(my edit)
I think we've all started to forget about this character, it's sad.
#phm#ryland grace#rocky the eridian#project hail mary spoilers




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(my edit)
I think we've all started to forget about this character, it's sad.

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What's your LEAST favorite dragon class
Strike
Sharp
Stoker
Boulder
Tracker
Mystery
Fear
Tidal
Dragon Classes Nav
⢠Boulder Class ⢠Stoker Class ⢠Sharp Class ⢠Tidal Class ⢠Fear Class ⢠Mystery Class ⢠Tracker Class ⢠Strike Class
New Class added:
Mystical Class
I noticed when i was thinking long ago when first started this that a lot of fairy and Pyschic types would ethier over flow certain classes or not fit properly in them, as i assign Pokedragons by their dex entries into classes or by their Stats or even Typing.
So to try keep it even like i did by adding the Titan Class for Legendaries iāve made another class, note some pokedragons can belong to multiple classes the limit is two.
For this symbol i combined a Sylveon and shiny Meloetta with a pink star in middle to try symbolise the Mystical side of fae and Pyschic, note Pokedragons of different typings could also end up in this class, it all depends on what their dex,stats and typings are, itās not strictly assigned.
The dragon classes of my HTTYD AU
This is just a logo I made... it technically represents the Mystery Class though. I think it looks neat! First! The Fear Class is back, i feel like it should have never left. Sharp Class has sort of been melded with Tracker Class to make the Hunter Class, which is still basically Sharp Class. Mystery Class now actually contains dragons who are genuine mysteries to the Vikings instead of half of all the dragons in the franchise. I did replace, reclassify, redesign and even remove most of the canon dragon species, with my own spin on them. Now... onto the dragon classes!!! under the cut.

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Dragons: Nine Realms AU: The ACTUAL Nine Realms
Iām working on something here, starting with the Thunder redesign and continuing with a synopsis to go with the title of the show.
Here is MY version of the Nine Realms.
1. Midgard/The Realm of the Guardians - This realm is the only realm known to contain human life, namely what remains of the Defenders of the Wing and the Wingmaidens. The names of the realm is self-explanatory as Midgard is historically known as theĀ āWorld of Humanityā.
Due to their culture heavily being influenced by dragons (the Defenders with the Eruptodons and the Wingmaidens symbiotic relationship with the Razorwhips), thereās just a lot of complications here (namely that the Razorwhips would have gone extinct without the Wingmaidens intervention and that the Defenders of the Wingās lives would be irreversiblyĀ uprooted with the disappearance of dragons) so in my head-canon, Hiccup, Mala and the Atali decided that the Defenders and the Wingmaidens would have to co-exist with the dragons, not just to save their civilisations, but also to act as a fail-safe encase greedy humans ever found the Hidden World. With the add protection of the Eruptodon and the Razorwhips, the Defenders and Wingmaidens would be protected by the more hostile dragons and slowly become integrated to their new home. Not to mention it would explain why the Dragons in the Nine Realms are so docile compared to the dragons of the Hidden World in HTTYD 3.
I also head-canon that in most of the realms, certain dragon classes settle there more often. For Midgard, it would be mostly Sharp Class dragons. This realm acts both as a first line of defence and as a nursery for the younger dragons due to the Wingmaidens history of caring for the young. This realm is the only realm where humans are welcomed openly so this would be the most frequent realm the Dragon Club will visit. Not to mention that, with the Guardians, they could learn more about their dragons, actually get saddles within logical reason and the eventual armour, and so on.
2. Alfheim/The Realm of Peace - This realm is mostly vast oceans with only a few islands, but as the name implies, it is a generally peaceful realm where mostly Tidal Class dragons roam and many more come here for rest, relaxation and nourishment. While historically Alfheim is known asĀ āThe Homeland of Elvesā the elves themselves are described as being luminous and beautiful so it is theorised that their home is just as beautiful. Thereās fields of Dragon Nip grass, groves of sage fruit trees and the ocean is absolutely brimming with fish. This is one of the few realms that the Dragon Club are allowed to explore with the Guardiansā permission. Thereās a sort of universal truce in place that no violence be committed.
3. Niflheim/The Realm of Fog - This realm is defiantly one of the most dicey, covered in a thick fog with a labyrinth of caves and tunnels. Historically, this realm actually is known as āthe Realm of Fogā, a land of primordial darkness, cold, mist and ice. This realm is made home by Mystery Class dragons. It is also where young dragons learn to fly because of itās difficult terrain and as such, is ample training for the Dragon Club to manoeuvre around. But like with most realms, they are not allowed to enter Niflheim without supervision from the Guardians. This realm is almost like Breakneck Bog.
4. Muspelheim/The Realm of Fire - This realm is obviously home mostly Stoker Class dragons. In Norse Mythos, it is the home of the Fire Giants, most notably Surt, a sword-wielding Giant sworn to slay the brother of Freya, Freyr and be slain in turn come Ragnarok. It is where the toughest and scrappiest dragons to just duke it out, be it for sport, power or just fun. Again, this realm is only allowed entry by the Guardiansā supervision, but it is where they learn how to fight, as well as teach the Dragon Club about their dragons abilities and how to utilise them in combat.
5. Vanaheim/The Realm of Nature - Not to be confused with RTTE! Vanaheim Island, this realm has acres of forests, with plenty of game as well as edible fruit and vegetables suitable for dragon kin, as well as plenty of healthy lakes filled with many kinds of fish. In Norse Mythology, Vanaheim is home of the Vanir Gods, who tend to associate with fertility and nature. It is home to mostly Tracker Class dragons and is where many dragons come to hone their survival and hunting skills. Here, the Guardians teach the Dragon Club to depend on their own skills and merits rather then their dragons.
6. Jotunheim/The Realm of Storms - A phenomenon among the realms, it is the only realm that regularly has electrical storms despite being underground. No-one quite knows why. Jotunheim is historically home to all giants, and was deemed a anarchic and wild species with an equally wild realm. Dragons of the Strike Class call this chaotic realm their home and is where heroes are born. While it is not forbidden to enter, it is strongly advised that this realm be avoided due to the realmās volatile nature, bizarre weather and the viciousness of most of the dragons. Like thatās gonna stop the Dragon Club though.
7. Helheim/The Realm of the Dead - Protected by the Eruptodons and his legion of Sentinel Dragons, this realm is basically Dark Deep, Vanaheim and Glacier Island rolled into one. Named after the Norse Underworld, ruled by the goddess of the same name, Hel, where many of the dead dwell endlessly. A series of dragon graveyards, frozen wastelands and magma volcanoes scattered all over the realm, a realm where Boulder class dragons call home and where dragons go to rest in peace. It is sacred ground and it is strictly forbidden for humans to enter, even for the Guardians.
8. Svartalfheim/The Realm of Fear - The realm where only the truly despicable dragons can thrive, a realm where it is everyone for themselves. While the actual Svartalfheim is not necessarily described as a hostile land with hostile inhabitants, it is historically known asĀ āDark Fieldsā andĀ āHomeland of the Dark Elvesā, a race of elves thatĀ ādwell in caves and are thought to be as different from Light Elves in behaviourā They were essentially Norse demons, blamed for almost every misfortune. Home to many disharmonious dragons such as Deathgrippers and Grim Gnashers. Those who value their lives should never set foot into this realm, least they long for death. The dragons here are either banished or lost causes.
9. Asgard/The Realm of Dragons - The centrepiece of the Hidden World and the Dragon Kingdom. As Asgard is widely known as realm of the Aesir Gods, it makes sense for the heart of the Hidden World to be named after a royal realm. It is where all dragons live in safety and harmony, peacefully following the command of the Great Alpha Dragons, the Furies. Not even the Guardians are allowed this far into the realms without expressed permission and even then, such an honour is highly unlikely.
I personally like this idea a bit better. While adding in the Guardians may get backlash with all the contradictions, I would argue that this would prove beneficial. Hiccup said that until the world is ready for dragons, then they must stay in the Hidden World and remain safe. Not to mention the Razorwhips avoid self-imposed extinction this way.
Let me know what you guys think.Ā
The symbols for the five dragon classes in Embers of Tomorrow.
The Backs of the Dragon King Cards
These are the backs of the dragon cards I had made to go with the How to Train your Dragon/Dinosaur King AU fanfic I wrote in 2014. That is why the dragon class crests are of the old dragon marks, then the updated class crest marks from 2019 when the third HTTYD film came out.
Like elemental groups the dinosaurs were placed in the series, I used the dragon class groups. Stocker, Boulder, Tidel and Strick class dragons have been seen as dragons of fire, earth, water and lightning.