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Y'all I just realised. Something horrible about the future of Genos. Cuz of Nysh's post about Genos and WC panel.
Spoilers from my musings about divine power stuff in relation to the WC stuff and Genos core:
That if Genos core keeps the divine power imbuement from Saitama (the flow of all energy in the universe and whatdduja know, he goes full megaman mode and uses elements to his advantage), he might be in danger of going insane from the divine power.
That it'll be Genos too who will be in danger of losing his humanity because Saitama wanted to protect his and the remainder of Genos so badly that he imbued his core with divine power. Power that makes beings drunk with it and same type of divine power that God uses to create monsters, divine powers that one gains when they break limiter and Genus specifically notes that such growth would make beings go insane. Same power that Garou notes that being with that kind of power would not be able to keep their right mind.
Godly powers are too great for mortals to bear. Saitama knows this firsthand.
And fuck me, if Genos actually goes insane from divine powers... that would make him the Mad cyborg. If he got sent back in time, which Saitama just conveniently learned and he went full crazy mode. That he would engineer his own creation and we'd avoid a time paradox, but Genos would murder his own fucking family and town because in twist of irony, he got exactly what he wanted too; the source of Saitama's powers. And his earrings serve this purpose of memory bank to tell him this, in case.
The moral dilemma of letting it happen so Genos continues to exist as he is or not letting it happen and Genos current self would just vanish and everything he did after becoming a cyborg... sounds like ONE's type of horror story writing.
God no please no...no... just let me be wrong...
Don't let me be right in this prediction.
And we only need to see the next chapter to know what happens to that core and if it has kept any divine imbuement.
Fuck.
Edit: AND KUSENO FUCKING KNOWS THATS WHY HE ENTRUSTS GENOS TO SAI'S CARE! BECAUSE HE WAS THERE AND HE KNOWS HOW IT HAPPENS!
FUCK!
I hate this.
Now it makes sense why he hasn't updated the WC if the new revised storyboard involves time traveling that he could not just bust out of his ass with no setup to explain why Genos is Mad Cyborg, cuz divine powers don't have appearance in wc at all but they do early on the manga. And it would ruin the insane surprise too.
Hopium is that Saitama actually saves Genos family from certain doom and Genos only thinks he murdered them, so they can have a happy reunion later. But still...
Edit 2:
I hate this. It's actually being foreshadowed.
Genos just coincidentally looks like a Terminator here. Which also went back in time to ensure it's own creation. And Kuseno initiates talk about the Mad cyborg here after Genos tells him he wants to get stronger.
I had thought about once before that "haha Genos looks exactly like terminator on that one panel haha" and now I'm no longer as amused.
In light of my theory, this panel is chilling in it's implications. The inhumanity of Genos being visible once you peel out that human layer. The intent of destruction of the Mad cyborg by his own hands until there is nothing left.
If Kuseno knows, this development is troubling because he had hoped beyond hope, that Genos would stop chasing the Mad cyborg. That his anger would fade and he would live a normal life. And he warns him to not do anything rash. Ironically, Kuseno also knows exactly how dangerous the Mad cyborg is, if he's helping him get stronger.
But hoping beyond hope is not enough when there are time loops that inevitably draw closer to tie up those loose ends.
Yet, if Genos prevents the destruction of everything and the Mad cyborg from prevailing, he himself would stop existing if he is the Mad cyborg.
What a horrible, horrible time paradox.
ONE has a tendency to give characters their wish fulfillment. But it ends up as something they do not want.
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Cthulhu, powerful aboleths, and creatures from Beyond—what they have in common is an inhuman attitude toward life, as well as thought processes and motives that are hard to fathom.
What we do comprehend is that they don’t like mortals, unless possibly as appetizers.
Yet in mythology, fiction, and roleplaying games, such beings are worshiped as gods by deranged, fanatical cults.
Many of these cultists act covertly to corrupt influential people and institutions, paving the way for widespread subversion or invasion.
What if such cultists were not covert about it?
Faiths based on bizarre creatures of the Elemental Chaos or the Far Realm may well dominate the mortal world, while worship of the astral gods is limited to secretive cults.
Divine heroes who revere alien entities might not always be evil, but they’re certainly a little strange...
Mythology and Fiction
Descriptions of inhuman, remorseless deities stretch far back in history.
The ancient Egyptians feared and respected Set, the donkey-headed god of storms and chaos, whose name evolved into Satan, the alias of the Biblical fallen angel Lucifer. Despite his bad reputation and his mythological struggles with the god Horus, Set was worshiped for a long time.
Dark gods of a less anthropomorphic nature arrived during the heyday of pulp horror fiction, well represented by the aforementioned H.P. Lovecraft and Robert E. Howard.
In the Cthulhu Mythos and the tales of Conan, Kull, and Solomon Kane, monstrous entities and the people who revere them often take center stage.
Your divine adventurer could worship such beings but believe that compromise and cooperation are possible.
You might see those of your faith who seek conflict as having corrupted your god’s message.
Even so, powers that heal or aid others, such as those of the standard 5th Edition cleric, are likely not a high priority for your hero.
Disdainful, Alien Deities
Many of the primordials of the Elemental Chaos are Lovecraftian in nature.
They are powerful enough that devoted followers could potentially access divine energy, but are so alien to the natural world that they cannot be truly understood.
A lack of understanding is part and parcel of the elder aberrations from the Far Realm.
Although mind flayers and aboleths generally do not worship gods (some aboleths have outlived gods, so they’re not impressed), refusing to acknowledge the superiority of another being, a small minority within each of those monstrous races do pray.
Some mind flayers worship the tentacled Ilsensine; an illithid cleric is not out of the question.
In 2nd Edition AD&D, aboleths were tied to the worship of Juiblex, the demon lord of slimes and oozes.
In 4th Edition, the Faceless Lord, for example, could perform a “divine masquerade,” stepping in to help aboleth cultists gain access to divine power.
After all, in his view, the more chaos, the better.
Other, less outlandish races in isolated communities that began existence centuries earlier as former illithid or aboleth slaves might pray to the image of an illithid or an aboleth.
Clerics of such faiths could tap into divine power through either the deification of an ancient Far Realm entity or the opportunistic actions of another deity.
Dishonest gods such as Lolth and Vecna could get pleasure out of masquerading this way, because it would fool mortals, cause strife, and irritate the “superior” illithid or aboleth race.
Speaking of divine deception, what if one of the established good or unaligned deities had been secretly killed and replaced by a masquerading power from the Far Realm?
The shadowy and strangely cloaked senior clerics in Corellon’s main temple might go unnoticed for a while, at least until one of the faithful happens to notice slime dripping from a cleric’s sleeves.
In the meantime, the divine abilities of your lower-ranked adventurer in Corellon’s service would continue to work as normal.
Not as repulsive, but equally as alien as Far Realm creatures, are angelic beings from the Astral Sea.
Residents of the heavenly realms of Celestia and Hestavar might be beatific, but they are not immune to temptation or the lust for power.
A frustrated angel, banned from punishing wayward mortals as freely as it wishes, could decide to develop a cult to get around the restriction.
It could seek out ignorant mortals touched by divine presence at some point, intimidate them into worshipfulness, and convince them to act as deadly weapons in its stead.
Roleplaying Suggestions
Divine adventurers who worship inhuman deities likely perform their religious duties fervently and act in a deadly serious way even in their everyday activities.
Many of them are as antagonistic toward other beings as is their chosen god/demon/giant brain.
Such a character would have a difficult time making friends with others in the adventuring party.
A “true believer” in the cause of an undying aboleth is unlikely to find common ground with a follower of Pelor or the Raven Queen.
A character who chooses an unknowable deity might have done so for reasons that were personal prior to the character’s ordination in a divine class.
For instance, a young adventurer might have initially joined the cult or holy order because of her hatred toward a person or society.
In time, she settled upon widespread chaos and destruction as effective weapons.
(Overkill, perhaps, but revenge is revenge.)
Likewise, a bitter noble whose family was exiled for dubious crimes could worship a god of destruction so that he might challenge all self-righteous and lawful authorities.
These reasons don’t make their faith less genuine, but can explain why they turn to incomprehensible gods.
For those players looking for backgrounds that might aid party unity instead, consider a hero who was enslaved by—or born into slavery under—creatures from the Elemental Chaos or the Far Realm.
(Among these unlucky people, the common races are human, elf, githzerai, drow, and gnoll.)
To survive, your character displayed remarkable adaptability, and he or she was then elevated to an overseer position—ordained as a divine agent of the god.
The hero’s faith in the alien god could have been a sham, part of an elaborate escape plan, but if it succeeded in fooling the senior members of the order, it might be sufficient to access divine power in that god’s name.
Once given, divine power isn’t easily taken away.
After your hero reveals his or her true character, the rest of the order no doubt declares the adventurer a heretic, bringing a new slate of nasty problems to the campaign.
Regardless of background, heroes devoted to inhuman gods usually are trained to seek out weakness.
Once you understand the enemies of the faith and their flaws, you can more easily destroy them.
As a result, improving your Insight skill and possibly selecting Skill Training (Deception) could reflect your ability to subvert the weak or make plans to escape your masters’ cruelty.