Imagine if Fallout 4′s radstorms were an actual, y’know, threat? Like the Emissions/energy storms from S.T.A.L.K.E.R.Â
Where seeking shelter is vital because the rads you take exponentially increases the longer you’re in the storm, if you’re careless it will kill you. The harder the difficulty setting = the quicker you take on rads. (I realise this may be an issue in the open areas of the game, but there’d be a way around that. Give the player a camp building function or make sure there’s more simple shelters scattered around the map or something idk).Â
If you have serious protection like power armor, then you can stay out for longer. But the rads aren’t the only danger. Imagine the “glowing” variants of creatures converging on your position. Radroaches and mole rats at first, but the longer you stay out there the more likely it’ll be that stronger creatures will emerge, like deathclaws and radscorpians.Â
The trade-off could possibly be that you find more valuable or rare loot on the glowing creatures. Maybe have a quest that involves the Glowing Sea....’expanding’ or something, and you need to stop it. Whatever, I’m just brainstorming (ha, get it?) if anyone else has ideas I’d love to hear it.
Anyway, the radstorms were a cool addition, but like with most things in Fallout 4 it’s yet another aspect that hasn’t been fleshed out and doesn’t reach its full potential, in regards to gameplay affecting conditions.













