âThereâs a lot that gets me about the love story in FFXV and how itâŠâ
Im super curious to know what your thoughts are on that absurdity with promptoâs âdramatic revealâ in chapter 13
Hoo boy. My opinion about the âdramatic revealâ is pretty much my opinion on the whole game, which isÂ
âGood plot, terrible executionâ
Prompto was an MT? Neat. However,
it should have happened earlier
it shouldâve been resolved earlier
it should have had a bit more foreshadowing if it was going to be dragged out to Chapter 13 of all things.Â
With regards to the actual scene, my first impressions were âDamn, Prompto looks good for a guy that fell off a moving train and got tortured!â then âOh, oh shit, this is the twistâ Promptoâs gonna strangle the shit out of Noct, isnât he? Heâs right thereââ and finally ââŠ. Oh.â
The game has Prompto like âOh, Iâve been tortured for a while in this dungeon, also I wanna tell you guys Iâm a Nif/MTâ(1) and the bros are like âOk so? That doesnât change anything. We still care about you.â which matches more the reaction parents should have when their kid comes out of the closet than anything else. One of their own revealed themselves to be part of the same army that, like, has been attacking them relentlessly on the World Map every 15 minutes ( and interrupting the important dialogue weâll never hear again ). You know the reaction Wakka had about Rikku being Al Bhed? Yeah. I was expecting that, most likely from Gladio. But theyâve known each other since they were kids, more or less, and those of us who have played the game, regardless of whether we did or didnât see Brotherhood or the extra media, have likely already seen proof of their unwavering friendship toward each other even in portions of the game where it wouldnât even make much sense for them all to still be cool.(2) So this⊠is a waste. It reinforced what we already knew. It served no purpose except to reveal a plot-convenient serial code on his wrist to help them escape, and it raised more questions.Â
MTs are made from daemons made from Starscourged humans, and Niflheim would need a lot of humans, so they started making clones and infecting them. Prompto is supposedly one of them, but escaped when he was super young and adopted into the Argentum family. Okay, so who got him out of that lab? Why did he still have âno parentsâ in Brotherhood? Who were his parents? Were they natives to Insomnia? How did he get a nice place to live in and not end up in the outskirts/slum parts of Lucis on account of his being a foreigner? If he got a serial code imprinted when he was a baby, wouldnât it have deformed as he grew up? How did it maintain its shape? Was the barcode the same size throughout his life? Why isnât he wearing light-resistant armor, like the other MTs? This is stuff weâd have to read the Wiki or the strategy guide about, except Iâm still asking these questions, so the answers exist nowhere. Even to this day. And people still have theories on whether the Naga in the beginning of the game ( the one that kidnapped Prompto and cried about her baby ) was actually Promptoâs mother. Thatâs fucked up storytelling, not because they did it on purpose, but because they didnât.
The reveal happens and is resolved so quickly, no one has the time to process anything. A lot of this game is pretty much âHereâs this earth-shattering detail! Let us never speak of it againâ.Â
Like, yeah, Noct is broken up he attacked Prompto and knocked him off the train, but did he process the part where he said everything was Promâs fault and demanding that Prom stop following him around? Right to his face?
Did no one stop to think that Ardyn being able to make himself look like another person means that thereâs 0 chance any of them would know for certain that their allies were their allies? Wouldnât they be in an intensely paranoid state, questioning each other on stuff the ârealâ them would know about? How do any of them know Ardyn isnât still right there, hiding in plain sight?
Details that would have worked as foreshadowing for Promptoâs reveal, instead of Ardyn dropping eleventh hour infodumps on Niflheimâs army allowing for post-hoc bullshit:
The constant Magitek encounters come specifically from the Nifs geotracking Promptoâs barcode. The party actually brings up the frequency of these attacks, but Prompto is hesitant to say anything.
None of the Magiteks attack Prompto, focusing on the other three in the party instead of âone of their ownâ. Possibly dumb luck, and saves every gamer the trouble of Prompto always dying first somehow.
Increased frequency of goofy Ardyn selfies and creepy Prompto pictures on any day Ardyn is with the party.
Instead of Ardynâs âstitch in timeâ thing that is never explained again, and Ardynâs immortality just being the Astrals going âEw, cootiesâ and banning him from the Beyond to inflict him on the living, have this: the way 'Ardynâ appears and disappears is by body-hopping from one Starscourge-afflicted/daemonified person to another. Some individuals are more receptive to him than others based on how far along they are in their daemonification or MT experiments. So why was he on that train, in the place of Prompto? Because something inside Prompto allowed him to be there ( enough to alter his looks but not his speech patterns ). He could drop that particular bomb in Ch 12 before telling Noctis that Prompto is in Gralea.
Ardynâs immortality comes from the fact that when he âdiesâ, he just manifests in the next likely person to host him or maybe someone of his choosing if he wants. That adds the drama of Ardyn not really ever being dead for good, and the possibility that he could take over Prompto in his next life if he felt like it. Thatâs a better justification for âYou have to kill this dude, then kill yourself, then kill him againâ than âBecause the gods said soâ.
TLDR the Prompto reveal sucked ass.
(1) Let me get this out: Fuck This Game. The localization sucks in its consistency by language. Bahamut is either the Draconian or the Aetherian. Ardyn could have either vaguely âknownâ Gentiana died, or personally had a hand in killing her. Izunia is either a relative of Ardyn, and Noctisâs ancestor, or is a completely random name Ardyn made up that he forgot the origins of. The Japanese version of the game, rather than hinting that Prompto is an MT, has sections where Ardyn instead taunts Noctis about âDid you know heâs originally from this city?â, and when Prompto reveals it to the group he says âIâm a person of Niflheimâ. Even the JP VA confirmed it. So whether or not Prompto is even a Magitek is dependent on language of the game. I can understand that they were trying to go for, but they should have been consistent. Must have been something to do with the constant rewrites of the plot.
(2) Fuck This Game Part Duh: No, seriously. It tried to eat its cake and still have it, and Iâll tell you why. The game doesnât actually give a shit about your choices. It wants its narrative both ways, telling us that Noctis in particular has certain âfixedâ character traits but giving us a choice to make him another way in his dialogue options typical of Western RPGs which have âblank slateâ characters. Using both methods and no lasting plot divergences to support those choices beyond the immediate cutscene makes it so that the dialogue options have no impact on the story or make sense, suggesting you play it âSquareâs wayâ or else the game ignores your choices, which is fundamentally not how open world western RPGs work.
A playthrough in which Noctis acts like a total jerk to Prompto and dismissing him every chance he gets will still result in Prom wanting to hear from Noct that he cared about his well being, as well as Prom expressing sadness that Noct will die.Â
A playthrough where Noctis puts only platonic or indifferent notes into the book he sends to Luna will still result in the scenes in Chapter 9 where he sheds a tear at her speech, laments that he wanted to save her, and then is quiet rather than impassioned and vengeful, even though he summoned Ramuh and busted a base to rescue the Regalia and to get revenge for Jared of all people.
A playthrough where the Altissian woman interrogates Noctis and Noctis answers by straight-up fucking metagaming and showing more understanding of the lore of the story than heâs ever been told and treating her with respect should count as âgaining her implicit trustâ, but we still see a scene where Luna is sitting in the chair across from the Altissian woman and Imperial forces come in and surround Luna anyway, meaning the Altissian lady sold them out.
A playthrough where Noctis only ever responds maturely to Gladio, and his conversations with others have the options for him to act like a leader and the King heâs meant to be, will still result in Gladio chewing him out unnecessarily while the game clunkily tells us Noctis âis a spoiled brat/selfishâ, âis being immatureâ and was âmoping for weeksâ about Luna even though we just saw her death five minutes ago and Noctis is shown to be quiet but otherwise not stalling the quest in any way. We didnât even see a funeral, or excessive crying or outbursts, or Noctis demanding that everyone focus on his pain and staying in Altissia locked in a hotel room. Heâs just quiet on a train.Â
Chapter 13 of the game is especially awful, when both it and Ardyn insist that Noct is supposed to be some scared, frightened puppy without his weapons when heâs wielding the most canonically powerful item in the game, casually ripping gashes in reality and insta-killing a fortress full of daemons with an anti-daemon ring, and the player is able to ignore most (if not all) stealth mechanics and blitz through that chapter with no penalty.
For those that did the side quests throughout the game, the only trait from gameplay that sticks in the narrative is that Noctis is a passive entity. Heâs told to do something, he just does it. Otherwise, no matter what, even if you played the game and had Noctis act like a rude shit and played as if none of the Bros were his Bros, theyâre still going to be Bros. Theyâre still going to care about him, including Prompto. Especially Prompto.