Been talking with my friends about some things with what is now our project, and we've hit a bit of a wall with decisions on two proposed systems, skills, and mutations.
With the skills system, you would slowly get xp as you preform a task, and then get some kind of boon or get points to allocate for additional bonuses and whatnot while preforming the task, like being able to craft faster, hit harder, and so on.
With mutations, your actions and environment would slowly alter your character's stats, and probably the model as well, to suit the environment, like webbed hands/feet if you spend a lot of time in the water, or toughened skin if you're fighting a bunch, and so on.
Skills would be far easier to implement, but could prove to be an irritating wall the player encounters when trying new things, while mutations would be harder to implement, and potentially cause issues with equipment and character customization, but far more unique.
Posting this here because I saw some people show interest in the project and I'm looking for input.