Solo Magicka Necromancer is still one of the strongest solo classes in The Elder Scrolls Online. Lucky Ghost shares with you a build that can do fantastic AoE and single-target damage.
ESO BUILDS: SOLO MAGICKA NECROMANCER - DEADLANDS
Solo Magicka Necromancer is still one of the strongest solo classes in The Elder Scrolls Online. Lucky Ghost shares with you a build that can do fantastic AoE and single-target damage. Whatever you are focusing on will die, and everything standing next to it will also die because of the way the skills are set up on this build. Regardless of your level, you will be able to do big things with this build and tackle every piece of content that this game has to offer.
Basic Stats
Attributes: Put 64 points into Magicka
Consumables, Race, and Mundus
Race: High Elf/Dark Elf/Khajiit/Breton
If you are a new player, Breton is a fantastic option because it gives great sustain.
Mundus: Choose The Thief for the extra Critical Chance.
Food: Ghastly Eye Bowl. This food scales to your level. It leaves you low on Health, but the increased sustain will be useful.
Potions: Essence of Spell Power. You can use the basic Essence of Magicka potions anytime you're doing easy things like questing, Overland content, or normal dungeons. But for difficult content, or if you are jumping into a solo veteran arena for the first time, you will want to use the Essence of Spell Power potion.
Gear Setup
End-Game Gear
Weapon/Armor
Set
Trait
Weight
Enchantment
Weapon 1
Kinras's Wrath
Precise
Inferno Staff
Fire Enchant
Weapon 2
Maelstrom
Infused
Inferno Staff
Weapon Damage
Head
Kinras's Wrath
Divines
Light
Max Magicka
Shoulder
Kinras's Wrath
Divines
Light
Max Magicka
Chest
Bahsei's Mania
Divines
Light
Max Magicka
Waist
Bahsei's Mania
Divines
Light
Max Magicka
Gloves
Bahsei's Mania
Divines
Light
Max Magicka
Legs
Bahsei's Mania
Divines
Light
Max Magicka
Feet
Bahsei's Mania
Divines
Light
Max Magicka
Necklace
Kinras's Wrath
Bloodthirsty
Jewelry
Spell Damage
Ring 1
Kinras's Wrath
Bloodthirsty
Jewelry
Spell Damage
Ring 2
Ring of the Pale Order
Bloodthirsty
Jewelry
Spell Damage
No Pale Order
Weapon/Armor
Set
Trait
Weight
Enchantment
Weapon 1
Kinras's Wrath
Precise
Inferno Staff
Fire Enchant
Weapon 2
Maelstrom
Infused
Inferno Staff
Weapon Damage
Head
Iceheart
Divines
Light
Max Magicka
Shoulder
Iceheart
Divines
Light
Max Magicka
Chest
Bahsei's Mania
Divines
Light
Max Magicka
Waist
Bahsei's Mania
Divines
Light
Max Magicka
Gloves
Bahsei's Mania
Divines
Light
Max Magicka
Legs
Bahsei's Mania
Divines
Light
Max Magicka
Feet
Bahsei's Mania
Divines
Light
Max Magicka
Necklace
Kinras's Wrath
Bloodthirsty
Jewelry
Spell Damage
Ring 1
Kinras's Wrath
Bloodthirsty
Jewelry
Spell Damage
Ring 2
Kinras's Wrath
Bloodthirsty
Jewelry
Spell Damage
Starter Gear
Weapon/Armor
Set
Trait
Weight
Enchantment
Weapon 1
Law of Julianos
Precise
Inferno Staff
Fire Enchant
Weapon 2
Law of Julianos
Infused
Inferno Staff
Weapon Damage
Head
Iceheart
Divines
Light
Max Magicka
Shoulder
Iceheart
Divines
Light
Max Magicka
Chest
Magnus' Gift
Divines
Light
Max Magicka
Waist
Magnus' Gift
Divines
Light
Max Magicka
Gloves
Magnus' Gift
Divines
Light
Max Magicka
Legs
Magnus' Gift
Divines
Light
Max Magicka
Feet
Magnus' Gift
Divines
Light
Max Magicka
Necklace
Law of Julianos
Bloodthirsty
Jewelry
Spell Damage
Ring 1
Law of Julianos
Bloodthirsty
Jewelry
Spell Damage
Ring 2
Law of Julianos
(until Ring of the Pale Order)
Bloodthirsty
Jewelry
Spell Damage
Julianos and Magnus are craftable sets, and you can buy these ESO gear sets from FarmGolds, a great place to buy MMO gold, items, and accounts.
Bahsei's Mania: This ESO gear set increases your damage, and the less Magicka you have, the more damage you're doing. This set works well, especially in a patch like this where you will often find yourself low on Magicka, which means you're hitting even harder than before.
Kinras's Wrath: You can choose Kinra's Wrath for the jewelry and the weapon slots. You also need to put one piece of Kinra on the shoulder because you are wearing the Mythic ring – Ring of the Pale Order, on one of the ring fingers.
If you don't want to wear the Ring of the Pale Order, you can wear your 5-pieces of Kinras's Wrath for the jewelry slot and front-bar weapon. As for your head and shoulder slots, you can wear a Monster set like Iceheart for a more defensive setup. The Iceheart will keep you alive while playing solo as it gives you a great shield to mitigate incoming damage.
As for all of the Traits and Enchantments, you will need Divines on the body and Bloodthirsty on the jewelry with Spell Damage Enchantments.
If your sustain is not good, you'll want to put Magicka Recovery on your jewelry. This is a significant damage loss, so if you can manage without the sustain, you can try to do without the Magicka Recovery on your jewelry. However, you will do even worse damage if you have no Magicka at all. For that reason, feel free to apply some Magicka Recovery to your jewelry if you need to.
Skills
Front Bar
Stalking Blastbones
This is your hardest-hitting ability as a Necromancer. It has a large AoE radius upon impact, so everything around your target will melt with your target. Make sure you cast this ability every third ability because it hits super hard.
Ricochet Skull
This is your spammable ability. It does good damage to the enemies when it hits them, and every third cast of this ability deals 20% increased damage and will bounce up to 3 times to other nearby enemies.
Mystic Siphon
This ability violently drains the last spark of life from a corpse, dealing damage to enemies around the corpse and every enemy between you and the corpse. If you have a sustain issue, make sure you are constantly using Mystic Siphon on corpses nearby because this ability also gives you a little over 100 Magicka per second. Moreover, this ability doesn't cost any resources at all.
Skeletal Arcanist
This ability does a lot of damage and gives you increased sustain. You will always want to have this ability up because it's buffing your character, and it is one of your hardest-hitting skills in a parse.
Inner Light
Inner Light is a bar buffer, and it's going to help you do more damage. It's a nice simplifier of rotations, and that's what bar buffers are great for. You don't have to think about or use them, but they're still helping you all the same. While slotted, it will increase your Max Magicka by 5%, which is good for your sustain and damage because the larger your Magicka pool is, the more damage you do. Roughly, every 1,000 Magicka you have is 100 Spell Damage.
There are lots of ways to increase your damage: You can increase the size of your Magicka pool or get more Spell Damage, or do both. You can also increase your damage by getting Critical Chance or Critical Damage rate. Inner Light increases the size of your Magicka pool and gives you Major Prophecy, which will increase your Crit rating. You have already got this buff from your potions when you're doing sweaty content. But it's nice to have Inner Light on the front bar when you're not using those expensive potions.
There are some passives that you will touch on from the Mages Guild, which will make this ability an even better bar buffer.
Shooting Start (Ultimate Ability)
This is also not an ability you need to use. It is slotted for the Mages Guild Passives because putting this ability on this bar will increase your sustain and the size of your Magicka pool.
Back Bar
Unstable Wall of Fire
Unstable Wall of Fire is one of the most powerful DoTs in the game. It hits a massive area and does great damage.
You can also spam this ability: If you walk up to a group of enemies and want to melt them down, feel free to cast your Blastbones on the front bar, and then throw out Unnerving Boneyard and spam Unstable Wall of Fire until everything is dead. It's an effective way to melt large groups of enemies. It certainly beats throwing Ricochet Skull one at a time when you're fighting three or more things.
However, if you're fighting a boss, you certainly don't want to spam Unstable Wall of Fire unless you know it's going to be a short fight because doing this will drain your Magicka really fast.
Unnerving Boneyard
This is a nice DoT that does a ton of damage. Moreover, if you cast it on a corpse, it does 50% more damage, which is a massive buff to an ability.
Casting Blastbones and Skeletal Arcanist are constantly leaving corpses on the ground, which means if you cast an Unnerving Boneyard on one of those corpses that are left behind by one of those abilities, it's going to do 50% more damage than it normally does.
In addition, Unnerving Boneyard causes Major Breach to your enemies, reducing their Spell Resistance by 5948, which is a huge debuff.
Harness Magicka
Harness Magicka is an useful ability you can spam. It gives you a very large shield worth 50% of your Max Health, and you can spam this effectively.
Harness Magicka costs 4,268 Magicka, which means it is expensive, so don't spam it more than you need to. But this ability will save your life when you are in a pinch.
Spirit Guardian
Spirit Guardian is a massive heal that lasts 16 seconds and, every two seconds, it heals you for 4,000 health. In addition, any time this is active, you take 10% percent less damage, which is also a massive buff for your character.
Channeled Acceleration
Channeled Acceleration is a bit of a flex spot in this patch. When you are in a group setting, you won't need this buff because you'll be getting buffs from your Healers and Tanks, who are sending your damage through the roof. But while soloing, it's still very useful to have this ability because you will be going right up to the Critical Damage cap.
However, if you want to drop it and slot a DoT that will help with your sustain, feel free to go with an ability like Consuming Trap. Consuming Trap is a very heavy-hitting, single-target DoT, and it will also give you Stamina, Health, and a huge amount of Magicka back any time a target dies while this is on it.
Pestilent Colossus
For the back-bar Ultimate skill, you can use Pestilent Colossus. This is also a bit of a flex spot. You can use Pestilent Colossus if you really like it. But you don't have to because some other Ultimates will work and even do better when you solo. When soloing, you could use a skill such as Elemental Rage, which will do massive AoE damage in a large area over 7 seconds.
Rotation
• For this build, the spammable is Ricochet Skull.
• Stalking Blastbones > Spammable > Spammable > Stalking Blastbones > Spammable >Spammable
-repeat-
• Stalking Blastbones is your highest DPS skill, and you will want to cast it every time it's off cooldown, which means you are casting it every third ability.
• *You will replace the spammable (Ricochet Skull) with whichever DoT that is falling off at the time, but you will always cast Stalking Blastbones every third ability. If all DoTs are up, you cast Ricochet Skull between Stalking Blastbones.
• To improve your chances of living, keep all of your DoTs ticking. Due to the Ring of Pale Order, the life leech will keep you alive.
Champion Points
Blue Tree
CP Level
Perk
Points
0-60
Precision
20
60-210
Fighting Finesse (slot)
50
210-270
Piercing
20
270-420
Deadly Aim (slot)
50
420-570
Master at Arms(slot)
50
570-720
Thaumaturge(slot)
50
720-780
Eldritch Insight
20
780-810
Quick Recovery
10
810-870
Preparation
20
870-930
Flawless Ritual
20
930-1020
War Mage
30
1020-1080
Flawless Ritual
20
1080-1140
Elemental Aegis
20
1140-1200
Hardy
20
1200-1230
Quick Recovery
10
1230-1290
Blessed
20
1290-1350
Tireless Discipline
20
1350-1410
Battle Mastery
20
1410-1500
Mighty
30
1500-1560
Battle Mastery
20
Red Tree
CP Level
Perk
Points
0-150
Boundless Vitality (slot)
50
150-300
Rejuvenation (slot)
50
300-345
Tumbling
15
345-375
Mystic Tenacity
10
375-435
Heros Vigor
20
435-585
Siphoning Spells (slot)
50
585-735
Fortified (slot)
50
735-780
Tumbling
15
780-840
Defiance
20
840-864
Hasty
8
864-924
Tireless Guardian
20
924-1014
Fortification
30
1014-1038
Hasty
8
1038-1098
Sprinter
20
1098-1188
Savage Defense
30
1188-1206
Nimble Protector
6
1206-1266
Bashing Brutality
20
1266-1386
Mystic Tenacity
40
1386-1406
Piercing Gaze
10
1406-1556
Tempered Soul
50
1556-1616
Piercing Gaze
20
Green Tree
CP Level
Perk
Points
0-150
Steed's Blessing (slot)
50
150-300
Breakfall
50
300-345
Wanderer
15
345-375
Steadfast Enchantment
10
375-465
Rationer (slot)
30
465-690
Liquid Efficiency (slot)
75
690-870
Wanderer
60
870-990
Steadfast Enchantment
40
990-1140
Fortune's Favor
50
1140-1290
Gilded Fingers
50
1290-1380
Out of Sight
30
1380-1500
Fleet phantom
40
1500-1599
Soul Reservoir
33
1599-1749
Treasure Hunter (slot)
50
1749-1884
Inspiration Boost
45
1884-2034
Meticulous Disassembly
50
2034-2259
Master Gatherer
75
Passives
• Class: All passives
• Weapon
• Staff: All Passives
• Armor
• Light Armor: All Passives
• World: None
• Guilds
• Mages Guild: All Passives
• Fighters Guild: First Four Passives
• Undaunted Guild: All Passives
• Psijic Guild: If using
• Racial: All Passives
• Alchemy: Medicinal Use
That is the solo Magicka Necromancer build guide. If you like Lucky Ghost's video guides, don't forget to subscribe to his channel and give the video a thumbs up. Please also bookmark our ESO news page for more helpful information in the future.
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