Double Feature #3 - Double Eagle & Interceptor City
Or, âHoly shit, Dan Abnett wrote a sequel to this after twenty fucking years??â
When The Warmaster released a few years back, ostensibly providing a good stopping point for Gauntâs Ghosts, I went back and re-read Dan Abnettâs colossal series in its entirety. While I still enjoyed myself, reading them with older eyes did give me some pause with how much they seem to glorify the act of war, and show laying your life down in battle as inherently noble. Now, this might seem a bit silly given that 40K, as a setting, is about as black-and-white as it gets. While the Imperium is certainly a fascist nightmare, when your plot is about fighting Chaos, well, the bad guys are literal hell-tainted demon men intent on wiping out humanity. When you compare this to the Tom Clancys of the world that use real-world nations, conflicts and settings as mere set dressing, 40K almost seems like the most ethical outlet possible for military fiction. Itâs about as unambiguous as it gets: the bad guys are the bad guys, without even the weird moral quandary of racial predeterminism that plagues stories like The Lord of the Rings.
Still, it never quite sat right with me thematically how every time the novels broach the subject, whenever we start to peel a layer away to see the real motivation behind these characters soldiering on despite the inherent hopelessness of their situation, all we really get are some empty words about glory or service to the Emperor. And I get it, Gaunt is the main character, and his literal job is to maintain the morale of his unit, but itâs unfulfilling when a story is centered around a zealot who does what he does because he believes in the cause, and who believes in the cause because he believes in it.
Donât get me wrong, Gauntâs Ghosts has some thematic heft to it when it comes to making sense of war: if thereâs a throughline for the series, it is the plight of the PBI, dogged footsoldiers forced into awful situations by uncaring superiors, their lives grist for the mill of a vast, unfeeling bureaucracy. And when it comes to the Tanith themselves, this lack makes sense and is expanded upon: they are, after all, the ghosts of a dead world, trying to find some meaning to gird their actions despite having no home to return to. But when it comes to Ibram Gaunt himself? Weâre pretty much toeing the company line.
Enter Double Eagle, a side story, a spinoff of a spinoff that gives Abnett free reign to explore more human themes, and Interceptor City, a sequel willing to throw away nearly all of its predecessor's established characters to work those same ideas from another angle. The two certainly arenât comprehensive thematic treatises, but they are damn good stories. Theyâre fables, character studies about how people carry trauma, how they cope with it, and well â this is 40K, after all â how it leads them to their tragic end.Â
Abnettâs strength has always been his vignettes. Heâll establish characters with scenes that, while brief, are flavorful and instantly establish someone's essence; then, as the book goes on, heâll weave even minor characters back into the tale in a way that, even if itâs just a passing mention, makes the world feel more full. His characters are built on well-established tropes, to be sure, but itâs the way those personalities interact and clash thatâs the special spice. Plus, he always adds enough wrinkles through worldbuilding to keep his stories feeling unique. And Double Eagle feels like a whole book of these vignettes, written by a man who cut his teeth on the tactic for years in the Gaunt series, was temporarily freed from their ensnaring, soap-opera tangle, and approached the clean slate with enthusiasm.
We have Kaminskyâs brilliant intro, a man weary of a war we havenât even seen. Thereâs Espere and his Thunderboltâs streak of bad luck, a self-fulfilling prophecy culminating the only way it can. We get a brief glimpse of Chaos pilots, men who have replaced their own organs with blood pumps & centrifuges to handle higher G-force, thus leaving themselves incapable of existing outside of their planeâs life support systems*. Even throwaway lines contribute to Abnettâs collage of Enothis: a plane getting âchalkedâ already feels like an elegant turn of phrase, in the way that it means exactly what it sounds like without needing to be explained, but it then pulls double duty as we find that the names of each dead pilot are written up daily on the base chapelâs blackboard.
*A concept that would later be explored further in Interceptor City
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âSometimes â times like this perfect dawn, for instance â it amused August Kaminsky to play a private game. The game was called âpretend there isnât a warâ.â
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The real meat of Double Eagleâs character work, though, is a contrasting study of three pilots: Oskar Viltry, Vander Marquall, and Enric Darrow.Â
Viltry, a veteran of multiple tours, has fully subscribed to fatalism after two near-death experiences. Thereâs a running theme in the book about the idea of fateâs wheel, of life and death as a game of chance run by Death himself:
âDo you know why weâre Apostles? Not because weâre especially fine pilots. Not at all. Weâre Apostles because weâve had unnatural luck. We should have died long ago, but thereâs been some oversight and our souls have not been claimed. So we go on flying, and killing. And eventually, the oversight is corrected.â
As the sole survivor of multiple crashes, Viltry believes itâs only a matter of time until his ticket is punched â around every corner, he expects fateâs wheel to finally correct its overdue imbalance. This perceived lack of a future allows him to live solely in the present, though, leading him to find love while trying to escape his torment: the man from a planet with only boundless skies who finds his salvation in the sea. Ironically, he ultimately escapes from the endless game of chance due to, what else? A clerical error: Oskar Viltry, the soldier, is mistakenly marked as deceased, leaving him free to walk away from it all.
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âAs usual, as she did every morning, Beqa Meyer lit three candles: one for Gart, one for her brother, Eido, and one for whoever might need it.â
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Marquall and Darrowâs stories dovetail throughout the novel. Both are send-ups of the precocious flight school ace: naturally gifted pilots in theory, who are suddenly put to the test in a situation thatâs all too real. Where Marquall is kept flying, Darrow is grounded immediately after his first sortie. By applying himself and learning from those around him, no matter the situation, Darrow recognizes that strength is found in cooperation.
Marquall, on the other hand, never quite mixes in with his squad. He has an image of himself as an ace fighter pilot in his head, and simply cannot let it go. The glory of chasing kills, of marking each new tally on his plane, going so far as checking during firefights to see if those around him saw his achievements â he places prestige above all else, even when it puts him and his wingmen in harmâs way.Â
Their final moments, then, locked in a dogfight with Obarkonâs pearl-white bat, parallel each other. Darrow, ever-willing to learn from those around him, remembers Eadsâ advice in his moment of need and pulls off a daring maneuver that gets him to safety. Marquall, meanwhile, failing to learn from others, gets his long-sought fifth kill, making him an ace⊠before dying in his cabin of carbon dioxide poisoning, exactly the way Van Tull nearly did a few missions before. His plane, the Double Eagle, flies off into the horizon, yoke unmanned, its final kill tally never marked.Â
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âOne for Gart, one for Eido. One forâ
A main door opened somewhere and slammed. There was a blast of cold air.
All the little candle flames blew out.â
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The only part thatâs lacking in Double Eagle, really, is that Wing Commander Bree Jagdea herself doesnât actually have much of a character arcâŠ
âŠwell, here comes Interceptor City to fix that.
Abnett has been teasing this sequel by name for years â like, well over a decade. And as excited as I was for a followup to Double Eagle, in the back of my mind I couldnât help but think, âwhat a stupid fucking name for a book. The premise had better be reeeally cool to make that make senseâ.
Boy, it does and then some.
Double Eagle often gets flak online for more or less being the Battle of Britain with some of the names changed. You have a few fantastical conceits â the kilometer-long, land-based aircraft carrier comes to mind â but by and large, the tactics and technology might as well be from a WWII-era air campaign. Hell, the fighter planes arenât even using missiles!
The conceit of the sequel, on the other hand, is inseparable from the setting of 40K. Instead of the wide-open skies that define most air combat, Interceptor Cityâs Intercept 66 airbase is nestled deep inside a ruined hive city. Each sortie is a dance with death, even if no contact is made with the enemy: Jagdeaâs wing is forced to fly supersonic jets through crowded city streets stretching thousands of kilometers tall, through burned-out, cyclopean buildings, all while avoiding crumbling buttresses & jutting rooftops,. Large parts of the city donât even have a visible sky overhead, with the roof of the hive city looming over them instead like a crashing wave. Itâs one of the illest premises Iâve ever seen â I can see why Abnett couldnât shake it for all these years.
The best part is, this setup isnât just an excuse for sick action setpieces â the entire conflict of the book is centered around this group being forced to cope with the nightmare scenario theyâve found themselves in. An environment thatâs near impossible to fly in, let alone fight in; vehicles that couldnât possibly be more ill-suited to the scenario; a critical lack of supplies forcing them into a non-standard and extremely hazardous launch method; unreasonable demands from their superiors that fail to acknowledge the reality of the situation; untrained recruits that are dying as fast as they can be sent in; and the ever present âshredâ, the spectre of anxiety and dread that looms over every pilot unfortunate enough to find themselves stationed at Intercept 66.
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âIâll tell you what Iâd like, Jagdea. Iâd like not to be here. Iâd like to be flying a war sky environment that wasnât so murderously difficult. Iâd like better replenishment and provision. Iâd like to be supplied with birds that were fit for purpose. Iâd like experienced sticks who wonât fly into a wall the first time they drop, because these children, Jagdea, these children they keep sending us, are young and overzealous, and they think theyâre immortal, because all theyâve ever known is thirty or forty hours in the wide open skies of the Eastern Front.
God-Emperor bless and protect us all,â he said quietly, gazing at the floor, âthey are so damn young, and they are so damn eager, and they are so damn useless.â
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The memorable prologue, focused on a hydraulics malfunction of all things, is a perfect encapsulation of the bookâs themes, and to me represents 40k at its best: the absolute, bleak, uncaring cruelty of 40kâs universe, rendered with such banality and specificity that it seems entirely plausible.
If I had any criticism to levy at Interceptor City: itâs a real bummer to read an Abnett book with no map in the front.
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âThe gauge was barely registering.
Jagdea did what all pilots have done since the beginning of aviation. She leaned over and flicked the glass dial with the fingers of her good hand. As with all pilots since the beginning of aviation, it made no difference.â
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The action, of course, is excellent as always. The final battle sequence â in which the recon flight finds a bat nest and engages in a suicidal counterattack â exemplifies Abnettâs particular talent at writing action, and that is his control of the tempo. For much of the book, heâll drag out action scenes: a small skirmish with 5 total planes might last an entire chapter, because heâs lavished it with detail and context, giving the reader time to drink in the world and become familiar with it. Then, when the narrative demands it, heâll crack the whip â suddenly everything is happening at once, each viewpoint embroiled in chaos. The prose shifts: short sentences, terse descriptions, just enough so the reader understands whatâs going on, but always leading them on to the next sentence so they devour it at a feverish pace.
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âRain was bleating in across the launch platform. From the top of the Campanile, the hive was a malicious rumour lurking behind polluted cloud.â
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And, at last, Jagdea gets her due. Interceptor City is laser-focused on her, to a degree that is uncommon amongst Abnettâs ensemble casts. There are no alternate POV characters or vignettes outside of the prologue, no peeks at events on the Chaos side of things. Hell, thereâs not even a wider-scope look at the war as a whole â unlike Double Eagle, where the postscript indicates the Phantineâs final battle was no less than a turning point in the war for Enothis, in Interceptor City itâs not clear that any of the events of the book have any wider-reaching ramifications whatsoever.
Instead, itâs a personal story about recognizing when you donât like the kind of person youâve become, and having the strength to change that. Itâs about the darker side of the heroâs journey: the inability to reintegrate into normal society afterwards. After making a name for herself as a legendary wing commander across multiple campaigns, Jagdea went out on top. After a crash that nearly killed her, she understood that if she stayed enlisted, there was only one way out: her pride and bloodthirst would eventually drive her to a senseless death. Mirroring Viltry before her, she chose to walk away.
By the time of Interceptor City, this mindset has manifested as a disdain for the glory-seeking & kill counting that defined Marquallâs tragic arc in Double Eagle, a trait she shares with Gumm:
âIt smacks of competition. The comparing of reputations, the immortalisation of glories, real or imagined. The Aeronautica is obsessed with reputation. The legend of the hero pilot, and the influence and favour that bestows. Itâs exceptionalist bullshit, and I never had any time for it.â
As the book goes on, though, fate conspires to ensnare Jagdea once more: once sheâs in the thick of it, she just canât help but try to improve the situation, learn new tricks, reduce attrition rates. In fact, that very same comparing of service records, that sharing of glory stories, ends up being what saves Jagdea in the end: she is told straight-up that command wouldnât have diverted the resources to rescue her from her emergency landing if it hadnât come out that she was the hero of the Zoph.
And so after all that time, after running from it for so long, the addiction returns â Gummâs proverbial bottle brought back to her lips. The cycle repeats. There is no escaping. Teeth out, faced with impossible odds in the final battle, she dives back into the fight. Jagdea justifies it later as rescuing her fellow pilot, but she knows the truth: the shred is no longer lurking over her shoulder, because sheâs let it back in. The shred is inside her, driving her. As it will until the day her luck runs out.
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âEngine primed but unstarted, she fell nose-first down the side of the Campanile. Flash-start. The turboram lit.â
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