Have a really good birthday!
it was yesterday but i'll still try my best! thank youu

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Have a really good birthday!
it was yesterday but i'll still try my best! thank youu

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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Eat anything tasty lately?
Brushing aside traditional thanksgiving fare (which was very good, love dark meat turkey) a lot of the stuff I'm eating has that sort of... college student flair. So while putting spam in macaroni might not be the healthiest choice for dinner it is something quick to throw together and very tasty
Does Trixie ever see the Hat Man?
they're well-met acquaintances at this point
So say I was putting together an original universe Thunderbirds/Rescue Heroes-esque setting and wanted some fitting RPG mechanics. Would you know any systems that would facilitate piloting big sci-fi vehicles with the emphasis away from combat? I'm not looking for anything super intricate, in fact I generally prefer lighter systems, and I'm ready to do some legwork to make it fit.
There was actually an official Thunderbirds tabletop RPG a few years back, though it was oddly packaged â it was basically sold as an add-on to the Thunderbirds board game â and itâs since gone out of print. Something to keep an eye out for on the used market, perhaps.
As for stuff thatâs actually available to purchase, if you donât mind Fate Core derivatives, you might consider the Atomic Robo RPG. Out of the box itâs a tiny bit more gonzo than Thunderbirds, but not hugely so â it wouldnât be too much effort to rein it in a little, and the whole âaction scientistsâ conceit that puts as much mechanical weight on brainstorming to figure out what the heck is going on as it does to punching baddies is a good fit for the source material. The big potential hitch is that Fate Core handles vehicles very abstractly, while theyâre pretty central to your premise; if you want well-differentiated vehicle stats, you may need to do some tinkering, probably by adopting some of the relevant suggestions from either the core rulebook or the SRD.
(Or possibly by bolting on a full-featured set of vehicle mechanics from another Fate Core game like Mindjammer, but thatâs likely to be overkill if youâre aiming to run something lightweight.)
Alright I think this is the last kinda-fandom one. @dormantnormandyâs Sister of Battle, Charity.

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friend characters fusion
tried to quickly shotgun some quick doodles out but then they stopped being quick and i hurt my hand