How to code for a dragon quest three style engine from the year 1988 ad
Step one = draw a blue rectangle in Java programming language
Step two = draw a blue beta slime sprite in Java programming language
Step three = draw a few blue beta slime sprites in Java programming language
Step four = draw the battle screen including your avatar battle statistics in combat and the environment
Step five = draw the continent of Aliahan
Step six = draw the map of the world quite literally and metaphorically
Step seven = draw the two worlds of the earth and tantagel the underworld












