NOTICE FROM THE ALLIED WATCHMEN OF FIVE POINTS At approximately 2:45am, a humming sound vibrates through the valley. It catches on glass, on windows and trinkets, and mostly finds its home in hollow items, like jars. The humming intensifies until it becomes a ringing, rattling the gilded chandelier in the Post Office, clattering against the back counter of the Porter CafĂŠ. It isnât an attack, though. Itâs a signal.
A fine, booming voice reaches out.
âBy ordered of the Allied Watchmen of Five Points--âÂ
Captain Hatfield Hayes had one of those basso profundo voices that really etched in your bones.
âThe spirit has been identified.â
Theyâd caught him flitting around several areas, the sensors the watchmen had put up earlier in the day catching light. First at the Bakehouse, again -- he seemed to like his former haunts. And then the Academy. Greengardens. The post office. He rattled around the town like it was his personal playground, and they let him, watching, learning.
Arlo.
A lieutenant of Balthazar, adept in misery and war. They caught his reflection in the window of Dawes Draperies, the gray-green skin and jet-black hair mirroring his description in Captain Hayesâ grimoire. He was sly, clever. And theyâd brought him here themselves.
Captain Hayes sighed, the sound reaching the valley like a soft rain.
âAll are instructed to leave their posts and meet in the village square.â
The square wasnât actually a square, but a meeting of three roads and five corners. A pentagram was laid in slate amidst the cobblestone.Â
âJoin hands and form a circle. Elders from each coven will lead us in incantation.â
It was necessary for all three. Unity.
âDonât delay.â
NEXT UP AT FIVE POINTSÂ The poltergeist has been identified as Arlo, a minor demon. He prides himself on causing chaos and misery in the wake of war. Your characters may be feeling particularly agitated or emotionally low as a result of his presence. Take comfort in the presence of your neighbors, and join hands.
This will be a brief thread, and we only require one post from each player -- your character arriving to the circle, joining hands, and waiting for the ritual to begin. As you step up, take the hand of the person whoâs posted before you, and tag someone to join in next. You have 24 hours to join in, or the main will reply and tag someone else in your place. Please be prompt!














