Ideas of wall
Some interior drawings of my design.
These are some of my thoughts on the final design of the wall. I was thinking about how to direct people to the pool at different intensities of light. I came up with the idea of combining the change in texture of the wall with the change in light, where the wall would take on a different texture with the change in light in different light conditions. It also acts as a guide. Because in my initial model I only considered the effect of the change in light, I only started with the visual and ignored the other senses. After discussing this with Yana and Polina, I thought it would be interesting to change the texture and form of the walls.
I used rhino to create different surfaces in order to experiment with what textures would suit my environment, and for the surfaces I referred to my previous drawings of 'wet' and 'broken', as I felt that these two could be combined into my wall design. In the end I chose three that could be joined together and fit my design concept and 3D printed them as prototypes.
Combined with my artist model, Tadao Ando's use of light, I found that combining light with different textures would make for an interesting scene. I intend to divide the walls of the bathhouse into three sections, which will have different textures and touches, and extend from the entrance to the pool. For the textures of the walls I have referenced the changes in the flow of the water, from a slight rise and fall at the beginning to a strong rise and fall in the middle and a subsiding spread at the end.
No.1 -- Entrance’s wall
No.2 -- Middle wall
No.3 -- Pool’s wall

















