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A hand-drawn map of the Feywild once in possession of Nirah, Royal Mage of the Cobalt Keep. The handwriting on the map almost seems like that of a child...
The Secondary Gods
NAHALIEL
LAWFUL NEUTRAL: Guardian of Death and the Arcane. Seen as the protector of the Astral Plane.
Usually only invoked in name during funerals and by those of their clergy, Nahliel is often depicted as a remote, distant deity who cares little for the affairs of living mortals, tending to the souls of the departed like a meticulous gardener and seeking out the secrets of arcane knowledge hidden deep in the mists of the Astral.
SABIO NEUTRAL EVIL: God of Knowledge and a thirst for intelligence to the extreme, an endless hunger for the power it gives.
Also known as the God of Hubris, He serves as a warning to those who place their own ambition above other parts of their lives. Tends to favor those who are talented and unafraid to challenge the unknown, and many liches and corrupted mages turn to him for guidance.
PRAGMA
CHAOTIC GOOD: Goddess of Bonds - friendship and family, hatred and love.
Typically depicted with four arms, Pragma is a goddess known for fierce loyalty and the strength of the heart. It is believed that Pragma is the one who stirs up strong emotions towards others in mortal's hearts, inspiring love and hate in equal measure.
LOTARIS
LAWFUL GOOD: King of the Wilds and of Nature, typically not seen as remotely humanoid in most cases.
Seen as a representation of Chaos and Adventure. Also life. Usually represented by a lion, bear, or a wyvern. A vibrant, energetic deity whose followers crave the thrill of the hunt or the tangle of the wilderness.
CADARR
CHAOTIC NEUTRAL: (Lotaris's Lover) God of the Winds, Chaos to a lesser extent, and Fate - and how mutable it is. Seen as a capricious and playful god, Cadarr has many myths and folktales in which he acts as a guide in disguise, a helpful mentor, or even an obstacle to be overcome.
ZELIA
LAWFUL EVIL: God of War, Justice and Sacrifice. Completely unforgiving.
A harsh and cold god, depicted with scars and worn-down weaponry. Although generally seen as an evil god, she is also the champion of Justice and her name will often be invoked by those seeking revenge.
Once, we had the moon.
THE PRIMAL GODS

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The currency in the Hells is Suffering. Its denizens thrive off of it, even mortal shades. Blood offerings are the most universally accepted, though each fiend has their own preferences. Effects last until the creature’s next long rest or can be cured with a Greater Restoration, Heal, or Wish.
• Blood Offering (-2d10 health)
• Reliving a terrible memory (-2 WIS)
• Tormented by the soul of someone you wronged (disadvantage on survival checks)
• Physically weaken yourself (-2 to STR)
• Inhibit a sense (disadvantage to perception checks with that sense)
• Inhibit physical speed (-5ft movement)
• Sap your warmth (cold vulnerability, +1 exhaustion in cold environments)
• Sap your wakefulness (+1 exhaustion)
• Mental speed (-2 INT)
• Sap vitality/health (-2 CON)
• Misfortune (disadvantage on next five rolls)
• Sap determination (-2 CHA)
THE CONTINENT OF TABI - Map of the Major Landmarks