The state of graphics creation in the wildland fire world is, shall we say, abysmal. Which isn't really anyone's fault! Graphics/design training is not a part of wildland fire training at all, and it used to be that outsourcing graphics was a viable if expensive option. But as the pace of the wildland fire world continues to increase exponentially, outsourcing just isn't possible for most graphics. This means a lot of people with zero training are forced to make graphics in house and they're just doing things as best they can.
This has resulted in some...ah...not great stuff. Which is not on the people creating them at all, usually! They're being asked to do things not in their job description that they have no background or training in.
But there needs to be training. If people can learn to run a damn chainsaw, they can figure out font hierarchies and basic color theory.
So, in my never-ending quest to shove better art skills into the wildland fire world, I created this 25 page guide last year! It covers why good graphics matter, the history of art in the wildland fire world, basic design terms, and basic design principles.
Now, I know, I KNOW, some other professional designers/artists are going to look at this and go "Katy, what the fuck? Some of this is not right." I know. But I wasn't going for the Most Technically Perfect and Correct way to do things, I was going for easy to understand and grasp at a basic level when you're just starting out and not aiming to become a full on design pro. Because let me tell you, the bar is in hell. If I have ONE MORE PERSON tell me that PowerPoint is the best and only accessible design program (yes, fucking PowerPoint) I am going to lose my mind. So yes, maybe I didn't explain the full breadth of DPI and print qualities and color spaces. But if it stops at least one brochure being made in PowerPoint then I'm calling it a win.
You can view and download the full guide on my website if you're interested.
















