Invoking emotion
How can I make the player feel or think how I want them to? I know I have asked this before, but I feel that this will be an ongoing question that I will always try to answer. Many games seem to get this right and when they do the immersion that the player feels is unbreakable.
I know there were quite a few games that I was completely devoured by. This is the main reason that I cannot play RPGMMOs I get sucked into the Game Reward System that they implement. Then for weeks I forget about real life and get sucked into my fantasy world. In this place I have a bit of control, but at the same time I cannot have too much or else the game would be too easy and pointless.
Does part of invoking emotion mean that you give the player a sense of control and also let the self-completion and self-determination theory take the reigns?
By not filling in all the gaps, but enough that causes the player to crave more?

















