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ONLINE AGORA!
EDF 6 | HARDEST (Rodada 1/4)
Colab c/ WadeViajante (na Twitch)
LIVE 61 - Missões 66 em diante

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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No I don’t have an EDF obsession, thank you very much
👍
I am still being entirely patient and in no way obscenely crazed about a western EDF6 release.

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
After a number of delays D3 Publisher and Sandlot have announced that Earth Defense Force 6 will be releasing on the PlayStation 4 and PlayStation 5 on August 25th in Japan.
I love EDF logic because obviously this thing is a siren
what’s a dragon? Never heard of it
This thing? Clearly a merman
Ants? Bees? Are those from some fantasy novel?
MAJOR shade towards a game I actually really enjoyed and am currently as of typing waiting with minor optimism for the next update which claims to be a "community focused" update based on the critiques laid at them, and I'm only like, 20% sorry- but:
Sometimes I slow down and realize that the most mundane moments in EDF are the EXACT ""Fantasy"" other games claim to be striving for and claim to be perfectly adequately accomplishing in their games.... while they nerf anything that comes close to the power fantasy and fun they claim to already provide and instead make any tool that players want to shred with near worthless because ????
Anyways to be less vague and more direct: Things in EDF are ridiculous and powerful and you are put in situations where you can use that preposterous power to shred hundreds / thousands in some cases / of enemies.
Here we see me just going "You know what, I'm gonna slap on 2 miniguns and shred explosive robots with them" and what happens?
I throw on 2 miniguns and in seconds I feel like the 300 ton steel wall that these pathetic android waves crash upon and fall to the calm waters of the pavement below.
I strafe my aim from left to right and watch an orchestra of destruction play out before me.
I look to the devs and I see a big thumbs up in my direction 👍
They wanted to provide a game that lets you feel the power fantasy of big gun do big thing and when you play said game you get that experience. We shout "E! D! F!" at each other and then no more words are needed.
Meanwhile, another game I really enjoyed and still think is a fantastic game, just one that lost itself fast as hell for seemingly no reason, Helldivers 2, has the devs regularly saying their weapons and outfits and strategems are all in service of a ""Fantasy"".
They repeat it again and again, they say "X stat was adjusted Y direction in order to improve the ""Fantasy"" of the weapon".
And what do they do?
Nerf everything that does anything, give you a heavy machine gun that bounces off enemies, provide explosives that tickle bugs, buff literal mushrooms to be bulletproof because players weren't complaining enough, give you new weapons that are just downgrades of literal day 1 equipment, nerf a popular weapon because of a crossover bug (seriously, and don't ever revert the change), nerf another popular weapon because it worked (literally just worked- not excelled- just worked- it was an adequate anti armor so it had to be nerfed), nerf popular gear instead of taking a closer look at WHY those things are popular and if perhaps enemy behavior needed nerfed instead, buff the enemies repeatedly, provide the enemies with new AI and spawning behaviors that force the bulk of the community to assimilate into the few builds/tools that still work- nerf those tools.
And then gleefully say "We're buffing stuff!" and change insignificant stats that in no way actually impact the game or allow a single new experience to be felt from having used those tools.
And why?
Why did the game start as a fun horde shooter and then a few nerfs later it's a "GRIZZLED DIE WITH A PEASHOOTER IN YOUR HANDS" thing?
Why are we constantly sold the idea that these changes are to support the ""Fantasy"" of the experience when all that's been accomplished is anything that was fun and effective now sucks eggs and enemies are more aggressive than at launch?
Why?
And how do you justify nerfing us and buffing enemies while stripping the identity from all our equipment to be in service of a ""fantasy""?
Your heavy machine guns don't even feel good.
I hope the update is good and don't regret a second I spent playing that game :)