Music edited into a single recording.
These are the seperate parts used in-game which can loop forever.
First time trying to make a dynamic soundtrack. I was pretty limited on time though so not the most inspired work. Writing it in phrygian mode quickly gave it the right sort of tone without thinking too hard about unusual chord progressions.
I also wanted it to start with clearly synthesized sounds made with vital, a wavetable synthesizer, and transition into more natural sounds made with soundfonts in Musescore. The first part is pretty hard on the ears but wasn't designed with the intention that the player would hear it for very long as it switches over when they first encounter an enemy.










