job opening at Cloud Imperium Games as an environment artist, breaking down the expectations, requirements and desired qualities the company has for an application of such a role.Â
I will also use the presentation to critique my own work I have submitted whilst studying at futureworks, particularly my environment projects, focusing on the positives and negatives, highlighting where I have found areas for improvement and how I hope to adhere to such revaluation and redevelopment, resulting in a much more polished portfolio, that would be better suited to aid me in the acquisition of a role within the games industry.Â
There are three main articles of work I plan to evaluate in my blog and presentation, my first apartment scene, my second refined attempt at replicating the first submission which I will have completed by the date of the presentation and my modular level design for XB2001, as I believe modular level design and the understanding thereof, plays an integral role in becoming an environment artist and a high ability in the construction of such modular designs is what is likely to greatly aid in the acquisition of a job role as an environment artist.  I will also be discussing key games that influence myself and my choice to one day seek employment in my selected field of expertise, comparing different inspirations and aspirations and how they differ from one and other, whilst highlighting similarities and the skills needed to develop a similar line of work. Â