a quick run around of the 2d level i created in ue4
Breakdowns
Character: I made my characters in illustrator, he is made up of 10 different parts all saved on different layers. This is so once the character is place in after effects it is an easier time to use the plug in dulk. I used Dulk to rig and animate both my characters.
Effects: I made all the effect inside of after effects by following tutorials and guides online. The first mistake I did once I finished creating some of effect is that I forgot to make the background transparent which become an issue inside of UE4. I tried to use software called particular for after effect to create some effects. But the effect showed in the images are made will default after effects.
UE4: I had trouble with UE4 this time as I have never dealt with the 2d side of the program before and it is all new to me. After looking up some tutorials I keep working out and finding easier way to set up my scene. For all my animations I render them out as a png sequence then made to folders inside of UE4 one being the import images and the other for the sprites created from the images. Then once you have created the png’s into a sprite you able to place them in the world without creating a material. Once you have all your sprite you can create a 2d flipbook which makes the sprites into an animation
If you were to go back to the start of this assessment to do it again, what would you do differently to complete the task?
I would have done more research into what I was trying to do as I had to swap due it not working and taking up a lot of time. Then I would have spent more time looking to blueprints. In the walk through of the 2d level I created in front of the enemies I placed my fireball effect. I would to have my character place an animation on key press and shot the fireball but couldn’t work it out. I would also put more time into my character and not some of the effects. As my character has a issue where his knees break when he walks.














