Ended up making a doodle of all three of my aus ‘Frisks’ I haven’t really worked on KismetTale and the Unnamed au due to the fact I’ve been more focused on EradicationTale!
VERACITY : Soul trait; anticipation
After Kismet!Asgore demanded Kismet!Sans to remove Frisk from the game, the game could not function without the players vessel, so the game filled in the blanks and created a new vessel and soul trait to replace the one that was removed. This is how Veracity was made and how the anticipation soul trait was established.
Veracity doesn’t have the ability to save the game instead they have the ability to Retrogress, this ability makes them able to go back in time before a battle or before a attack in a battle. If they die then they have to start all the way from the beginning. Veracity’s weapon is not a knife it’s a pocket watch that they can use as a flail.
Veracity is only a vessel, they can’t function without a player. The personality that is reflected through Veracity is not his but rather the Unnamed player who is rather interested in their glitched out version of the game.
ANARCHY [Eradication!Frisk/E!Frisk] : Soul trait; Determination & Independence
EradicationTale Supporting Character
Anarchy is a version of Frisk, they came from a genocide timeline where the Player refused to stop playing and leave the game alone. This timeline is similar to DustTale and Killer!Sans’s au but the difference is Anarchy had no control over what they were doing. They tried to break free from the control of the player without success. Eventually they were able to break free from this cycle with the help of Eradication and Entropy [Eradication!Chara/E!Chara]
Anarchy has no control over the au they are from, they no longer have the ability to reset or save. They have duel soul trait along with a common soul trait which is Hate..it does not affect their abilities at all. Their weapon is a long knife, they have the ability to summon multiple and use them to attack similar to how Sans attacks with his bones, but the knifes are usually thrown around or used to destroy the ground around them.
They have a button they can only use when Eradication lends them his soul (necklace) it gives them the ability to destroy anything, it’s very handy but they rarely use it during battle. Anarchy shares the same goal as Eradication and is very easily influenced by him.
FRISK : Soul trait; Determination
A timeline of Frisk where they get out of the underground, they also had accidentally released the souls that made up the barrier. They trapped their soul in a amulet so that they don't use the reset button whenever its tempted to, they can still reset but it'll be a very lengthy process and its so they can't do it out of impulse.
They’re rather responsible and serious, they usually hang around Sans and complain to him about the OTHER Determinations. There are 4 Determinations in total (including Frisk)
There’s not much information about them due to the fact I don’t really focus on it.