Ekeno - Fly Likkle Ting [Produced By Ayo Beatz]
Ekeno - Fly Likkle Ting [Produced By Ayo Beatz]
Ekeno dropt de videoclip voor de track “Fly Likkle Ting”.
https://backstagebastards.com/video/ekeno-fly-likkle-ting-produced-by-ayo-beatz/
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Ekeno - Fly Likkle Ting [Produced By Ayo Beatz]
Ekeno - Fly Likkle Ting [Produced By Ayo Beatz]
Ekeno dropt de videoclip voor de track “Fly Likkle Ting”.
https://backstagebastards.com/video/ekeno-fly-likkle-ting-produced-by-ayo-beatz/

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
This is a compilation of all the addition renders I have made of my RTC characters over the past few months. I’ve given them simple casual clothes and and played around with new expressions and HDR backgrounds
Ekeno x Brandz x Tizzy - Diva by Underrated go check the music video! https://www.youtube.com/watch?v=EK0oLk3tUrg
Ekeno x Brandz x Tizzy - Diva by Underrated go check the music video! https://www.youtube.com/watch?v=EK0oLk3tUrg
Greetings blog! Spring semester is finally done! Thus, I am ready to share with you my final deliverables.
For Real Time Characters, here is my final full video. I’ll be honest I put a lot more effort into this video than Project Planning’s
Here is some more renders of my final four characters! I’m not finished with the models completely, I still want to make more clothes for them and put them in new scenes, for fun. I’ll be posting that on my new side Instagram account @moobish.aliens

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
Okay I was looking over my blog and I haven’t shared pics in a while of my WIP characters. I finished the personalized armor textures but don’t want to hook them up yet. Right now I’m doing skin textures and fixing up individual models.
I started with Ekeno, the top picture’s skin set as both the male characters have caucasian-like appearances and it’d be easier to test subsurface scattering and such. I blended my texturing.xyz face into a skin material in Substance and did some additional blending. I looked at some skin tutorials, and set the skin and eyes to 100% subsurface scattering. I experimented with Ekeno’s skin materials a lot but am not quite happy with it.
I decided to move on to the bottom character, Rijavenya. I altered the skin textures for her to match her greyish complexion. Hooking these textures up to her and giving her hair card eyebrows made her look pretty good. I copied presets from my Ekeno model. Her hair I improved by duplicating the original mesh and adding a sparse alpha, still WIP.
On Monday night I fitted the armor onto each character, and had them all roughly posed and given an expression for my Project 2 presentation. These aren’t final poses and they all need cleanup with weight painting, but this was a nice rough out for how they’ll look (it was really cool to see them all together). I might add some more sci-fi space suit elements to the armors. I’m currently starting on textures.
The hairstyle for my Ekeno character, finished and textured.
I mostly reused my hair textures from my Fetryshrik hairstyle for this. My thoughts on it are I really liked the original model in ZBrush, but had some missteps constructing it. When I used the IMM brush to make the strips, the poly count was too high so I ZRemeshed it. This looked OK, but when I tried to UV it, the strips were a bit of a mess, all turned odd ways or distorted. It took me probably 4 extra hours sorting through the UVs, I should have either started out with a lower poly IMM brush or tried decimating the strips or something.
Also, when I textured the hair, it didn’t look as smooth as I wanted, the more sparse alpha seen on my Fetryshrik hair didn’t work on this hair as that hair was more densely packed, and this one you would just see through to the scalp too much. I may go back and edit the strips/textures in the final weeks.
Hours spent: 11 hours