something that I really like about Hades character design (specifically Hades 2) is how they take certain character design tropes typically reserved for villains/antagonists and flip them on their heads. It's something that I really want to be able to do when I ideally get into that field.
I think one of the largest examples of this is Hecate.
For one, I love the fact that she's totally covered yet still simply has to show off her six pack. It adheres so well to the Everyone Is Hot design philosophy of Hades. I feel like I'd despise it if it were any other game but somehow it works.
But going back to the main aspects of her design.... If she was put into any other game or universe, she'd be characterized as a villain. The muted colors, her face being obscured, ominous green glowing magic. Said green glow is a super common design aspect within Disney villains.
Granted, Hecate's magic leans more into turquoise territory a lot of the time. But the resemblance is strong enough that I'm still considering this part of the comparison.
It's interesting to me because a lot of the time, green lighting is used to represent greed, jealousy, or something not of this world. It's often used in settings were it contrasts very heavily with the softer greens of nature or other character's outfits. But Hecate's magic color mirrors a lot of Hades' natural world. It's the same hue that all of the spirits of mortals take on when they pass on. It mirrors the shade of green the healing springs in Erebus. It's represents a deep connection to that world and the betterment of it.
Similarly, many villains have their face obscured to symbolize hidden intentions, detachment from humanity, or just some kind of mystery. Star Wars does this a lot.
And to an extent, that might apply to Hecate. She's running a secret rebellion, she should probably be secretive to protect herself and the people around her. However, she's still very honest about her intentions to her allies.
And this design philosophy applies to SO many other character Mel meets along the way! Allies that represent some traditionally negative aspect of the world and whose design reflect that in some way. Yet continues to use those tropes to flip them on their head and create complicated, compelling protagonists.















