Improved #enemypositioning around the player. A test for player movement and real-time point calculation. Enemies try to find the best path and the shortest distance. When you get too close to an enemy, it backs off, this is because the enemy tries to maintain a minimum distance from the player. If the distance between the enemy and the player becomes less than that minimum, it recalculates the target point it needs to move to.
Firva is a game that took a lot of inspiration from genre-defining games like the God of War series (classic 2005 era), the storytelling approach of Prince of Persia and Heavenly Sword, and gameplay elements from Enslaved and Onimusha













