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Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
falxix replied to your video “New episode of Ninchronicles! This time we’re taking a look at the...”
Mind Read is just a friendless loser's Goombario. Change my mind.
If we were all Goombario, there’d be no more wars because we’d Tattle on each other.
falxix replied to your post: A trivia post I made six years ago about Luigi and...
Wario’s a sex icon as it is, please don’t fan the flames. Reported again.
Jokes on you, Fox. Every time my posts get reported, a real actual human has to read it, which means they’ll absorb Nintendo trivia, thus accomplishing my one true goal in this life.
falxix replied to your audio post: In honor of Mar10 Day, I offer this cover of me...
I wish I could zoom all the way to the moon to get away from this cover
Im glad I could inspire you to pursue a career in space travel, Fox!
My Sweetheart: *Pulls on the clothing on my back*
Me: For the millionth time,, you cannot snap a binder.

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
Eduardo Mena, a professor of computer science with an interest in video game history, discusses the history of Spanish game software and the impact of Bugaboo.
Eduardo Mena collaborated with Francisco Portalo Calero, also known as Paco Portalo, to write a history of Spanish game software, "Los videojuegos como paradigma de innovación en los orígenes de la industria del software español." Eduardo is a professor of computer languages and systems, although he is also involved in retrocomputing. Here, we talk about the history of Spanish game development.
How do games help us learn the skills required to succeed?
Art courtesy of Shubbabang!
Games employ tutorials to make sure players understand the skills required by its challenges. How do these lessons flow, and how successful are they? We reflect on the topic with the help of "The Many Ways to Show the Player How It's Done With In-Game Tutorials" posted on Game Design & Development Tutorials by Paul Suddaby.
In Undertale, is the choice between peace and war interesting?
Undertale's combat system gives two major choices: acting and fighting. If you act, you can work through a series of dialogue choices and eventually spare the enemy. If you fight, you can damage and eventually kill the enemy. We break down how to play through each option, what happens after you play through an option, and finally, how to compare one option against the other.