WEEK 10 Designing a Game   Fullerton, T. (2008). Chapter 6 & 7
Chapter 6:
In this chapter, It is explained that How to design a game from very beginning. I took away some key information please see the picture.
Chapter 7: Prototyping
Prototyping is the building a tangible model of what you think which can be testable for the feasibility and improvement of the idea.
Physical Prototyping:
Physical prototype of your game does not include all the game mechanics , it is a way of trying to formalize  your ideas or isolate issues so that you can see what works, what doesn't work.
It allows you focusing on gameplay rather than technology.
As a game designer, you can get real time feedback from the participants.
By asking other non technical team members to play the game, you can get valuable design ideas from their playing experience.
As a designer you should always remember that ‘ a 3D space is only one component of an engaging game experience’.
Before starting to physical prototyping, Â you should first visualize the core gameplay mechanism. ( diagrams)
Do not forget, you are just prototyping the core gameplay not all the game mechanics.









