Back in May I designed some Disco Elysium skills for Erril :0 I SUPER love the artwork for DE, and I think I finished it around the time I drew this
art tag // commission info
Here's all of them, I'll elaborate below uwu
AUTOPSY: The scene of ruin sits in front of you. Analyse, operate, disassemble. This skill is for deduction, "what went on here" by picking apart a person, action, behaviour, scene etc. similar to Visual Calculus
LORE: Consult your library of knowledge, especially the dark dusty shelves. Erril cast's legend lore, ie, Encyclopedia
LINGUISTICS: You speak in many tongues. Too many, in fact. Mechanically he has like 8 or so languages. Prodigy/acolyte/half-elf build. It's cracked. Also applies to reading lips and figuring out writing or foreign language
CURIOSITY: Killed many a cat, but luckily, you can bring it back. Using hypotheticals to deduct answers or find clues like Investigation
THEOLOGY: Pull apart texts of prophets long before you. This is consulting like religious or historical texts and interpreting them. A manmade counterpart to Pantheon.
PRODIGY: Potential runs through your blood, exorcise it. It's a feat Erril has, I see it as using sheer willpower and luck to attempt something drastic/brand new, like raw talent
PANTHEON: Skip the middle man, let the gods sear their visage into your third eye. This one is more for direct communion with gods, a la Divine Intervention
TENETS: Your oath will answer you when you plead. Basically utilizing Erril's culty tenets as a way to justify or reason an action.
WHISPERS: Confession is not reserved to the walls of the church. Keep your ears and mind open. This is Shivers basically, picking up happenings around using your intuition.
PROPHETIC DUTY: Your people look to you, a martyr, an idol. It's your call, cult leader. This one utilizes a position of power, like using Authority or at least influencing people within the cult or status of the cult etc.
INQUISITION: Your voice arises, authoritatively, from the other side of the confessional. Kinda jumping off the Prophetic Duty one, this is more for actual questioning or interrogation.
EGOMANIA: The gods shake their heads as your confidence pulls through once more. This is utilizing reckless abandon, kinda like adrenaline/delusion fuelled actions that could lead to success. Erril's got crazy hubris bro
VAGABOND: Become one with the earth. Survive. This one focuses on tactical skills and navigation. Part of Erril's wanderlust and mountaineering I guess.
DOUBLE DOWN: The limits set by yourself and others are but a cost to be paid for your goals. This is like where Egomania becomes physical and basically becomes like a big burst of power at the cost of self or others.
ANIMATE: Be the dead man walking. Erril's got uncanny luck when it comes to being hit with damage but this is like Endurance essentially. Also applies to necromancy.
RADIANCE: Use your divinity and become an object of reverence. Tapping into the aasimar side of his lineage and using this as a way to intimidate or charm people, like Electrochemistry but from a divine perspective.
UNSETTLING NATURE: Your hunter's eyes betray your benevolence. This is Intimidation.
FORMICATION: Tune into the prickles under your skin, something's crawling here. This is about bugs under your skin, a very Perception/insight based skill, used for noticing things both from others and self.
OBSERVE: Be a watchman, unapologetic and unbiased. This is for Perception of the surroundings/incident and also ability to keep levelheaded and unbiased when using logic.
FORTIFICATION: Grind your heels deeper in, buckle, but do not break. This Endurance but for both mental and physical, like Constitution.
FLEET-FOOT: The wind graces you with her dexterity. An elf thing, this is for Dexterity, ability to escape both socially and physically.
SURGICAL PRECISION: Your cleanest cuts are made when there is no chance for another. This is similar to savoir-faire. Basically your ability to use your hands, ie, Sleight of Hand, but also doing it under pressure.
CORDES DU DESTIN: Cut the strings of fate before they are even woven. This is foresight, and being able to manipulate an outcome.
CLANDESTINE: Keep face, remember your faith. This is Composure or like a Charisma save, figuring out when to speak and when to not and how to act.














