Equine Genetics Overhaul | Dev Update + Looking For Testers
Hello, horse fans!
For those who don't know, I am currently developing a Sims 4 Equine Genetics Overhaul mod(EGO for short). More on that here.
As seen in the above, I've managed to hook onto the horse birth event and re-assign horse coats as they pop out. Heck, they even instantiate after EGO is already applied, so the effect is pretty seamless!
Seeing that I've got the main bulk of the mod's alpha version ironed out, I am looking for testers to give the mod a spin this week. If you're interested, message me!
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Hello, all! I come with great news regarding the Equine Genetics Overhaul mod(EGO for short). For those who don't know, I am developing a mod for The Sims 4 that creates variable, semi-realistic horse coat genetics. You can read my announcement post here.
Lining the screen above and below are just a few foals I was able to quickly test. You can view for yourself the differences---some slight, some really cool.
TL;DR: successful horse coat genetics generation and application has been achieved. I will be responding to beta tester inquiries soon, once I set up an infrastructure for receiving feedback.
More details on development under the cut!
You may be asking why all of the foals came out as tobiano. That is because I currently have a semi-realistic genetics system going at the moment, and tobiano is considered a true dominant gene, and will show up 90% of the time when it is present in either parent. You may ask me, aali, what happened to waiting on realistic genetics?
Well, I got random layer assignments working and they were BORING. They looked nothing like the parents, aside from color. So I decided to dive deeper in with a full genetics system, separating dominant/incomplete/recessive genes from modifiers and decals, and using a rudimentary homozygous/heterozygous classification.
White markings(which I classify as 'decals') such as white socks and face markings are semi-inherited. Two parents with decals are more likely to pass on the decal gene, but the foal has a generous chance of grabbing a decal outside of their parent's. That's why one foal has a bald face here.
There is also a weighted map of the 'complexity' of generated coats, ranging from simplistic combinations to every-layer-under-the-sun-and-more. That's why one foal is simply solid under tobiano, but the others have white socks, colored socks, roaning, and more. That happens at random, too.
I want my mod to be as Maxis-Match as possible at the moment, so there are no options or game intrusions other than reassigning a coat at birth. If there is interest in more realistic genetics, this may change in the future via an interaction with a hay feeder, or something. I'm considering implementing features like lethal white syndrome, but of course, I wouldn't want people's foals to die willy-nilly. I'd also have to make genes a little more persistent, as right now genes are reverse-engineered at call time and disappear when the foals are done generating. Big venture!
Right now, I'm focusing on tuning the genetics for best playability, which means the mod is ready to be tested by other users. If you're interested, you can send me a message, and I'll get back to you when we're ready! (I want to warn you against installing new script mods in saved games you really care about. There is a very low to nil chance of corruption because of how my mod is coded, but always be aware!)
🎯Updated Progress Map:
Short-Term
Mix colors from both parents Complete!
Initiate re-coating directly after birth(preserving internal game genetics logic, for safety) Complete!
logically apply layer patterns(i.e., tobiano masks all color)
implement identical offspring(twins currently are not twins)
make pattern color inheritance more variable(between parents)
fine-tune genetics for all coat genes
extensive testing!
Mid-Term
Add chance of an unrelated pattern adding or replacing a coat layer Complete!
Mix patterns and colors from both parents
Introduce color mixing/color drift
Handle paint layers differently
implement color drift
Long-Term
contemplate a traits-based and/or hidden layer genetics system
make settings configurable
Introduce a white marking system that mimics real-life genetics(overo, tobiano, splash, etc) Implemented: needs tuning
Tune this mod for dogs/cats Scrapped: not my focus