Updated my dragon builder to support Undo, Redo, and most importantly, Export and Import of your dragon settings! Now you can save your dragon as a file and import that file again to keep editing. More parts coming very soon!
The Dragon Builder was updated on 4/10/2026! Check out the changelog (link below) to learn about all the new features! Ć The MonsterBrainSou
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I just imagine the Headmaster (who's a feather giant dragon) in the early 1900s, drawing this well people argue if he's really from Cornwall England. When he remembers a time before it was christianizedš
Theodore Draconis: The Pedagogue of Cornwall. 8600~ years old and 100ft tall.
He's a dragon who purely collected Silver, Gold, Platinum, and gemstones, because he knew he would use it someday. Now he uses his Treasury to support the youth in his classrooms, paying his teachers well, all while not giving any charity to rich peopleš
Theodore has both "Ashborn Academy" and "Ashborn University" he named it Ashborn because one of his own most influencer teachers is a phoenix! So I would respect for phoenixes who are born from their own Ash.
He's also a parent to a death egg child, they have yet to learn to shift into a human form. So in his office at the Academy there is just a 5 ft tall feathered dragonš¤·āāļø I feel like he's doing a gentle parenting methodšš
Here's kind of what he looks like!
(I didn't feel like drawing a dragonš¤·āāļø)
Avatar maker down and species facts belowšš
Iāve moved web hosts! The Dragon Builder might be buggy, slow, or broken for a day as I get moved to my new web host. Ć This is a dollmaker-
Subspecies: Feathered Giants
Life span: 9,400 - 10,000 years
After death: they combust returning magic and nutrients to the soil. The bones usually become a temporary greenhouse and structure for nature to grow on.
before death: they lay an egg that is a genetic clone of them self 1,000 to 1,500 years before their biological death. It takes a decade to hatch an egg but it doesn't go bad and remains frozen in time when out of incubation temperature as per usual.
if necromancer?: if they were a necromancer before they died they become Guardian spirits of the afterlife. Those who make sure the living don't slip into the realm of the Dead.
Species traits: European like, but with feathers around the head, at the end of the tail, legs, and shine. Feathered-edge bat-wings. Armored belly. 30āf - 100āf, wingspan being roughly 2-3 times its height. They have a hoarding mentality.
Species diet: Omnivores
Sleep cycle: diurnal.
Common powers:
Elemental breath: With their innate magical abilities, they can summon elements through the throat. Primarily fire, water, and a icy-wind.
Electrostatic Insensitivity
Weaknesses: when they going to nightmare mode their chest opens up.
Cultural: Due to their massive size they tend to be hermits, with very few of them existing at a time, tending to only have children later in life. There's often only four to six of them existing on one continent, and they spend most of their time in a humanoid form to keep from burning too much energy.
When they do meet up is either for courting or discussions of importance, if they have a child with another feathered Giant; later in life their "Death Egg" gets stored away instead of
I try to combine inspirations and make them my own instead of just copying existing dragon design elements - the hand-wings are inspired by Lugia and the Glaucus Atlanticus, for example, and the sharp wings are both Dvalin Genshin and Avatar Ikran inspired.
Wings are one of the most time consuming elements to build, right behind legs, because both the front and rear wing have 3 layers: base/arm layer, wing interior color layer, bone color layer for claws/thumbs, and then any markings. But they are also satisfying to put together because their size results in a big visual impact.
Having fun playing with my own toy - hereās Arkus, my dragonself/sona in various random colors
The Randomize Colors function now chooses a 5-color palette and utilizes color groups (belly and wings use same color, torso and leg markings use same color, etc)
so no, itās not truly random, but the results are much more pleasant to look at
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The Dragons' Claw Portals -Ā The Dragonjaw Mountains Portal
The Dragonjaw range is home to clans of gnomes, who make jewellery, tools, and inventions.
They then trade these things and iron to the humans in the nearby city of Milvarune. A small number of copper dragons live in the mountains, too.
Copper dragons aside, the presence of gnomes with gems and metals and other goods is a strong temptation, and Valraxaxath felt it behoved him to link this area to hisĀ portalĀ network.
The copper dragons might not be interested in his plans to bring more wealth to dragons, but plenty of blue, red, and white dragons find the gnomes not only good wealth sources, but tasty as well.
Unknown to many in Thesk, a few chromatic dragons have moved into the Dragonjaws and have begun preying on the gnomes in a quiet way. The gnomes know, of course, and do not know where these new dragons have come from, or why their copper dragon friends don't know either.
TheĀ portalĀ is located, like the others in this network, in the highest peaks. This one, however, is in a cavern that once served as the lair of a copper dragon.
Valraxaxath killed it some thirty years ago. TheĀ portalĀ is actually set in the cave opening to the lair and is triple the normal size for aĀ portal. One uses theĀ portalĀ from the outside, and those arriving appear in the cave and depart through theĀ portal aperture.
ThisĀ portalĀ works four times per day, and, to reach any destination, one must activate it by a key. It is variable, with no default destination.
Valraxaxath did not want anyone appearing in the cavern and then accidentally being sent somewhere dangerous.
The keys and destinations are as follows:
TheĀ portalĀ to the Small Teeth Mountains requires blood from a freshly killed (within the last 8 hours) humanoid or animal.
TheĀ portalĀ to the Dragonspine Mountains requires a spell cast at the gate to activate it. Any spell will do.
TheĀ portalĀ to the Forest of Wyrms requires a dragon's breath weapon to activate.
TheĀ portalĀ to Rethild requires Valraxaxath himself as the key; unless he uses one of the other keys, Valraxaxath always goes to Rethild when using thisĀ portal.
With few in the area even knowing that a problem is brewing, the new dragons have had an easy time starting hoards.
They are moving slowly, because a rash of dragon slayers entering the hills would be bad for their plans.
The gnomes have increased their defences, but they are still working under the "lone dragon" paradigm, and they are in for a rude surprise.
The Dragons' Claw Portals -Ā The Forest of Wyrms Portal
Deep within the Forest of Wyrms live green dragons.
Lots of green dragons.
Not so many that they are a real threat to the Western Heartlands, but nevertheless there are a lot of them. These dragons rule the forest, and intruders find themselves breathing noxious gases if they are unwelcome or are carrying a lot of valuables.
The forest is very close to the Trade Way, the main trade route from Waterdeep to the Inner Sea. It is also within a day's dragon flight from the Serpent Hills and the High Moor.
For all these reasons, the location was practically irresistible to Valraxaxath.
TheĀ portalĀ here is deep within the forest itself, marked by two large trees and set high in the branches so that flying dragons can use it easily. As a consequence, one has to fly to use theĀ portal. It is double-sized, but it can accommodate most dragons. Like the Small TeethĀ portal, it is a variableĀ portalĀ that requires keys. It can be used four times per day.
The default destination for theĀ portalĀ is deep within the Mortick Swamp in Luiren, where aquatic ogres and scrags await. Anyone who survives while trying to leave the swamp is indeed heroic, because theĀ portalĀ transports the creatures to this swampy death while their equipment goes to Valraxaxath's secondary hoard in the Wyrmbones.
Activating theĀ portalĀ for the other destinations requires a specific key for each destination:
TheĀ portalĀ to the Small Teeth Mountains requires blood from a freshly killed (within the last 8 hours) humanoid or animal.
TheĀ portalĀ to the Dragonspine Mountains requires a spell cast at the gate to activate it. Any spell will do.
TheĀ portalĀ to the Dragonjaw Mountains requires the user to speak the word "gem" in Draconic.
TheĀ portalĀ to Rethild requires Valraxaxath himself as the key; unless he uses one of the other keys, Valraxaxath always goes to Rethild when using thisĀ portal.
Would-be dragon slayers have perished when encountering a blue or red dragon when they were prepared for greens, and occasionally chromatic dragons of other colors will help the greens if a lot of "heroes" invade the forest.
After all, the greens are very useful in helping them with their own problems.
The other denizens of the forest have become worried that reds, blues, blacks, and the occasional white have taken up residence, but when one is used to having green dragons around all the time, a dragon of a different colour does not phase one that much, and the other dragons leave the forest alone.
The people who use the Trade Way, on the other hand, are very disturbed by the rise in frequency and boldness of dragon strikes.