I wanna talk about how developers have gone about making new games out of Minesweeper.
You know, I love Minesweeper, been playing it for over a decade, but it's the kind of game where you've probably had some problem with its design. Its core interactions are that of a puzzle game, but it's also very common to get into situations where you just have to guess. And if you guess wrong, you die instantly and have to start over. It sucks!
It's very strange design, coming out of the game's random board generation. But that randomness is how the game keeps its variety. Minesweeper is a roguelike, I'd say. It's a turn-based, grid-based, exploratory game with permadeath and random environmental generation. It fits the Berlin Interpretation better than a lot of modern games bearing the moniker. But it's also a logic game, where you spot patterns in abstract numbers and use deduction to solve logical puzzles, even if they're generated. There's a contradiction there, and the games I wanna talk about resolve it in very different ways.
DemonCrawl by Therefore Games is a fun little game that leans into the roguelike aspect of Minesweeper. It's an RPG, kind of, where you play several small Minesweeper maps while gaining items and equipment over time. One item might let you take a hit unscathed, and another might reveal the location of a mine or three. It is a more "fair" version of Minesweeper in many ways, in that it gives you a healthbar so you don't die instantly to mistakes, and that the items let you clear the board in more interesting ways. But at the same time, this RPG layer is unfair in its own right. It's very common to enter a board with negative effects, and to get items that are either unhelpful or detrimental. It improves on a lot of the roughest edges of Minesweeper, but like... Adding this whole extra layer of management and decision-making can make it feel like the mine-sweeping gameplay isn't really the point anymore. It's just the hook to another indie roguelite. An enjoyable one for sure, but not what I really want from Minesweeper. Also, DemonCrawl's method of achieving longevity is to have an account leveling system and like, materials collection. It feels like the game isn't confident in its gameplay.
On the other hand, 14 Minesweeper Variants by Artless Games is very confident in the game it's trying to be, and that game is often terrifying. It is exactly as the title says. (Well, it's more than 14 now but those are secret variants.) Tens of thousands of puzzles with different rules, most of them hard, but all of them solvable. So you might get, for example, "Every clue is either one more or one less than the actual number," or "There cannot be a straight line of three consecutive mines." These are often very intimidating, and make me groan out loud, "Oh, god." But it's a unique sense of accomplishment, figuring out these variants, and learning their intricacies. It's a kind of puzzle that I've never seen anywhere else. It leans hard into the logic game aspect of Minesweeper, by completely ditching the roguelike element. As with most Artless games, it cuts to the bone if you're not deep into puzzle games. But as someone who is, it's a lovely time. Also, Artless Games has a Discord server, where you can actually suggest new variants! Honestly, this dev is really underappreciated, give them their flowers.
The last thing I wanna talk about is actually much more straightforward than either of these. It's a Minesweeper Probability Calculator, by Merrick Huang. It's Minesweeper, but at any time you can press a button, and see the odds of any given cell being a mine. It's still Minesweeper, no modifications to the rules, but it feels more honest than Minesweeper usually is. It actually reveals how much depth there is even to guessing, as true 50/50s aren't as common as you'd expect. It also belies the truth to guessing, that there is always a chance you're just wrong. You can make an educated guess, but sometimes the cards don't fall in your favor.
Now, I could talk about plenty more. There are the various attempts to repackage Minesweeper aesthetically, including through porn. (I have two separate hentai minesweeper games and I will forever bear that curse.) There's the kind of garbage Microsoft Minesweeper you can get through the Windows Store, like they tried their best to sand off the rough edges but that just kind of makes it weak. And there are plenty of small devs making their own variants, to varying degrees of success. But I think I've done what I want to here. This is Angie Nyx, and I have a play to go to. Peace.