I really want to run something involving bouncing around between different points in history, but i'm struggling to find a way to incorporate that into a working campaign. Any ideas?
Adventure: Doors To Yesterday, Windows to Tomorrow
We Study History as one might the wreck of a great ship, studying its flotsam, checking it against the manifests, extrapolating events from the damage we observe to fragments of hull. The great advantage of our search is that our wreck is set to occur at some point in the indefinite future, and with our hands on the tiller we may steer this vessel away from its inevitable fate.
-Aderix, mage of the Circle of Navigators
Setup: To their fellow citygoers, the mages of the Circle of Navigators seem your typical lodge of wizards, gathering to discuss mystic business in secret, perhaps only as a pretense to socialize. They are not grand magi of myth or even powers within the city’s own elite, but there is still something uncanny about these dabblers that gives them a unique purpose.
That something is a secret held among the members of the circle, concerning a great doom that will befall their city and render it a desolate ruin. Whatever this calamity was, it was so great as to spend fractures spiderwebbing out through the firmament, both forward and backwards through time. Together trough the study of these faultlines, the Navigators hope to track the origin of whatever ruin will befall their home, and have managed to open two fragile gateways capable of letting them step into the distant past and far future.
The fist gateway leads to the plain upon which the city was founded, millenia in the past before habitation of any kind came to the land. The plain is inhospitable, in the depths of a drought that sees the presently temperate region as a virtual desert, buffeted by constant windstorms and cyclones that threaten to blow the very hills away.
The second gateway leads to the city’s future, an ossified husk of a settlement that bears little resemblance to its current layout, inhabited only by creeping monsters and mad, desperate scavengers who have little idea of the outside world and have gone so far as to forget the city’s name.
Untangling this temporal knot will require the party to explore the vast wilderness of the past, aid the Navigator’s research in the present, and delve the crumbling ruins of the future, a gauntlet of the party’s wits, strength and skills if ever there was one.
Adventure Hooks:
The Navigators have lost their leader, A mage by the name of Wesley by-Greenbend, boldest and bravest of their number, and mastermind behind their opening of the temporal gates. Wesley loved his city, and was the hardest to push the Circle to act in its defense, recruiting many of them personally for their wisdom and abilities. He was also, coincidentally, a friend and correspondent of one of the partymembers, and before his disappearance sent them a letter requesting that they come to the city and see about meeting some of his friends. The Circle Beleives that in his haste, Wesley opened one of the portals himself, marooning himself somewhere in either the past or future, though which, they circle cannot say.
The Circle first became aware of the looming disaster by way of the invisible fissures it created through time. Imperceptible and harmless to most, the first members of the Navigators charted them by observing how their fellow citygoers would gain or lose minute stretches of time. These fractures were a curiosity at first, but are at risk of reacting violently to the Circle’s meddling, to the point that when the party first enters town, they encounter a rampaging monster let loose from the time-stream, currently being engaged by the local gaurds and a member of the circle who just so happens to be on hand.
Though many of the Circle of Navigators will help the party through their adventures in time, few may be as essential as Jinnella Palm, a young practitioner tapped by Wesley thanks to her skills at Chronomancy. Having only dabbled in time manipulation before joining the Circle, Ms. Palm’s expertise has only grown in exposure to the temporal anomaly, facilitating her invention of a charm that allows for the party to communicate with the Navigators across the time barrier without the need to ritually open a portal. Should they undertake a few optional missions, Jinnella will be able to perfect her charm and enable constant two-way communication across the millennia.















