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Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
Sketch commission for Anios with their lovely OC Draenei Shaman.
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Billy Hart, 'Enchance' LP (Horizon/A&M)
Monday, December 20, 2021, 7:12pm (full listen)
Very glad to have stumbled across this album in my pursuit to collect all the titles in the Horizon Records sublabel series. I've heard it enough times now to know that it probably deserves a more dedicated listen than I've given it so far, but I think it'll probably be a while before I get back to it again; it's just the way it goes sometimes when desperately trying to wade through so much unheard music in one's collection. Again, great playing and lineup on this record, held together by a fine blend of compositional strategies that toe the line between "straight" jazz of the era (mid 70s) and more overtly free musicians of the same era (thinking along the lines of Cecil Taylor, Braxton, Coleman, etc): to me it lies in the lineage of the great mid-late 60s Blue Note albums by Andrew Hill, Sam Rivers, Grachan Moncur III, etc; a hidden gem!
Just so many rocks leading to the Atlantic Ocean September 2015

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
When you edit documentary for HD release, and Redactor comes in with tons of material scrapped from old VHS, and says: "Can you do something with the quality of picture?" / thanks http://samclifford.tumblr.com for picture /
With the follow-up to Daniel Tal's 2009 book, Rendering in SketchUp, hitting stores last week, Land8 continued its Webinar series with Daniel Tal showcasing…
Help! My tables don't scroll smoothly!
We all faced times when our UITableView didn't scroll as we wanted to. I gathered bellow a simple yet thorough article about what may causes that.
Why is my scroll slow? When you create custom UITableViewCell and you use a combination of UIViews and UIImages, you may cause UIKit to do extra Offscreen rendering.
What is Offscreen rendering:
Simply put, is to generate images using Software process neglegting any Hardware acceleration boost.
Types of Offscreen rendering:
CPU offscreen, using the CPU to generate images:
Using Core Graphics
Anything inside drawRect
GPU offscreen (Blending), the GPU will have to calculate the final image, adds shadow, clips, etc...:
Layers with shouldRasterize
cornerRadios, masks, shadows, edge antialiasing
Offscreen impact on performance:
Offscreen rendering impacts the performance when its getting done on each frame, in scrolling or animation. but if its done and cached, it may enhance performance.
But hey!
We still need to create custom UITableViewCell, fear not the bellow list shows the ways we can achieve that ordered in performance cost.
Customisation methods ordered by performance:
Use resizable image and normal images
Use a combination of opaque, non-transparent UIViews.
Use Hybrid mode: Use CoreGraphics and code to create stretchable images that you will cache/purge
use CALayer only if you need animation
Worst! Draw using CoreGraphics inside drawRect
Major reasons for slow scroll, And their solutions:
Slow cell creation.
Offscreen creation of cell takes too long: to solve this issue simplify the drawRect.
Too complex drawRect function: Cache any result from drawRect and reuse it.
Too complex view hierarchy: Try to flatten the view hierarchy.
Slow cell movements.
offscreen gets called in each cell: Use hybrid mode from above and cache the images.
too many blending operations: Make views opaque and rasterize the layers.
Tips for fast scrolling:
Recycle cells.
Avoid transparent images, views, make them opaque.
Configure the reused cell must be fast.
Always make most of the views opaque, avoid alpha and clearColor.
Don't place views on fractions of pixels x = 34.5, always use ceil or floor on pixels.
When setting images adjust them (Scale, Clip) after download and before setting them, don't let iOS scales them down.
Scrolling images is faster than views, however the difference is very small if views are opaque.
Use shouldRasterize on layer whenever you can since rasters of the layer will be cached and reused, But remember if you enable shouldRasterize on layers that changes their content or sublayer content frequently you will add cause the performance to drop, since iOS will keep rasterising the layer on each change.
Refs:
http://stackoverflow.com/questions/6731545/when-does-a-view-or-layer-require-offscreen-rendering
http://stackoverflow.com/questions/17593524/using-cornerradius-on-a-uiimageview-in-a-uitableviewcell?lq=1
http://robots.thoughtbot.com/post/33427366406/designing-for-ios-taming-uibutton
http://robots.thoughtbot.com/post/36591648724/designing-for-ios-graphics-performance
http://stackoverflow.com/questions/10563986/uiimage-with-rounded-corners
http://blogs.captechconsulting.com/blog/john-szumski/performance-tuning-older-ios-devices
Apple Developer Improving Drawing Performance
Apple Developer shouldRasterize property