While back I was planning to create a tattoo pack for the game but that didn’t happen since I ended up tattooing those designs for my clients... Heh. But this time I WILL do it!
I drew today this cow plant design and I was thinking to keep this a skull themed pack, maybe llama skull next, any suggestions? I’m trying to keep them close to maxis match as possible, solid lines and simple shadows. :))
Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
✓ Live Streaming✓ Interactive Chat✓ Private Shows✓ HD Quality✓ Free Actions
Free to watch • No registration required • HD streaming
My favorite CAS items from SE pack are by far the off shoulder button shirt for girls and the flannel shirt outfit with a turtleneck underneath for guys, so I started this project yesterday. There are some juicy swatches in that outfit for guys especially the neon green/yellow plaid and I wanted to make a girl’s version too. The original off shoulder shirt was a bit too short for my taste ( I mean you gotta keep your belly warm too, right?) so I made the mesh a bit longer and repainted one of the plaid swatches from the guy’s outfit so it fits better to the new mesh. This is just the first look of it, the pattern is a bit awkward in some places and the overall texture needs some more details ( might add buttons, don’t know yet) and I need to work more with the mesh and UV....
I will work on this over the weekend and we’ll see were I’m at in next week, the release is going to be when I’m 100% happy with it ( I am a slow creator).
This is just one of my many concepts stored in my tabled, so don’t get too exited, this is not available anywhere yet, I just really enjoy painting new maxis match textures.
This off shoulder sweater is my favorite CAS item we got in Eco Lifestyle, but i think we don’t have too much worn down/ripped clothing for the ladies, so i wanted to simplify it a little and torn it apart just a bit.
Many of my concepts are still in a drawing (imaginary CC) stage but this one made it to the first pass in Sims4Studio. Just wanted to see where the holes lands and how would they stretch when Sim is wearing it. The front ones are too wonky and a bit too big but the back side looks somewhat decent. The next step is to fine tune the holes, draw details on them and then just repaint the whole EA texture and after that paint new shadows, bump map and shit...
I may post in a future some of my concepts, just in case if someone who is very handy dandy of creating new meshes gets an idea actually making them, I just love painting new textures.
PS. You cant’t find the hair anywhere, it’s painted on using one of the BG hair as a base, sorry.
Drawing process it’s self was simple, and I was quite pleased how the faceplate looked in Sims4Studio, but why things can’t look the same in the game! It really depends the shape of the face how it will sit. And of course the resolution will always drop, I just need to keep in mind not to draw super small details :( Well at least the Specular map looks cool in a game, super shiny. I’m going to tweak it a little today and then I have to call it finished.
Oh and I made a cyborg eye! I didn’t have no idea that you can add emission map to eyes and this one glows and the center of it flashes! I actually made these just for myself since I love this kind of stuff, but I will upload them if anyone else is interested :)
Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
✓ Live Streaming✓ Interactive Chat✓ Private Shows✓ HD Quality✓ Free Actions
Free to watch • No registration required • HD streaming
Little update of my little holographic experiment.
Ok, so I hastily finished the first Diffuse/texture map draft, I was so eager to see how the colors look in the game, took a bump map from Discover Uni jeans and created a specular map similar to my Vinyl set, and it actually doesn’t look that bad.
The bump map is way too strong in some places and I will test with a different specular map so the fabric would be a bit more glossier. I haven’t played with the emission map yet, but we’ll see does it add anything to the holographic look.
For so long I have been wanting to create a holographic texture and finally I found some courage to start to paint one. With the right specular and maybe emission map it will look good... maybe.
This is now in early stage, and since the game doesn’t have a texture like this and I tend to keep things Maxis match, I’m going to take it sloooow. This might turn out to be total failure.. or not, who knows.... I’m scared....