Sertrous, The Poisoned Whisper, The Arch-Heretic, The Divine Shadow
Concerns heresy, poison, resentment, serpents
Domains Chaos, Evil, Scalykind, Trickery
Subdomains Deception, Entropy, Hatred*, Venom
Worshipers apostates, heretics, serpentfolk
Minions demodands, fiendish hydras, qlippoths
Unholy Symbol the shadow of a headless snake
Favored Weapon spiked chain
Devotion Spend an hour destroying a holy book or holy symbol, all the while reciting heresies and blasphemies specific to that faith. Gain a +2 profane bonus on all saving throws against divine spells.
Boons 1: misdirection 2/day; 2: spell immunity 2/day; 3: mass suggestion 2/day
*clerics of Sertrous can use the Hatred subdomain to modify the Evil domain
Sertrous CR 22
XP 615,000
CE Gargantuan outsider (chaos, evil, extraplanar, qlippoth, qlippoth lord)
Init +8; Senses blindsight 60 ft., darkvision 60 ft., detect good, detect law, Perception +26, true seeing
Aura poisoner’s breath (240 ft.), unholy (DC 26)
Defense
AC 39, touch 14, flat-footed 35 (-4 size, +4 Dex, +25 natural, +4 deflection)
hp 448 (23d10+322); regeneration 15 (lawful)
Fort +25, Ref +21, Will +22; +4 vs. divine spells
DR 20/cold iron and lawful; Immune cold, death effects, mind-influencing effects, poison; Resist acid 30, electricity 30, fire 30; SR 33
Defensive Abilities shun the divine
Offense
Speed 50 ft., fly 60 ft. (good)
Melee bite +34 (6d6+15 plus poison), 2 claws +34 (2d6+15), tail slap +32 (4d8+8 plus grab)
Space 20 ft.; Reach 20 ft.
Special Attacks constrict (4d8+22), horrific appearance, poisoned whispers, souldrink
Spell-like Abilities CL 22nd, concentration +29 (+33 casting defensively)
Constant—detect good, detect law, fly, true seeing, unholy aura (self only, DC 26)
At will—astral projection, cloudkill (DC 23) (M), greater dispel magic, greater teleport, improved invisibility, telekinesis (DC 23) (M), veil (DC 24)
3/day—blasphemy (DC 25) (M), fire storm (DC 26) (M), quickened mass suggestion (DC 24)
1/day—mass hold monster (DC 27), scintillating pattern (DC 26), summon qlippoth (100%, 9th level, CR 20), weird (DC 27), wish (DC 27) (M)
(M) = Sertrous can use the mythic version of this spell-like ability in his sanctum
Statistics
Str 40, Dex 18, Con 38, Int 23, Wis 21, Cha 27
Base Atk +23; CMB +42 (+44 bull rush, +46 grab); CMD 60 (62 vs. bull rush)
Feats Awesome Blow, Combat Casting, Combat Reflexes, Greater Vital Strike, Improved Bull Rush, Improved Initiative, Improved Vital Strike, Multiattack, Power Attack, Quicken SLA (mass suggestion), Stand Still, Vital Strike
Skills Bluff +29, Climb +33, Diplomacy +29, Fly +34, Intimidate +29, Knowledge (arcana, history, nature) +25, Knowledge (planes, religion) +28, Perception +26, Sense Motive +26, Spellcraft +24, Stealth +14, Swim +33
Languages Abyssal, Aklo, Celestial, Draconic, Infernal, Undercommon, telepathy 300 ft.
SQ qlippoth lord traits
Ecology
Environment any land and underground (Abyss)
Organization unique
Treasure triple standard
Special Abilities
Horrific Appearance (Su) When Sertrous uses his horrific appearance, all creatures within 60 feet must succeed a DC 29 Will save or have their shadow turn into a venomous serpent. The serpent makes one attack per round, using that creature’s own base attack bonus plus Strength modifier, at a creature within its reach (including the creature it has grown from). A creature bitten takes 1d8+Str modifier points of damage, and must succeed a Fortitude save (DC = 10 + ½ the creature’s HD + creature’s Con modifier) or suffer the effects of black adder venom. The serpent has Sertrous’ damage reduction, immunities and resistances, an AC of 22 and 23 hit points. If a creature suffering from Sertrous’ horrific appearance is slain, the serpent lives on for 1 minute—it cannot move, but attacks other creatures that it can reach. This is a mind-influencing transmutation effect. The save DC is Charisma based.
Poison (Ex) Bite—injury; save Fort DC 35; duration 1/round for 6 rounds; effect 1d6 Con drain; cure 2 consecutive saves. The save DC is Constitution based.
Poisoner’s Breath (Su) All immunity to poison is suppressed within 240 feet of Sertrous. Only creatures with mythic ranks or the qlippoth subtype are immune to this effect.
Poisoned Whisper (Su) As a standard action, Sertrous can plant a suggestion telepathically in a creature’s mind within 120 feet. If the creature fails a DC 29 Will save, it acts under the effects of a suggestion spell (CL 22nd). One minute later, the creature must succeed another DC 29 Will save or be subject to a modify memory effect, forgetting the suggestion. If the suggestion has yet to be carried out, or is ongoing, the creature believes the suggestion to be their own idea. This is a mind-influencing compulsion effect, and the save DC is Charisma based.
Shun the Divine (Ex/Su) Sertrous gains a +4 bonus on all saves against divine spells. In addition, every day he selects nine divine spells to be completely immune to, one of each spell level between 1st and 9th. These spells are treated as if Sertrous had unbeatable spell resistance, even if they are cast by a creature other than a divine spellcaster. Sertrous typically chooses the following spells, but may alter his tactics based on what he knows about his opponents: implosion, fire storm, holy word, harm, slay living, order’s wrath, prayer, spiritual weapon, inflict light wounds.
Souldrink (Su) Whenever Sertrous maintains a grapple, it consumes part of that creature’s ego, dealing 2d8 points of Charisma drain. A creature cannot be reduced to 0 Charisma by this ability—it is instead reduced to 1 Cha and is affected by a dominate monster effect (CL 22nd) that lasts until its Charisma is completely restored. This is a mind-influencing compulsion effect.